/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Console;
namespace OpenSim.Region.Environment.Scenes
{
public partial class Scene
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
///
/// Start all the scripts in the scene which should be started.
///
public void StartScripts()
{
m_log.Info("[PRIMINVENTORY]: Starting scripts in scene");
foreach (SceneObjectGroup group in Entities.Values)
{
group.StartScripts();
}
}
///
/// Add an inventory item to an avatar's inventory.
///
/// The remote client controlling the avatar
/// The item. This structure contains all the item metadata, including the folder
/// in which the item is to be placed.
public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item)
{
CachedUserInfo userInfo
= CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
userInfo.AddItem(remoteClient.AgentId, item);
remoteClient.SendInventoryItemCreateUpdate(item);
}
}
///
/// AddInventoryItem(LLUUID, InventoryItemBase)
///
/// The ID of the avatar
/// The item. This structure contains all the item metadata, including the folder
/// in which the item is to be placed.
public void AddInventoryItem(LLUUID avatarId, InventoryItemBase item)
{
ScenePresence avatar;
if (!TryGetAvatar(avatarId, out avatar))
{
m_log.ErrorFormat(
"[AGENTINVENTORY]: Could not find avatar {0} to add inventory item", avatarId);
return;
}
AddInventoryItem(avatar.ControllingClient, item);
}
///
/// Capability originating call to update the asset of an item in an agent's inventory
///
///
///
///
///
public LLUUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID itemID, byte[] data)
{
CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
if (userInfo.RootFolder != null)
{
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
if (item != null)
{
AssetBase asset =
CreateAsset(item.inventoryName, item.inventoryDescription, (sbyte) item.invType,
(sbyte) item.assetType, data);
AssetCache.AddAsset(asset);
item.assetID = asset.FullID;
userInfo.UpdateItem(remoteClient.AgentId, item);
// remoteClient.SendInventoryItemCreateUpdate(item);
if ((InventoryType) item.invType == InventoryType.Notecard)
{
//do we want to know about updated note cards?
}
else if ((InventoryType) item.invType == InventoryType.LSL)
{
// do we want to know about updated scripts
}
return (asset.FullID);
}
}
}
return LLUUID.Zero;
}
///
/// CapsUpdatedInventoryItemAsset(IClientAPI, LLUUID, byte[])
///
private LLUUID CapsUpdateInventoryItemAsset(LLUUID avatarId, LLUUID itemID, byte[] data)
{
ScenePresence avatar;
if (TryGetAvatar(avatarId, out avatar))
{
return CapsUpdateInventoryItemAsset(avatar.ControllingClient, itemID, data);
}
else
{
m_log.ErrorFormat(
"[AGENTINVENTORY]: " +
"Avatar {0} cannot be found to update its inventory item asset",
avatarId);
}
return LLUUID.Zero;
}
///
/// Capability originating call to update the asset of a script in a prim's (task's) inventory
///
///
///
/// The prim which contains the item to update
/// Indicates whether the script to update is currently running
///
public void CapsUpdateTaskInventoryScriptAsset(IClientAPI remoteClient, LLUUID itemId,
LLUUID primId, bool isScriptRunning, byte[] data)
{
// Retrieve group
SceneObjectPart part = GetSceneObjectPart(primId);
SceneObjectGroup group = part.ParentGroup;
if (null == group)
{
m_log.ErrorFormat(
"[PRIMINVENTORY]: " +
"Prim inventory update requested for item ID {0} in prim ID {1} but this prim does not exist",
itemId, primId);
return;
}
// Retrieve item
TaskInventoryItem item = group.GetInventoryItem(part.LocalID, itemId);
if (null == item)
{
return;
}
// Create new asset
// XXX Hardcoding the numbers is a temporary measure - need an enumeration for this
// There may well be one in libsecondlife
AssetBase asset = CreateAsset(item.Name, item.Description, 10, 10, data);
