using System;
using System.IO;
using System.Collections.Generic;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Communications.Caches;
using OpenSim.Framework.Data;
using OpenSim.Framework.Utilities;
using OpenSim.Region.Physics.Manager;
namespace OpenSim.Region.Environment.Scenes
{
public partial class Scene
{
//split these method into this partial as a lot of these (hopefully) are only temporary and won't be needed once Caps is more complete
// or at least some of they can be moved somewhere else
public void AddInventoryItem(LLUUID userID, InventoryItemBase item)
{
if (this.Avatars.ContainsKey(userID))
{
this.AddInventoryItem(this.Avatars[userID].ControllingClient, item);
}
}
public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item)
{
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
userInfo.AddItem(remoteClient.AgentId, item);
remoteClient.SendInventoryItemUpdate(item);
}
}
public LLUUID CapsUpdateInventoryItemAsset(LLUUID userID, LLUUID itemID, byte[] data)
{
if (this.Avatars.ContainsKey(userID))
{
return this.CapsUpdateInventoryItemAsset(this.Avatars[userID].ControllingClient, itemID, data);
}
return LLUUID.Zero;
}
public LLUUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID itemID, byte[] data)
{
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
if (userInfo.RootFolder != null)
{
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
if (item != null)
{
AssetBase asset;
asset = new AssetBase();
asset.FullID = LLUUID.Random();
asset.Type = (sbyte)item.assetType;
asset.InvType = (sbyte)item.invType;
asset.Name = item.inventoryName;
asset.Data = data;
commsManager.AssetCache.AddAsset(asset);
item.assetID = asset.FullID;
userInfo.UpdateItem(remoteClient.AgentId, item);
// remoteClient.SendInventoryItemUpdate(item);
if (item.invType == 7)
{
//do we want to know about updated note cards?
}
else if (item.invType == 10)
{
// do we want to know about updated scripts
}
return (asset.FullID);
}
}
}
return LLUUID.Zero;
}
public void UDPUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID transactionID, LLUUID assetID, LLUUID itemID)
{
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
if (userInfo.RootFolder != null)
{
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
if (item != null)
{
AgentAssetTransactions transactions = commsManager.TransactionsManager.GetUserTransActions(remoteClient.AgentId);
if (transactions != null)
{
AssetBase asset = null;
bool addToCache = false;
asset = commsManager.AssetCache.GetAsset(assetID);
if (asset == null)
{
asset = transactions.GetTransactionAsset(transactionID);
addToCache = true;
}
if (asset != null)
{
if (asset.FullID == assetID)
{
asset.Name = item.inventoryName;
asset.Description = item.inventoryDescription;
asset.InvType = (sbyte)item.invType;
asset.Type = (sbyte)item.assetType;
item.assetID = asset.FullID;
if (addToCache)
{
commsManager.AssetCache.AddAsset(asset);
}
userInfo.UpdateItem(remoteClient.AgentId, item);
}
}
}
}
}
}
}
///
/// temporary method to test out creating new inventory items
///
///
///
///
///
///
///
///
///
///
///
public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID, uint callbackID, string description, string name, sbyte invType, sbyte type, byte wearableType, uint nextOwnerMask)
{
if (transActionID == LLUUID.Zero)
{
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
AssetBase asset = new AssetBase();
asset.Name = name;
asset.Description = description;
asset.InvType = invType;
asset.Type = type;
asset.FullID = LLUUID.Random();
asset.Data = new byte[1];
this.commsManager.AssetCache.AddAsset(asset);
InventoryItemBase item = new InventoryItemBase();
item.avatarID = remoteClient.AgentId;
item.creatorsID = remoteClient.AgentId;
item.inventoryID = LLUUID.Random();
item.assetID = asset.FullID;
item.inventoryDescription = description;
item.inventoryName = name;
item.assetType = invType;
item.invType = invType;
item.parentFolderID = folderID;
item.inventoryCurrentPermissions = 2147483647;
item.inventoryNextPermissions = nextOwnerMask;
userInfo.AddItem(remoteClient.AgentId, item);
remoteClient.SendInventoryItemUpdate(item);
}
}
else
{
commsManager.TransactionsManager.HandleInventoryFromTransaction(remoteClient, transActionID, folderID, callbackID, description, name, invType, type, wearableType, nextOwnerMask);
//System.Console.WriteLine("request to create inventory item from transaction " + transActionID);
}
}
///
///
///
///
///
public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID)
{
bool hasPrim = false;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID);
if (hasPrim != false)
{
bool fileChange = ((SceneObjectGroup)ent).GetPartInventoryFileName(remoteClient, primLocalID);
if (fileChange)
{
if (this.AddXferFile != null)
{
((SceneObjectGroup)ent).RequestInventoryFile(primLocalID, AddXferFile);
}
}
break;
}
}
}
}
public void RemoveTaskInventory(IClientAPI remoteClient, LLUUID itemID, uint localID)
{
bool hasPrim = false;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
if (hasPrim != false)
{
int type = ((SceneObjectGroup)ent).RemoveInventoryItem(remoteClient, localID, itemID);
