using System; using System.Collections.Generic; using System.Text; using libsecondlife; using libsecondlife.Packets; using OpenSim.Physics.Manager; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Types; namespace OpenSim.Region.Environment.Scenes { public interface IScenePresenceBody { void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation); void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam); void SendOurAppearance(IClientAPI OurClient); void SendAppearanceToOtherAgent(ScenePresence avatarInfo); } }