AssetCache.AddAsset(asset);
// Update item with new asset
item.AssetID = asset.FullID;
group.UpdateInventoryItem(item);
group.GetProperites(remoteClient);
// Trigger rerunning of script (use TriggerRezScript event, see RezScript)
if (isScriptRunning)
{
group.StopScript(part.LocalID, item.ItemID);
group.StartScript(part.LocalID, item.ItemID);
}
}
///
/// CapsUpdateTaskInventoryScriptAsset(IClientAPI, LLUUID, LLUUID, bool, byte[])
///
private void CapsUpdateTaskInventoryScriptAsset(LLUUID avatarId, LLUUID itemId,
LLUUID primId, bool isScriptRunning, byte[] data)
{
ScenePresence avatar;
if (TryGetAvatar(avatarId, out avatar))
{
CapsUpdateTaskInventoryScriptAsset(
avatar.ControllingClient, itemId, primId, isScriptRunning, data);
}
else
{
m_log.ErrorFormat(
"[PRIMINVENTORY]: " +
"Avatar {0} cannot be found to update its prim item asset",
avatarId);
}
}
///
/// Update an item which is either already in the client's inventory or is within
/// a transaction
///
///
/// The transaction ID. If this is LLUUID.Zero we will
/// assume that we are not in a transaction
/// The ID of the updated item
/// The name of the updated item
/// The description of the updated item
/// The permissions of the updated item
public void UpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID transactionID,
LLUUID itemID, string name, string description,
uint nextOwnerMask)
{
CachedUserInfo userInfo
= CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
if (userInfo != null && userInfo.RootFolder != null)
{
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
if (item != null)
{
if (LLUUID.Zero == transactionID)
{
item.inventoryName = name;
item.inventoryDescription = description;
item.inventoryNextPermissions = nextOwnerMask;
userInfo.UpdateItem(remoteClient.AgentId, item);
}
else
{
AgentAssetTransactions transactions
= CommsManager.TransactionsManager.GetUserTransActions(remoteClient.AgentId);
if (transactions != null)
{
LLUUID assetID = LLUUID.Combine(transactionID, remoteClient.SecureSessionId);
AssetBase asset
= AssetCache.GetAsset(
assetID, (item.assetType == (int) AssetType.Texture ? true : false));
if (asset == null)
{
asset = transactions.GetTransactionAsset(transactionID);
}
if (asset != null && asset.FullID == assetID)
{
asset.Name = item.inventoryName;
asset.Description = item.inventoryDescription;
asset.InvType = (sbyte) item.invType;
asset.Type = (sbyte) item.assetType;
item.assetID = asset.FullID;
AssetCache.AddAsset(asset);
}
userInfo.UpdateItem(remoteClient.AgentId, item);
}
}
}
else
{
m_log.Error(
"[AGENTINVENTORY]: Item ID " + itemID + " not found for an inventory item update.");
}
}
else
{
m_log.Error(
"[AGENTINVENTORY]: Agent ID " + remoteClient.AgentId + " not found for an inventory item update.");
}
}
public void CopyInventoryItem(IClientAPI remoteClient, uint callbackID, LLUUID oldAgentID, LLUUID oldItemID,
LLUUID newFolderID, string newName)
{
InventoryItemBase item = CommsManager.UserProfileCacheService.libraryRoot.HasItem(oldItemID);
if (item == null)
{
CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(oldAgentID);
if (userInfo == null)
{
m_log.Error("[AGENTINVENTORY]: Failed to find user " + oldAgentID.ToString());
return;
}
if (userInfo.RootFolder != null)
{
item = userInfo.RootFolder.HasItem(oldItemID);
if (item == null)
{
m_log.Error("[AGENTINVENTORY]: Failed to find item " + oldItemID.ToString());
return;
}
}
else
{
m_log.Error("[AGENTINVENTORY]: Failed to find item " + oldItemID.ToString());
return;
}
}
AssetBase asset = AssetCache.CopyAsset(item.assetID);
if (asset == null)
{
m_log.Warn("[AGENTINVENTORY]: Failed to find asset " + item.assetID.ToString());
return;
}
asset.Name = (newName.Length == 0) ? item.inventoryName : newName;
// TODO: preserve current permissions?
