/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using libsecondlife; using libsecondlife.Packets; using OpenSim.Framework; namespace OpenSim.Region.Environment.Scenes { public class AvatarAppearance { protected LLUUID m_scenePresenceID; public LLUUID ScenePresenceID { get { return m_scenePresenceID; } set { m_scenePresenceID = value; } } protected int m_wearablesSerial = 1; public int WearablesSerial { get { return m_wearablesSerial; } set { m_wearablesSerial = value; } } protected byte[] m_visualParams; public byte[] VisualParams { get { return m_visualParams; } set { m_visualParams = value; } } protected AvatarWearable[] m_wearables; public AvatarWearable[] Wearables { get { return m_wearables; } set { m_wearables = value; } } protected LLObject.TextureEntry m_textureEntry; public LLObject.TextureEntry TextureEntry { get { return m_textureEntry; } set { m_textureEntry = value; } } protected float m_avatarHeight = 0; public float AvatarHeight { get { return m_avatarHeight; } set { m_avatarHeight = value; } } public AvatarAppearance() { } public AvatarAppearance(LLUUID avatarID, AvatarWearable[] wearables, byte[] visualParams) { m_scenePresenceID = avatarID; m_wearablesSerial = 1; m_wearables = wearables; m_visualParams = visualParams; m_textureEntry = GetDefaultTextureEntry(); } /// /// /// /// /// public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) { LLObject.TextureEntry textureEnt = new LLObject.TextureEntry(texture, 0, texture.Length); m_textureEntry = textureEnt; for (int i = 0; i < visualParam.Length; i++) { m_visualParams[i] = visualParam[i].ParamValue; } // Teravus : Nifty AV Height Getting Maaaaagical formula. Oh how we love turning 0-255 into meters. // (float)m_visualParams[25] = Height // (float)m_visualParams[125] = LegLength m_avatarHeight = (1.50856f + (((float) m_visualParams[25]/255.0f)*(2.525506f - 1.50856f))) + (((float) m_visualParams[125]/255.0f)/1.5f); } /// /// /// /// public void SendAppearanceToOtherAgent(ScenePresence avatar) { avatar.ControllingClient.SendAppearance(m_scenePresenceID, m_visualParams, m_textureEntry.ToBytes()); } public void SetWearable(IClientAPI client, int wearableId, AvatarWearable wearable) { m_wearables[wearableId] = wearable; SendOwnWearables(client); } public void SendOwnWearables(IClientAPI ourClient) { ourClient.SendWearables(m_wearables, m_wearablesSerial++); } public static LLObject.TextureEntry GetDefaultTextureEntry() { LLObject.TextureEntry textu = new LLObject.TextureEntry(new LLUUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97")); textu.CreateFace(0).TextureID = new LLUUID("00000000-0000-1111-9999-000000000012"); textu.CreateFace(1).TextureID = new LLUUID("5748decc-f629-461c-9a36-a35a221fe21f"); textu.CreateFace(2).TextureID = new LLUUID("5748decc-f629-461c-9a36-a35a221fe21f"); textu.CreateFace(3).TextureID = new LLUUID("6522E74D-1660-4E7F-B601-6F48C1659A77"); textu.CreateFace(4).TextureID = new LLUUID("7CA39B4C-BD19-4699-AFF7-F93FD03D3E7B"); textu.CreateFace(5).TextureID = new LLUUID("00000000-0000-1111-9999-000000000010"); textu.CreateFace(6).TextureID = new LLUUID("00000000-0000-1111-9999-000000000011"); return textu; } } }