using System; using System.Collections.Generic; using System.Text; using libsecondlife; using libsecondlife.Packets; using OpenSim.Framework; using OpenSim.Framework.Console; using OpenSim.Framework.Communications; using OpenSim.Region.Environment.Types; namespace OpenSim.Region.Environment.Scenes { public class AvatarAppearance { protected LLUUID m_scenePresenceID; protected int m_wearablesSerial = 1; protected byte[] m_visualParams; public byte[] VisualParams { get { return m_visualParams; } set { m_visualParams = value; } } protected AvatarWearable[] m_wearables; public AvatarWearable[] Wearables { get { return m_wearables; } set { m_wearables = value; } } protected LLObject.TextureEntry m_textureEntry; public LLObject.TextureEntry TextureEntry { get { return m_textureEntry; } set { m_textureEntry = value; } } protected float m_avatarHeight = 0; public float AvatarHeight { get { return m_avatarHeight; } set { m_avatarHeight = value; } } public AvatarAppearance() { } public AvatarAppearance(LLUUID avatarID, AvatarWearable[] wearables, byte[] visualParams) { m_scenePresenceID = avatarID; m_wearablesSerial = 1; m_wearables = wearables; m_visualParams = visualParams; m_textureEntry = GetDefaultTextureEntry(); } /// /// /// /// /// public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) { LLObject.TextureEntry textureEnt = new LLObject.TextureEntry(texture, 0, texture.Length); m_textureEntry = textureEnt; for (int i = 0; i < visualParam.Length; i++) { m_visualParams[i] = visualParam[i].ParamValue; } // Teravus : Nifty AV Height Getting Maaaaagical formula. Oh how we love turning 0-255 into meters. // (float)m_visualParams[25] = Height // (float)m_visualParams[125] = LegLength m_avatarHeight = (1.50856f + (((float)m_visualParams[25] / 255.0f) * (2.525506f - 1.50856f))) + (((float)m_visualParams[125] / 255.0f) / 1.5f); } /// /// /// /// public void SendAppearanceToOtherAgent(ScenePresence avatar) { avatar.ControllingClient.SendAppearance(m_scenePresenceID, m_visualParams, m_textureEntry.ToBytes()); } public void SetWearable(IClientAPI client, int wearableId, AvatarWearable wearable) { m_wearables[wearableId] = wearable; SendOwnWearables(client); } public void SendOwnWearables(IClientAPI ourClient) { ourClient.SendWearables(m_wearables, m_wearablesSerial++); } public static LLObject.TextureEntry GetDefaultTextureEntry() { LLObject.TextureEntry textu = new LLObject.TextureEntry(new LLUUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97")); textu.CreateFace(0).TextureID = new LLUUID("00000000-0000-1111-9999-000000000012"); textu.CreateFace(1).TextureID = new LLUUID("5748decc-f629-461c-9a36-a35a221fe21f"); textu.CreateFace(2).TextureID = new LLUUID("5748decc-f629-461c-9a36-a35a221fe21f"); textu.CreateFace(3).TextureID = new LLUUID("6522E74D-1660-4E7F-B601-6F48C1659A77"); textu.CreateFace(4).TextureID = new LLUUID("7CA39B4C-BD19-4699-AFF7-F93FD03D3E7B"); textu.CreateFace(5).TextureID = new LLUUID("00000000-0000-1111-9999-000000000010"); textu.CreateFace(6).TextureID = new LLUUID("00000000-0000-1111-9999-000000000011"); return textu; } } }