/* * Copyright (c) Contributors, http://www.openmetaverse.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.IO; using System.Collections.Generic; using libsecondlife; using libsecondlife.Packets; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Types; using OpenSim.Framework.Communications.Caches; using OpenSim.Framework.Data; using OpenSim.Framework.Utilities; namespace OpenSim.Region.Environment.Scenes { public partial class Scene { /// /// Modifies terrain using the specified information /// /// The height at which the user started modifying the terrain /// The number of seconds the modify button was pressed /// The size of the brush used /// The action to be performed /// Distance from the north border where the cursor is located /// Distance from the west border where the cursor is located public void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west, IClientAPI remoteUser) { // Do a permissions check before allowing terraforming. // random users are now no longer allowed to terraform // if permissions are enabled. if (!PermissionsMngr.CanTerraform(remoteUser.AgentId, new LLVector3(north, west, 0))) return; // Shiny. double size = (double)(1 << brushsize); switch (action) { case 0: // flatten terrain Terrain.FlattenTerrain(west, north, size, (double)seconds / 5.0); break; case 1: // raise terrain Terrain.RaiseTerrain(west, north, size, (double)seconds / 5.0); break; case 2: //lower terrain Terrain.LowerTerrain(west, north, size, (double)seconds / 5.0); break; case 3: // smooth terrain Terrain.SmoothTerrain(west, north, size, (double)seconds / 5.0); break; case 4: // noise Terrain.NoiseTerrain(west, north, size, (double)seconds / 5.0); break; case 5: // revert Terrain.RevertTerrain(west, north, size, (double)seconds / 5.0); break; // CLIENT EXTENSIONS GO HERE case 128: // erode-thermal break; case 129: // erode-aerobic break; case 130: // erode-hydraulic break; } for (int x = 0; x < 16; x++) { for (int y = 0; y < 16; y++) { if (Terrain.Tainted(x * 16, y * 16)) { remoteUser.SendLayerData(x, y, Terrain.GetHeights1D()); } } } return; } /// /// /// /// Inefficient. TODO: Fixme /// /// /// /// /// public void InstantMessage(LLUUID fromAgentID, LLUUID toAgentID, uint timestamp, string fromAgentName, string message) { if (this.Avatars.ContainsKey(toAgentID)) { if (this.Avatars.ContainsKey(fromAgentID)) { // Local sim message ScenePresence fromAvatar = this.Avatars[fromAgentID]; ScenePresence toAvatar = this.Avatars[toAgentID]; string fromName = fromAvatar.Firstname + " " + fromAvatar.Lastname; toAvatar.ControllingClient.SendInstantMessage(message, toAgentID, fromName); } else { // Message came from a user outside the sim, ignore? } } else { // Grid message } } /// /// /// /// /// /// /// /// public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) { ScenePresence avatar = null; if (this.Avatars.ContainsKey(fromAgentID)) { avatar = this.Avatars[fromAgentID]; fromPos = avatar.AbsolutePosition; fromName = avatar.Firstname + " " + avatar.Lastname; avatar = null; } this.ForEachScenePresence(delegate(ScenePresence presence) { int dis = -1000; if (this.Avatars.ContainsKey(presence.ControllingClient.AgentId)) { avatar = this.Avatars[presence.ControllingClient.AgentId]; dis = (int)avatar.AbsolutePosition.GetDistanceTo(fromPos); } switch (type) { case 0: // Whisper if ((dis < 10) && (dis > -10)) { //should change so the message is sent through the avatar rather than direct to the ClientView presence.ControllingClient.SendChatMessage(message, type, fromPos, fromName, fromAgentID); } break; case 1: // Say if ((dis < 30) && (dis > -30)) { //Console.WriteLine("sending chat"); presence.ControllingClient.SendChatMessage(message, type, fromPos, fromName, fromAgentID); } break; case 2: // Shout if ((dis < 100) && (dis > -100)) { presence.ControllingClient.SendChatMessage(message, type, fromPos, fromName, fromAgentID); } break; case 0xff: // Broadcast presence.ControllingClient.SendChatMessage(message, type, fromPos, fromName, fromAgentID); break; } }); } /// /// /// /// /// public void DeRezObject(Packet packet, IClientAPI remoteClient) { DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet; if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero) { //currently following code not used (or don't know of any case of destination being zero } else { foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData) { EntityBase selectedEnt = null; //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString()); foreach (EntityBase ent in this.Entities.Values) { if (ent.LocalId == Data.ObjectLocalID) { selectedEnt = ent; break; } } if (selectedEnt != null) { if (PermissionsMngr.CanDeRezObject(remoteClient.AgentId,((SceneObjectGroup)selectedEnt).UUID)) { string sceneObjectXml = ((SceneObjectGroup)selectedEnt).ToXmlString(); CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId); if (userInfo != null) { AssetBase asset = new AssetBase(); asset.Name = ((SceneObjectGroup)selectedEnt).GetPartName(selectedEnt.LocalId); asset.Description = ((SceneObjectGroup)selectedEnt).GetPartDescription(selectedEnt.LocalId); asset.InvType = 6; asset.Type = 