using Axiom.Math; using libsecondlife; using libsecondlife.Packets; using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Communications.Caches; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Types; using OpenSim.Framework.Utilities; using OpenSim.Region.Physics.Manager; namespace OpenSim.Region.Environment.Scenes { public partial class Scene { //split these method into this partial as a lot of these (hopefully) are only temporary and won't be needed once Caps is more complete // or at least some of they can be moved somewhere else public void AddInventoryItem(LLUUID avatarId, InventoryItemBase item) { ScenePresence avatar; if ( TryGetAvatar( avatarId, out avatar )) { AddInventoryItem(avatar.ControllingClient, item); } } public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item) { CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); if (userInfo != null) { userInfo.AddItem(remoteClient.AgentId, item); remoteClient.SendInventoryItemUpdate(item); } } public LLUUID CapsUpdateInventoryItemAsset(LLUUID avatarId, LLUUID itemID, byte[] data) { ScenePresence avatar; if (TryGetAvatar(avatarId, out avatar)) { return CapsUpdateInventoryItemAsset(avatar.ControllingClient, itemID, data); } return LLUUID.Zero; } public LLUUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID itemID, byte[] data) { CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); if (userInfo != null) { if (userInfo.RootFolder != null) { InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); if (item != null) { AssetBase asset; asset = new AssetBase(); asset.FullID = LLUUID.Random(); asset.Type = (sbyte) item.assetType; asset.InvType = (sbyte) item.invType; asset.Name = item.inventoryName; asset.Data = data; commsManager.AssetCache.AddAsset(asset); item.assetID = asset.FullID; userInfo.UpdateItem(remoteClient.AgentId, item); // remoteClient.SendInventoryItemUpdate(item); if (item.invType == 7) { //do we want to know about updated note cards? } else if (item.invType == 10) { // do we want to know about updated scripts } return (asset.FullID); } } } return LLUUID.Zero; } public void UDPUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID transactionID, LLUUID assetID, LLUUID itemID) { CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); if (userInfo != null) { if (userInfo.RootFolder != null) { InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); if (item != null) { AgentAssetTransactions transactions = commsManager.TransactionsManager.GetUserTransActions(remoteClient.AgentId); if (transactions != null) { AssetBase asset = null; bool addToCache = false; asset = commsManager.AssetCache.GetAsset(assetID); if (asset == null) { asset = transactions.GetTransactionAsset(transactionID); addToCache = true; } if (asset != null) { if (asset.FullID == assetID) { asset.Name = item.inventoryName; asset.Description = item.inventoryDescription; asset.InvType = (sbyte) item.invType; asset.Type = (sbyte) item.assetType; item.assetID = asset.FullID; if (addToCache) { commsManager.AssetCache.AddAsset(asset); } userInfo.UpdateItem(remoteClient.AgentId, item); } } } } } } } /// /// temporary method to test out creating new inventory items /// /// /// /// /// /// /// /// /// /// /// public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID, uint callbackID, string description, string name, sbyte invType, sbyte type, byte wearableType, uint nextOwnerMask) { if (transActionID == LLUUID.Zero) { CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); if (userInfo != null) { AssetBase asset = new AssetBase(); asset.Name = name; asset.Description = description; asset.InvType = invType; asset.Type = type; asset.FullID = LLUUID.Random(); asset.Data = new byte[1]; commsManager.AssetCache.AddAsset(asset); InventoryItemBase item = new InventoryItemBase(); item.avatarID = remoteClient.AgentId; item.creatorsID = remoteClient.AgentId; item.inventoryID = LLUUID.Random(); item.assetID = asset.FullID; item.inventoryDescription = description; item.inventoryName = name; item.assetType = invType; item.invType = invType; item.parentFolderID = folderID; item.inventoryCurrentPermissions = 2147483647; item.inventoryNextPermissions = nextOwnerMask; userInfo.AddItem(remoteClient.AgentId, item); remoteClient.SendInventoryItemUpdate(item); } } else { commsManager.TransactionsManager.HandleInventoryFromTransaction(remoteClient, transActionID, folderID, callbackID, description, name, invType, type, wearableType, nextOwnerMask); //System.Console.WriteLine("request to create inventory item from transaction " + transActionID); } } /// /// /// /// /// public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID) { bool hasPrim = false; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObjectGroup) { hasPrim = ((SceneObjectGroup) ent).HasChildPrim(primLocalID); if (hasPrim != false) { bool fileChange = ((SceneObjectGroup) ent).GetPartInventoryFileName(remoteClient, primLocalID); if (fileChange) { if (XferManager != null) { ((SceneObjectGroup) ent).RequestInventoryFile(primLocalID, XferManager); } } break; } } } } public void RemoveTaskInventory(IClientAPI remoteClient, LLUUID itemID, uint localID) { bool hasPrim = false; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObjectGroup) { hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID); if (hasPrim != false) { int type = ((SceneObjectGroup) ent).RemoveInventoryItem(remoteClient, localID, itemID); ((SceneObjectGroup) ent).GetProperites(remoteClient); if (type == 10) { EventManager.TriggerRemoveScript(localID, itemID); } } } } } public void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID) { CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); LLUUID copyID = LLUUID.Random(); if (userInfo != null) { if (userInfo.RootFolder != null) { InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); if (item != null) { bool isTexture = false; bool rezzed = false; if (item.invType == 0) { isTexture = true; } AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture); if (rezAsset != null) { string script = Util.FieldToString(rezAsset.Data); //Console.WriteLine("rez script "+script); EventManager.TriggerRezScript(localID, copyID, script); rezzed = true; } else { //lets try once more incase the asset cache is being slow getting the asset from server rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture); if (rezAsset != null) { string script = Util.FieldToString(rezAsset.Data); // Console.WriteLine("rez script " + script); EventManager.TriggerRezScript(localID, copyID, script); rezzed = true; } } if (rezzed) { bool hasPrim = false; foreach (EntityBase ent in Entities.Values) { if (ent is SceneObjectGroup) { hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID); if (hasPrim != false) { bool added = ((SceneObjectGroup) ent).AddInventoryItem(remoteClient, localID, item, copyID); ((SceneObjectGroup) ent).GetProperites(remoteClient); } } } } } } } } /// /// /// /// /// public void DeRezObject(Packet packet, IClientAPI remoteClient) { DeRezObjectPacket DeRezPacket = (DeRezObjectPacket) packet; if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero) { //currently following code not used (or don't know of any case of destination being zero } else { foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData) { EntityBase selectedEnt = null; //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString()); foreach (EntityBase ent in Entities.Values) { if (ent.LocalId == Data.ObjectLocalID) { selectedEnt = ent; break; } } if (selectedEnt != null) { if (PermissionsMngr.CanDeRezObject(remoteClient.AgentId, ((SceneObjectGroup) selectedEnt).UUID)) { string sceneObjectXml = ((SceneObjectGroup) selectedEnt).ToXmlString(); CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); if (userInfo != null) { AssetBase asset = new AssetBase(); asset.Name = ((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId); asset.Description = ((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId); asset.InvType = 6; asset.Type = 6; asset.FullID = LLUUID.Random(); asset.Data = Helpers.StringToField(sceneObjectXml); commsManager.AssetCache.AddAsset(asset); InventoryItemBase item = new InventoryItemBase(); item.avatarID = remoteClient.AgentId; item.creatorsID = remoteClient.AgentId; item.inventoryID = LLUUID.Random(); item.assetID = asset.FullID; item.inventoryDescription = asset.Description; item.inventoryName = asset.Name; item.assetType = asset.Type; item.invType = asset.InvType; item.parentFolderID = DeRezPacket.AgentBlock.DestinationID; item.inventoryCurrentPermissions = 2147483647; item.inventoryNextPermissions = 2147483647; userInfo.AddItem(remoteClient.AgentId, item); remoteClient.SendInventoryItemUpdate(item); } SceneObjectPart rootPart = ((SceneObjectGroup) selectedEnt).GetChildPart(((SceneObjectGroup) selectedEnt).UUID); if (rootPart.PhysActor != null) { phyScene.RemovePrim(rootPart.PhysActor); rootPart.PhysActor = null; } storageManager.DataStore.RemoveObject(((SceneObjectGroup) selectedEnt).UUID, m_regInfo.SimUUID); ((SceneObjectGroup) selectedEnt).DeleteGroup(); lock (Entities) { Entities.Remove(((SceneObjectGroup) selectedEnt).UUID); } ((SceneObjectGroup) selectedEnt).DeleteParts(); } } } } } public void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos) { CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); if (userInfo != null) { if (userInfo.RootFolder != null) { InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); if (item != null) { AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false); if (rezAsset != null) { AddRezObject(Util.FieldToString(rezAsset.Data), pos); userInfo.DeleteItem(remoteClient.AgentId, item); remoteClient.SendRemoveInventoryItem(itemID); } else { //lets try once more incase the asset cache is being slow getting the asset from server rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false); if (rezAsset != null) { AddRezObject(Util.FieldToString(rezAsset.Data), pos); userInfo.DeleteItem(remoteClient.AgentId, item); remoteClient.SendRemoveInventoryItem(itemID); } } } } } } private void AddRezObject(string xmlData, LLVector3 pos) { SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData); AddEntity(group); group.AbsolutePosition = pos; SceneObjectPart rootPart = group.GetChildPart(group.UUID); if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0) { PrimitiveBaseShape pbs = rootPart.Shape; rootPart.PhysActor = phyScene.AddPrimShape( rootPart.Name, pbs, new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, rootPart.AbsolutePosition.Z), new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, rootPart.RotationOffset.Y, rootPart.RotationOffset.Z)); } } } }