CreateNewInventoryItem(remoteClient, newFolderID, callbackID, asset, item.inventoryNextPermissions);
}
private AssetBase CreateAsset(string name, string description, sbyte invType, sbyte assetType, byte[] data)
{
AssetBase asset = new AssetBase();
asset.Name = name;
asset.Description = description;
asset.InvType = invType;
asset.Type = assetType;
asset.FullID = LLUUID.Random(); // TODO: check for conflicts
asset.Data = (data == null) ? new byte[1] : data;
return asset;
}
public void MoveInventoryItem(IClientAPI remoteClient, LLUUID folderID, LLUUID itemID, int length,
string newName)
{
m_log.Info(
"[AGENTINVENTORY]: " +
"Moving item for " + remoteClient.AgentId.ToString());
CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
if (userInfo == null)
{
m_log.Error("[AGENTINVENTORY]: Failed to find user " + remoteClient.AgentId.ToString());
return;
}
if (userInfo.RootFolder != null)
{
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
if (item != null)
{
if (newName != System.String.Empty)
{
item.inventoryName = newName;
}
item.parentFolderID = folderID;
userInfo.DeleteItem(remoteClient.AgentId, item);
// TODO: preserve current permissions?
AddInventoryItem(remoteClient, item);
}
else
{
m_log.Error("[AGENTINVENTORY]: Failed to find item " + itemID.ToString());
return;
}
}
else
{
m_log.Error("[AGENTINVENTORY]: Failed to find item " + itemID.ToString() + ", no root folder");
return;
}
}
private void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID folderID, uint callbackID,
AssetBase asset, uint nextOwnerMask)
{
CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
InventoryItemBase item = new InventoryItemBase();
item.avatarID = remoteClient.AgentId;
item.creatorsID = remoteClient.AgentId;
item.inventoryID = LLUUID.Random();
item.assetID = asset.FullID;
item.inventoryDescription = asset.Description;
item.inventoryName = asset.Name;
item.assetType = asset.Type;
item.invType = asset.InvType;
item.parentFolderID = folderID;
item.inventoryCurrentPermissions = 2147483647;
item.inventoryNextPermissions = nextOwnerMask;
userInfo.AddItem(remoteClient.AgentId, item);
remoteClient.SendInventoryItemCreateUpdate(item);
}
}
///
/// temporary method to test out creating new inventory items
///
///
///
///
///
///
///
///
///
///
///
public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID,
uint callbackID, string description, string name, sbyte invType,
sbyte assetType,
byte wearableType, uint nextOwnerMask)
{
if (transActionID == LLUUID.Zero)
{
CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
AssetBase asset = CreateAsset(name, description, invType, assetType, null);
AssetCache.AddAsset(asset);
CreateNewInventoryItem(remoteClient, folderID, callbackID, asset, nextOwnerMask);
}
}
else
{
CommsManager.TransactionsManager.HandleInventoryFromTransaction(remoteClient, transActionID, folderID,
callbackID, description, name, invType,
assetType, wearableType, nextOwnerMask);
//System.Console.WriteLine("request to create inventory item from transaction " + transActionID);
}
}
private SceneObjectGroup GetGroupByPrim(uint localID)
{
List EntitieList = GetEntities();
foreach (EntityBase ent in EntitieList)
{
if (ent is SceneObjectGroup)
{
if (((SceneObjectGroup) ent).HasChildPrim(localID))
return (SceneObjectGroup) ent;
}
}
return null;
}
///
/// Request a prim (task) inventory
///
///
///
public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID)
{
SceneObjectGroup group = GetGroupByPrim(primLocalID);
if (group != null)
{
bool fileChange = group.GetPartInventoryFileName(remoteClient, primLocalID);
if (fileChange)
{
if (XferManager != null)
{
group.RequestInventoryFile(primLocalID, XferManager);
}
}
}
else
{
m_log.ErrorFormat(
"[PRIMINVENTORY]: Inventory requested of prim {0} which doesn't exist", primLocalID);
}
}
///
/// Remove an item from a prim (task) inventory
///
/// Unused at the moment but retained since the avatar ID might
/// be necessary for a permissions check at some stage.
