using System; using System.Collections.Generic; using Axiom.Math; using libsecondlife; using libsecondlife.Packets; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Inventory; using OpenSim.Framework.Types; namespace OpenSim.Region.Environment.Scenes { public delegate void PrimCountTaintedDelegate(); public class Primitive : EntityBase { private const uint FULL_MASK_PERMISSIONS = 2147483647; private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); private ulong m_regionHandle; private byte updateFlag = 0; private uint m_flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128; private Dictionary inventoryItems; private string m_description = ""; public string SitName = ""; public string TouchName = ""; public string Text = ""; public LLUUID CreatorID; public LLUUID OwnerID; public LLUUID LastOwnerID; public Int32 CreationDate; public uint ParentID = 0; public uint OwnerMask = FULL_MASK_PERMISSIONS; public uint NextOwnerMask = FULL_MASK_PERMISSIONS; public uint GroupMask = FULL_MASK_PERMISSIONS; public uint EveryoneMask = FULL_MASK_PERMISSIONS; public uint BaseMask = FULL_MASK_PERMISSIONS; private PrimitiveBaseShape m_Shape; public SceneObject m_RootParent; public bool m_isRootPrim; public EntityBase m_Parent; private EventManager m_eventManager; public event PrimCountTaintedDelegate OnPrimCountTainted; #region Properties /// /// If rootprim, will return world position /// otherwise will return local offset from rootprim /// public override LLVector3 Pos { get { if (m_isRootPrim) { //if we are rootprim then our offset should be zero return this.m_pos + m_Parent.Pos; } else { return this.m_pos; } } set { if (m_isRootPrim) { m_Parent.Pos = value; } this.m_pos = value - m_Parent.Pos; } } public PrimitiveBaseShape Shape { get { return this.m_Shape; } } public LLVector3 WorldPos { get { if (!this.m_isRootPrim) { Primitive parentPrim = (Primitive)this.m_Parent; Axiom.Math.Vector3 offsetPos = new Vector3(this.m_pos.X, this.m_pos.Y, this.m_pos.Z); offsetPos = parentPrim.Rotation * offsetPos; return parentPrim.WorldPos + new LLVector3(offsetPos.x, offsetPos.y, offsetPos.z); } else { return this.Pos; } } } public string Description { get { return this.m_description; } set { this.m_description = value; } } public LLVector3 Scale { set { this.m_Shape.Scale = value; } get { return this.m_Shape.Scale; } } #endregion #region Constructors /// /// /// /// /// /// /// /// /// /// /// public Primitive(ulong regionHandle, Scene world, LLUUID ownerID, uint localID, bool isRoot, EntityBase parent, SceneObject rootObject, PrimitiveBaseShape shape, LLVector3 pos) { m_regionHandle = regionHandle; m_world = world; inventoryItems = new Dictionary(); this.m_Parent = parent; this.m_isRootPrim = isRoot; this.m_RootParent = rootObject; this.CreateFromShape(ownerID, localID, pos, shape); this.Rotation = Axiom.Math.Quaternion.Identity; m_world.AcknowledgeNewPrim(this); this.OnPrimCountTainted(); } /// /// /// /// Empty constructor for duplication public Primitive() { } #endregion #region Destructors ~Primitive() { this.OnPrimCountTainted(); } #endregion #region Duplication public Primitive Copy(EntityBase parent, SceneObject rootParent) { Primitive dupe = (Primitive)this.MemberwiseClone(); dupe.m_Parent = parent; dupe.m_RootParent = rootParent; // TODO: Copy this properly. dupe.inventoryItems = this.inventoryItems; dupe.children = new List(); dupe.m_Shape = this.m_Shape.Copy(); dupe.m_regionHandle = this.m_regionHandle; dupe.m_world = this.m_world; uint newLocalID = this.m_world.PrimIDAllocate(); dupe.uuid = LLUUID.Random(); dupe.LocalId = newLocalID; if (parent is SceneObject) { dupe.m_isRootPrim = true; dupe.ParentID = 0; } else { dupe.m_isRootPrim = false; dupe.ParentID = ((Primitive)parent).LocalId; } dupe.Scale = new LLVector3(this.Scale.X, this.Scale.Y, this.Scale.Z); dupe.Rotation = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z); dupe.m_pos = new LLVector3(this.m_pos.X, this.m_pos.Y, this.m_pos.Z); rootParent.AddChildToList(dupe); this.m_world.AcknowledgeNewPrim(dupe); dupe.TriggerOnPrimCountTainted(); foreach (Primitive prim in this.children) { Primitive primClone = prim.Copy(dupe, rootParent); dupe.children.Add(primClone); } return dupe; } #endregion #region Override from EntityBase /// /// /// public override void update() { if (this.updateFlag == 1) // is a new prim just been created/reloaded or has major changes { this.SendFullUpdateToAllClients(); this.updateFlag = 0; } if (this.updateFlag == 2) //some change has been made so update the clients { this.SendTerseUpdateToALLClients(); this.updateFlag = 0; } foreach (EntityBase child in children) { child.update(); } } #endregion #region Setup /// /// /// /// /// /// public void CreateFromShape(LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape) { this.