((SceneObjectGroup)ent).GetProperites(remoteClient);
if (type == 10)
{
this.EventManager.TriggerRemoveScript(localID, itemID);
}
}
}
}
}
public void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID)
{
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
LLUUID copyID = LLUUID.Random();
if (userInfo != null)
{
if (userInfo.RootFolder != null)
{
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
if (item != null)
{
bool isTexture = false;
bool rezzed = false;
if (item.invType == 0)
{
isTexture = true;
}
AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture);
if (rezAsset != null)
{
string script = Util.FieldToString(rezAsset.Data);
//Console.WriteLine("rez script "+script);
this.EventManager.TriggerRezScript(localID, copyID, script);
rezzed = true;
}
else
{
//lets try once more incase the asset cache is being slow getting the asset from server
rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture);
if (rezAsset != null)
{
string script = Util.FieldToString(rezAsset.Data);
// Console.WriteLine("rez script " + script);
this.EventManager.TriggerRezScript(localID, copyID, script);
rezzed = true;
}
}
if (rezzed)
{
bool hasPrim = false;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
if (hasPrim != false)
{
bool added = ((SceneObjectGroup)ent).AddInventoryItem(remoteClient, localID, item, copyID);
((SceneObjectGroup)ent).GetProperites(remoteClient);
}
}
}
}
}
}
}
}
///
///
///
///
///
public void DeRezObject(Packet packet, IClientAPI remoteClient)
{
DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet;
if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
{
//currently following code not used (or don't know of any case of destination being zero
}
else
{
foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
{
EntityBase selectedEnt = null;
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
foreach (EntityBase ent in this.Entities.Values)
{
if (ent.LocalId == Data.ObjectLocalID)
{
selectedEnt = ent;
break;
}
}
if (selectedEnt != null)
{
if (PermissionsMngr.CanDeRezObject(remoteClient.AgentId, ((SceneObjectGroup)selectedEnt).UUID))
{
string sceneObjectXml = ((SceneObjectGroup)selectedEnt).ToXmlString();
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
AssetBase asset = new AssetBase();
asset.Name = ((SceneObjectGroup)selectedEnt).GetPartName(selectedEnt.LocalId);
asset.Description = ((SceneObjectGroup)selectedEnt).GetPartDescription(selectedEnt.LocalId);
asset.InvType = 6;
asset.Type = 6;
asset.FullID = LLUUID.Random();
asset.Data = Helpers.StringToField(sceneObjectXml);
commsManager.AssetCache.AddAsset(asset);
InventoryItemBase item = new InventoryItemBase();
item.avatarID = remoteClient.AgentId;
item.creatorsID = remoteClient.AgentId;
item.inventoryID = LLUUID.Random();
item.assetID = asset.FullID;
item.inventoryDescription = asset.Description;
item.inventoryName = asset.Name;
item.assetType = asset.Type;
item.invType = asset.InvType;
item.parentFolderID = DeRezPacket.AgentBlock.DestinationID;
item.inventoryCurrentPermissions = 2147483647;
item.inventoryNextPermissions = 2147483647;
userInfo.AddItem(remoteClient.AgentId, item);
remoteClient.SendInventoryItemUpdate(item);
}
SceneObjectPart rootPart = ((SceneObjectGroup)selectedEnt).GetChildPart(((SceneObjectGroup)selectedEnt).UUID);
if (rootPart.PhysActor != null)
{
this.phyScene.RemovePrim(rootPart.PhysActor);
rootPart.PhysActor = null;
}
storageManager.DataStore.RemoveObject(((SceneObjectGroup)selectedEnt).UUID, m_regInfo.SimUUID);
((SceneObjectGroup)selectedEnt).DeleteGroup();
lock (Entities)
{
Entities.Remove(((SceneObjectGroup)selectedEnt).UUID);
}
((SceneObjectGroup)selectedEnt).DeleteParts();
}
}
}
}
}
public void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos)
{
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
if (userInfo.RootFolder != null)
{
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
if (item != null)
{
AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false);
if (rezAsset != null)
{
this.AddRezObject(Util.FieldToString(rezAsset.Data), pos);
userInfo.DeleteItem(remoteClient.AgentId, item);
remoteClient.SendRemoveInventoryItem(itemID);
}
else
{
//lets try once more incase the asset cache is being slow getting the asset from server
rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false);
if (rezAsset != null)
{
this.AddRezObject(Util.FieldToString(rezAsset.Data), pos);
userInfo.DeleteItem(remoteClient.AgentId, item);
remoteClient.SendRemoveInventoryItem(itemID);
}
}
}
}
}
}
private void AddRezObject(string xmlData, LLVector3 pos)
{
SceneObjectGroup group = new SceneObjectGroup(this, this.m_regionHandle, xmlData);
this.AddEntity(group);
group.AbsolutePosition = pos;
SceneObjectPart rootPart = group.GetChildPart(group.UUID);
rootPart.PhysActor = phyScene.AddPrim(
new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, rootPart.AbsolutePosition.Z),
new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
new Axiom.Math.Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
rootPart.RotationOffset.Y, rootPart.RotationOffset.Z));
}
}
}