///
///
public void RemoveTaskInventory(IClientAPI remoteClient, LLUUID itemID, uint localID)
{
SceneObjectGroup group = GetGroupByPrim(localID);
if (group != null)
{
int type = group.RemoveInventoryItem(localID, itemID);
group.GetProperites(remoteClient);
if (type == 10)
{
EventManager.TriggerRemoveScript(localID, itemID);
}
}
else
{
m_log.ErrorFormat(
"[PRIMINVENTORY]: " +
"Removal of item {0} requested of prim {1} but this prim does not exist",
itemID,
localID);
}
}
///
/// Update an item in a prim (task) inventory.
/// This method does not handle scripts, RezScript(IClientAPI, LLUUID, unit)
///
///
///
///
///
public void UpdateTaskInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID folderID,
uint primLocalID)
{
SceneObjectGroup group = GetGroupByPrim(primLocalID);
if (group != null)
{
// TODO Retrieve itemID from client's inventory to pass on
//group.AddInventoryItem(remoteClient, primLocalID, null);
m_log.InfoFormat(
"[PRIMINVENTORY]: " +
"Non script prim inventory not yet implemented!"
+ "\nUpdateTaskInventory called with item {0}, folder {1}, primLocalID {2}, user {3}",
itemID, folderID, primLocalID, remoteClient.Name);
}
else
{
m_log.WarnFormat(
"[PRIMINVENTORY]: " +
"Update with item {0} requested of prim {1} for {2} but this prim does not exist",
itemID, primLocalID, remoteClient.Name);
}
}
///
/// Rez a script into a prim's inventory
///
///
///
///
public void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID)
{
LLUUID copyID = LLUUID.Random();
if (itemID != LLUUID.Zero)
{
CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
if (userInfo != null && userInfo.RootFolder != null)
{
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
// Try library
// XXX clumsy, possibly should be one call
if (null == item)
{
item = CommsManager.UserProfileCacheService.libraryRoot.HasItem(itemID);
}
if (item != null)
{
SceneObjectGroup group = GetGroupByPrim(localID);
if (group != null)
{
group.AddInventoryItem(remoteClient, localID, item, copyID);
group.StartScript(localID, copyID);
group.GetProperites(remoteClient);
// m_log.Info(
// String.Format("[PRIMINVENTORY]: " +
// "Rezzed script {0} into prim local ID {1} for user {2}",
// item.inventoryName, localID, remoteClient.Name));
}
else
{
m_log.ErrorFormat(
"[PRIMINVENTORY]: " +
"Could not rez script {0} into prim local ID {1} for user {2}"
+ " because the prim could not be found in the region!",
item.inventoryName, localID, remoteClient.Name);
}
}
else
{
m_log.ErrorFormat(
"[PRIMINVENTORY]: Could not find script inventory item {0} to rez for {1}!",
itemID, remoteClient.Name);
}
}
}
else // If the itemID is zero then the script has been rezzed directly in an object's inventory
{
// not yet implemented
// TODO Need to get more details from original RezScript packet
// XXX jc tmp
// AssetBase asset = CreateAsset("chimney sweep", "sailor.lsl", 10, 10, null);
// AssetCache.AddAsset(asset);
}
}
///
///
///
///
///
public virtual void DeRezObject(Packet packet, IClientAPI remoteClient)
{
DeRezObjectPacket DeRezPacket = (DeRezObjectPacket) packet;
if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
{
//currently following code not used (or don't know of any case of destination being zero
}
else
{
foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
{
EntityBase selectedEnt = null;
//m_log.Info("[CLIENT]: LocalID:" + Data.ObjectLocalID.ToString());
List EntitieList = GetEntities();
foreach (EntityBase ent in EntitieList)
{
if (ent.LocalId == Data.ObjectLocalID)
{
selectedEnt = ent;
break;
}
}
if (selectedEnt != null)
{
if (PermissionsMngr.CanDeRezObject(remoteClient.AgentId, ((SceneObjectGroup) selectedEnt).UUID))
{
string sceneObjectXml = ((SceneObjectGroup) selectedEnt).ToXmlString();
CachedUserInfo userInfo =
CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
AssetBase asset = CreateAsset(
((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId),
((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId),
(sbyte) InventoryType.Object,
(sbyte) AssetType.Primitive,
Helpers.StringToField(sceneObjectXml));
AssetCache.AddAsset(asset);
InventoryItemBase item = new InventoryItemBase();
item.avatarID = remoteClient.AgentId;
item.creatorsID = remoteClient.AgentId;
item.inventoryID = LLUUID.Random(); // TODO: check for conflicts
item.assetID = asset.FullID;
item.inventoryDescription = asset.Description;
item.inventoryName = asset.Name;
item.assetType = asset.Type;
item.invType = asset.InvType;
item.parentFolderID = DeRezPacket.AgentBlock.DestinationID;
item.inventoryCurrentPermissions = 2147483647;
item.inventoryNextPermissions = 2147483647;
item.inventoryEveryOnePermissions =
((SceneObjectGroup) selectedEnt).RootPart.EveryoneMask;
item.inventoryBasePermissions = ((SceneObjectGroup) selectedEnt).RootPart.BaseMask;
item.inventoryCurrentPermissions = ((SceneObjectGroup) selectedEnt).RootPart.OwnerMask;
userInfo.AddItem(remoteClient.AgentId, item);
remoteClient.SendInventoryItemCreateUpdate(item);
}
DeleteSceneObjectGroup((SceneObjectGroup) selectedEnt);
}
}
}
}
}
public void DeleteSceneObjectGroup(SceneObjectGroup group)
{
SceneObjectPart rootPart = (group).GetChildPart(group.UUID);
if (rootPart.PhysActor != null)
{
PhysicsScene.RemovePrim(rootPart.PhysActor);
rootPart.PhysActor = null;
}
m_storageManager.DataStore.RemoveObject(group.UUID, m_regInfo.RegionID);
group.DeleteGroup();
lock (Entities)
{
Entities.Remove(group.UUID);
m_innerScene.RemoveAPrimCount();
}
group.DeleteParts();
}
public virtual void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 RayEnd, LLVector3 RayStart,
LLUUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
uint EveryoneMask, uint GroupMask, uint NextOwnerMask, uint ItemFlags,
bool RezSelected, bool RemoveItem, LLUUID fromTaskID)
{
byte bRayEndIsIntersection = (byte)0;
if (RayEndIsIntersection)
{
bRayEndIsIntersection = (byte)1;
}
else
{
bRayEndIsIntersection = (byte)0;
}
LLVector3 pos = GetNewRezLocation(RayStart, RayEnd, RayTargetID, new LLQuaternion(0, 0, 0, 1), BypassRayCast, bRayEndIsIntersection);
RezObject(remoteClient, itemID, pos);
}
public virtual void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos)
{
CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
if (userInfo.RootFolder != null)
{
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
if (item != null)
{
AssetBase rezAsset = AssetCache.GetAsset(item.assetID, false);
if (rezAsset != null)
{
AddRezObject(Helpers.FieldToUTF8String(rezAsset.Data), pos);
//userInfo.DeleteItem(remoteClient.AgentId, item);
//remoteClient.SendRemoveInventoryItem(itemID);
}
}
}
}
}
private void AddRezObject(string xmlData, LLVector3 pos)
{
SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData);
group.ResetIDs();
AddEntity(group);
group.AbsolutePosition = pos;
SceneObjectPart rootPart = group.GetChildPart(group.UUID);
rootPart.TrimPermissions();
group.ApplyPhysics(m_physicalPrim);
group.StartScripts();
//bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0)&& m_physicalPrim);
//if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
//{
//PrimitiveBaseShape pbs = rootPart.Shape;
//rootPart.PhysActor = PhysicsScene.AddPrimShape(
//rootPart.Name,
//pbs,
//new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,
// rootPart.AbsolutePosition.Z),
//new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
//new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
// rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics);
// rootPart.DoPhysicsPropertyUpdate(UsePhysics, true);
// }
//
rootPart.ScheduleFullUpdate();
}
}
}