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; this.OwnerID = ownerID; this.CreatorID = this.OwnerID; this.LastOwnerID = LLUUID.Zero; this.Pos = pos; this.uuid = LLUUID.Random(); this.m_localId = (uint)(localID); this.m_Shape = shape; this.updateFlag = 1; } #endregion #region Linking / unlinking /// /// /// /// public void AddNewChildren(SceneObject linkObject) { // Console.WriteLine("linking new prims " + linkObject.rootLocalID + " to me (" + this.LocalId + ")"); //TODO check permissions this.children.Add(linkObject.rootPrimitive); linkObject.rootPrimitive.SetNewParent(this, this.m_RootParent); this.m_world.DeleteEntity(linkObject.rootUUID); linkObject.DeleteAllChildren(); this.OnPrimCountTainted(); } /// /// /// /// /// public void SetNewParent(Primitive newParent, SceneObject rootParent) { LLVector3 oldPos = new LLVector3(this.Pos.X, this.Pos.Y, this.Pos.Z); this.m_isRootPrim = false; this.m_Parent = newParent; this.ParentID = newParent.LocalId; this.m_RootParent = rootParent; this.m_RootParent.AddChildToList(this); this.Pos = oldPos; Axiom.Math.Vector3 axPos = new Axiom.Math.Vector3(this.m_pos.X, m_pos.Y, m_pos.Z); axPos = this.m_Parent.Rotation.Inverse() * axPos; this.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z); Axiom.Math.Quaternion oldRot = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z); this.Rotation = this.m_Parent.Rotation.Inverse() * this.Rotation; this.updateFlag = 1; foreach (Primitive child in children) { child.SetRootParent(rootParent, newParent, oldPos, oldRot); } children.Clear(); } /// /// /// /// public void SetRootParent(SceneObject newRoot , Primitive newParent, LLVector3 oldParentPosition, Axiom.Math.Quaternion oldParentRotation) { LLVector3 oldPos = new LLVector3(this.Pos.X, this.Pos.Y, this.Pos.Z); Axiom.Math.Vector3 axOldPos = new Vector3(oldPos.X, oldPos.Y, oldPos.Z); axOldPos = oldParentRotation * axOldPos; oldPos = new LLVector3(axOldPos.x, axOldPos.y, axOldPos.z); oldPos += oldParentPosition; Axiom.Math.Quaternion oldRot = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z); this.m_isRootPrim = false; this.m_Parent = newParent; this.ParentID = newParent.LocalId; newParent.AddToChildrenList(this); this.m_RootParent = newRoot; this.m_RootParent.AddChildToList(this); this.Pos = oldPos; Axiom.Math.Vector3 axPos = new Axiom.Math.Vector3(this.m_pos.X, m_pos.Y, m_pos.Z); axPos = this.m_Parent.Rotation.Inverse() * axPos; this.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z); this.Rotation = oldParentRotation * this.Rotation; this.Rotation = this.m_Parent.Rotation.Inverse()* this.Rotation ; this.updateFlag = 1; foreach (Primitive child in children) { child.SetRootParent(newRoot, newParent, oldPos, oldRot); } children.Clear(); } /// /// /// /// public void AddOffsetToChildren(LLVector3 offset) { foreach (Primitive prim in this.children) { prim.m_pos += offset; prim.updateFlag = 2; } this.OnPrimCountTainted(); } /// /// /// /// public void AddToChildrenList(Primitive prim) { this.children.Add(prim); } #endregion #region Resizing/Scale /// /// /// /// public void ResizeGoup(LLVector3 scale) { LLVector3 offset = (scale - this.m_Shape.Scale); offset.X /= 2; offset.Y /= 2; offset.Z /= 2; if (this.m_isRootPrim) { this.m_Parent.Pos += offset; } else { this.m_pos += offset; } this.AddOffsetToChildren(new LLVector3(-offset.X, -offset.Y, -offset.Z)); this.m_Shape.Scale = scale; this.updateFlag = 1; } #endregion #region Position /// /// /// /// public void UpdateGroupPosition(LLVector3 pos) { LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); this.Pos = newPos; this.updateFlag = 2; this.OnPrimCountTainted(); } /// /// /// /// public void UpdateSinglePosition(LLVector3 pos) { // Console.WriteLine("updating single prim position"); if (this.m_isRootPrim) { LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); LLVector3 oldPos = new LLVector3(Pos.X, Pos.Y, Pos.Z); LLVector3 diff = oldPos - newPos; Axiom.Math.Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z); axDiff = this.Rotation.Inverse() * axDiff; diff.X = axDiff.x; diff.Y = axDiff.y; diff.Z = axDiff.z; this.Pos = newPos; foreach (Primitive prim in this.children) { prim.m_pos += diff; prim.updateFlag = 2; } this.updateFlag = 2; } else { LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); this.m_pos = newPos; this.updateFlag = 2; } } #endregion #region Rotation /// /// /// /// public void UpdateGroupRotation(LLQuaternion rot) { this.Rotation = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z); this.updateFlag = 2; } /// /// /// /// /// public void UpdateGroupMouseRotation(LLVector3 pos, LLQuaternion rot) { this.Rotation = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z); this.Pos = pos; this.updateFlag = 2; } /// /// /// /// public void UpdateSingleRotation(LLQuaternion rot) { //Console.WriteLine("updating single prim rotation"); Axiom.Math.Quaternion axRot = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z); Axiom.Math.Quaternion oldParentRot = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z); this.Rotation = axRot; foreach (Primitive prim in this.children) { Axiom.Math.Vector3 axPos = new Vector3(prim.m_pos.X, prim.m_pos.Y, prim.m_pos.Z); axPos = oldParentRot * axPos; axPos = axRot.Inverse() * axPos; prim.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z); prim.Rotation = oldParentRot * prim.Rotation ; prim.Rotation = axRot.Inverse()* prim.Rotation; prim.updateFlag = 2; } this.updateFlag = 2; } #endregion #region Shape /// /// /// /// public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock) { this.m_Shape.PathBegin = shapeBlock.PathBegin; this.m_Shape.PathEnd = shapeBlock.PathEnd; this.m_Shape.PathScaleX = shapeBlock.PathScaleX; this.m_Shape.PathScaleY = shapeBlock.PathScaleY; this.m_Shape.PathShearX = shapeBlock.PathShearX; this.m_Shape.PathShearY = shapeBlock.PathShearY; this.m_Shape.PathSkew = shapeBlock.PathSkew; this.m_Shape.ProfileBegin = shapeBlock.ProfileBegin; this.m_Shape.ProfileEnd = shapeBlock.ProfileEnd; this.m_Shape.PathCurve = shapeBlock.PathCurve; this.m_Shape.ProfileCurve = shapeBlock.ProfileCurve; this.m_Shape.ProfileHollow = shapeBlock.ProfileHollow; this.m_Shape.PathRadiusOffset = shapeBlock.PathRadiusOffset; this.m_Shape.PathRevolutions = shapeBlock.PathRevolutions; this.m_Shape.PathTaperX = shapeBlock.PathTaperX; this.m_Shape.PathTaperY = shapeBlock.PathTaperY; this.m_Shape.PathTwist = shapeBlock.PathTwist; this.m_Shape.PathTwistBegin = shapeBlock.PathTwistBegin; this.updateFlag = 1; } #endregion #region Texture /// /// /// /// public void UpdateTextureEntry(byte[] textureEntry) { this.m_Shape.TextureEntry = textureEntry; this.updateFlag = 1; } #endregion #region Client Update Methods /// /// /// /// public void SendFullUpdateForAllChildren(IClientAPI remoteClient) { this.SendFullUpdateToClient(remoteClient); for (int i = 0; i < this.children.Count; i++) { if (this.children[i] is Primitive) { ((Primitive)this.children[i]).SendFullUpdateForAllChildren(remoteClient); } } } /// /// /// /// public void SendFullUpdateToClient(IClientAPI remoteClient) { LLVector3 lPos; lPos = this.Pos; LLQuaternion lRot; lRot = new LLQuaternion(this.Rotation.x, this.Rotation.y, this.Rotation.z, this.Rotation.w); remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.LocalId, this.m_Shape, lPos, lRot, this.m_flags, this.uuid, this.OwnerID, this.Text, this.ParentID); } /// /// /// public void SendFullUpdateToAllClients() { List avatars = this.m_world.RequestAvatarList(); for (int i = 0; i < avatars.Count; i++) { this.SendFullUpdateToClient(avatars[i].ControllingClient); } } /// /// /// /// public void SendTerseUpdateForAllChildren(IClientAPI remoteClient) { this.SendTerseUpdateToClient(remoteClient); for (int i = 0; i < this.children.Count; i++) { if (this.children[i] is Primitive) { ((Primitive)this.children[i]).SendTerseUpdateForAllChildren(remoteClient); } } } /// /// /// /// public void SendTerseUpdateToClient(IClientAPI RemoteClient) { LLVector3 lPos; Quaternion lRot; lPos = this.Pos; lRot = this.Rotation; LLQuaternion mRot = new LLQuaternion(lRot.x, lRot.y, lRot.z, lRot.w); RemoteClient.SendPrimTerseUpdate(this.m_regionHandle, 64096, this.LocalId, lPos, mRot); } /// /// /// public void SendTerseUpdateToALLClients() { List avatars = this.m_world.RequestAvatarList(); for (int i = 0; i < avatars.Count; i++) { this.SendTerseUpdateToClient(avatars[i].ControllingClient); } } #endregion public void TriggerOnPrimCountTainted() { this.OnPrimCountTainted(); } } }