6; asset.FullID = LLUUID.Random(); asset.Data = Helpers.StringToField(sceneObjectXml); this.assetCache.AddAsset(asset); InventoryItemBase item = new InventoryItemBase(); item.avatarID = remoteClient.AgentId; item.creatorsID = remoteClient.AgentId; item.inventoryID = LLUUID.Random(); item.assetID = asset.FullID; item.inventoryDescription = asset.Description; item.inventoryName = asset.Name; item.assetType = asset.Type; item.invType = asset.InvType; item.parentFolderID = DeRezPacket.AgentBlock.DestinationID; item.inventoryCurrentPermissions = 2147483647; item.inventoryNextPermissions = 2147483647; userInfo.AddItem(remoteClient.AgentId, item); remoteClient.SendInventoryItemUpdate(item); } ((SceneObjectGroup)selectedEnt).DeleteGroup(); lock (Entities) { Entities.Remove(((SceneObjectGroup) selectedEnt).UUID); } } } } } } public void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos) { CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId); if (userInfo != null) { if(userInfo.RootFolder != null) { InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); if (item != null) { AssetBase rezAsset = this.assetCache.GetAsset(item.assetID, false); if (rezAsset != null) { this.AddRezObject(Util.FieldToString(rezAsset.Data), pos); userInfo.DeleteItem(remoteClient.AgentId, item); remoteClient.SendRemoveInventoryItem(itemID); } else { rezAsset = this.assetCache.GetAsset(item.assetID, false); if (rezAsset != null) { this.AddRezObject(Util.FieldToString(rezAsset.Data), pos); userInfo.DeleteItem(remoteClient.AgentId, item); remoteClient.SendRemoveInventoryItem(itemID); } } } } } } private void AddRezObject(string xmlData, LLVector3 pos) { SceneObjectGroup group = new SceneObjectGroup(this, this.m_regionHandle, xmlData); this.AddEntity(group); group.Pos = pos; } /// /// /// /// public void SendAvatarsToClient(IClientAPI remoteClient) { } /// /// /// /// /// /// public void DuplicateObject(uint originalPrim, LLVector3 offset, uint flags) { SceneObjectGroup originPrim = null; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObjectGroup) { if (((SceneObjectGroup)ent).LocalId == originalPrim) { originPrim = (SceneObjectGroup)ent; break; } } } if (originPrim != null) { SceneObjectGroup copy = originPrim.Copy(); copy.AbsolutePosition = copy.AbsolutePosition + offset; this.Entities.Add(copy.UUID, copy); copy.ScheduleGroupForFullUpdate(); /* List avatars = this.RequestAvatarList(); for (int i = 0; i < avatars.Count; i++) { // copy.SendAllChildPrimsToClient(avatars[i].ControllingClient); }*/ } else { OpenSim.Framework.Console.MainLog.Instance.Warn("client", "Attempted to duplicate nonexistant prim"); } } /// /// /// /// /// public void LinkObjects(uint parentPrim, List childPrims) { SceneObjectGroup parenPrim = null; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObjectGroup) { if (((SceneObjectGroup)ent).LocalId == parentPrim) { parenPrim = (SceneObjectGroup)ent; break; } } } List children = new List(); if (parenPrim != null) { for (int i = 0; i < childPrims.Count; i++) { foreach (EntityBase ent in Entities.Values) { if (ent is SceneObjectGroup) { if (((SceneObjectGroup)ent).LocalId == childPrims[i]) { children.Add((SceneObjectGroup)ent); } } } } } foreach (SceneObjectGroup sceneObj in children) { parenPrim.LinkToGroup(sceneObj); } } /// /// /// /// /// public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock) { bool hasPrim = false; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObjectGroup) { hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID); if (hasPrim != false) { ((SceneObjectGroup)ent).UpdateShape(shapeBlock, primLocalID); break; } } } } public void UpdateExtraParam(uint primLocalID, ushort type, bool inUse, byte[] data) { bool hasPrim = false; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObjectGroup) { hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID); if (hasPrim != false) { ((SceneObjectGroup)ent).UpdateExtraParam(primLocalID, type, inUse, data); break; } } } } /// /// /// /// /// public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID) { bool hasPrim = false; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObjectGroup) { hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID); if (hasPrim != false) { ((SceneObjectGroup)ent).GetPartInventory(remoteClient, primLocalID); break; } } } } /// /// /// /// /// public void SelectPrim(uint primLocalID, IClientAPI remoteClient) { foreach (EntityBase ent in Entities.Values) { if (ent is SceneObjectGroup) { if (((SceneObjectGroup)ent).LocalId == primLocalID) { ((SceneObjectGroup)ent).GetProperites(remoteClient); ((SceneObjectGroup)ent).IsSelected = true; this.LandManager.setPrimsTainted(); break; } } } } /// /// /// /// /// public void DeselectPrim(uint primLocalID, IClientAPI remoteClient) { foreach (EntityBase ent in Entities.Values) { if (ent is SceneObjectGroup) { if (((SceneObjectGroup)ent).LocalId == primLocalID) { ((SceneObjectGroup)ent).IsSelected = false; this.LandManager.setPrimsTainted(); break; } } } } /// /// /// /// /// public void PrimDescription(uint primLocalID, string description) { bool hasPrim = false; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObjectGroup) { hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID); if (hasPrim != false) { ((SceneObjectGroup)ent).SetPartDescription(description, primLocalID); break; } } } } /// /// /// /// /// public void PrimName(uint primLocalID, string name) { bool hasPrim = false; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObjectGroup) { hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID); if (hasPrim != false) { ((SceneObjectGroup)ent).SetPartName(name, primLocalID); break; } } } } public void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) { if (PermissionsMngr.CanEditObject(remoteClient.AgentId, objectID)) { bool hasPrim = false; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObjectGroup) { hasPrim = ((SceneObjectGroup)ent).HasChildPrim(objectID); if (hasPrim != false) { ((SceneObjectGroup)ent).GrabMovement(offset, pos, remoteClient); break; } } } } } /// /// /// /// /// /// public void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient) { } /// /// /// /// /// /// public void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient) { bool hasPrim = false; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObjectGroup) { hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID); if (hasPrim != false) { ((SceneObjectGroup)ent).UpdateTextureEntry(localID, texture); break; } } } } /// /// /// /// /// /// public void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient) { bool hasPrim = false; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObjectGroup) { hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID); if (hasPrim != false) { ((SceneObjectGroup)ent).UpdateGroupPosition(pos); break; } } } } public void UpdatePrimSinglePosition(uint localID, LLVector3 pos, IClientAPI remoteClient) { Primitive prim = null; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObjectGroup) { //prim = ((SceneObject)ent).HasChildPrim(localID); if (prim != null) { prim.UpdateSinglePosition(pos); break; } } } } /// /// /// /// /// /// /// public void UpdatePrimRotation(uint localID, LLVector3 pos, LLQuaternion rot, IClientAPI remoteClient) { bool hasPrim = false; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObjectGroup) { hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID); if (hasPrim != false) { ((SceneObjectGroup)ent).UpdateGroupRotation(pos, rot); // prim.UpdateGroupMouseRotation(pos, rot); break; } } } } /// /// /// /// /// /// public void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient) { bool hasPrim = false; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObjectGroup) { hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID); if (hasPrim != false) { ((SceneObjectGroup)ent).UpdateGroupRotation(rot); //prim.UpdateGroupRotation(rot); break; } } } } /// /// /// /// /// /// public void UpdatePrimSingleRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient) { //Console.WriteLine("trying to update single prim rotation"); Primitive prim = null; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObjectGroup) { // prim = ((SceneObject)ent).HasChildPrim(localID); if (prim != null) { prim.UpdateSingleRotation(rot); break; } } } } /// /// /// /// /// /// public void UpdatePrimScale(uint localID, LLVector3 scale, IClientAPI remoteClient) { bool hasPrim = false; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObjectGroup) { hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID); if (hasPrim != false) { ((SceneObjectGroup)ent).Resize(scale, localID); // prim.ResizeGoup(scale); break; } } } } /// /// temporary method to test out creating new inventory items /// /// /// /// /// /// /// /// /// /// /// public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID, uint callbackID, string description, string name, sbyte invType, sbyte type, byte wearableType, uint nextOwnerMask) { if (transActionID == LLUUID.Zero) { CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId); if (userInfo != null) { AssetBase asset = new AssetBase(); asset.Name = name; asset.Description = description; asset.InvType = invType; asset.Type = type; asset.FullID = LLUUID.Random(); asset.Data = new byte[1]; this.assetCache.AddAsset(asset); InventoryItemBase item = new InventoryItemBase(); item.avatarID = remoteClient.AgentId; item.creatorsID = remoteClient.AgentId; item.inventoryID = LLUUID.Random(); item.assetID = asset.FullID; item.inventoryDescription = description; item.inventoryName = name; item.assetType = invType; item.invType = invType; item.parentFolderID = folderID; item.inventoryCurrentPermissions = 2147483647; item.inventoryNextPermissions = nextOwnerMask; userInfo.AddItem(remoteClient.AgentId, item); remoteClient.SendInventoryItemUpdate(item); } } else { commsManager.TransactionsManager.HandleInventoryFromTransaction(remoteClient, transActionID, folderID, callbackID, description, name, invType, type, wearableType, nextOwnerMask); //System.Console.WriteLine("request to create inventory item from transaction " + transActionID); } } public virtual void ProcessObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient) { this.EventManager.TriggerObjectGrab(localID, offsetPos, remoteClient); } } }