using libsecondlife; using libsecondlife.Packets; using OpenSim.Framework.Interfaces; namespace OpenSim.Region.Environment.Scenes { public interface IScenePresenceBody { void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation); void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam); void SendOurAppearance(IClientAPI OurClient); void SendAppearanceToOtherAgent(ScenePresence avatarInfo); } }