/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Runtime.Serialization;
using System.Security.Permissions;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework;
namespace OpenSim.Region.Environment.Scenes
{
[Serializable]
public class AvatarAppearance : ISerializable
{
protected float m_avatarHeight;
protected LLUUID m_scenePresenceID;
protected LLObject.TextureEntry m_textureEntry;
protected byte[] m_visualParams;
protected AvatarWearable[] m_wearables;
protected int m_wearablesSerial = 1;
public AvatarAppearance()
{
}
public AvatarAppearance(LLUUID avatarID, AvatarWearable[] wearables, byte[] visualParams)
{
m_scenePresenceID = avatarID;
m_wearablesSerial = 1;
m_wearables = wearables;
m_visualParams = visualParams;
m_textureEntry = GetDefaultTextureEntry();
}
protected AvatarAppearance(SerializationInfo info, StreamingContext context)
{
//System.Console.WriteLine("AvatarAppearance Deserialize BGN");
if (info == null)
{
throw new ArgumentNullException("info");
}
m_scenePresenceID = new LLUUID((Guid) info.GetValue("m_scenePresenceID", typeof (Guid)));
m_wearablesSerial = (int) info.GetValue("m_wearablesSerial", typeof (int));
m_visualParams = (byte[]) info.GetValue("m_visualParams", typeof (byte[]));
m_wearables = (AvatarWearable[]) info.GetValue("m_wearables", typeof (AvatarWearable[]));
byte[] m_textureEntry_work = (byte[]) info.GetValue("m_textureEntry", typeof (byte[]));
m_textureEntry = new LLObject.TextureEntry(m_textureEntry_work, 0, m_textureEntry_work.Length);
m_avatarHeight = (float) info.GetValue("m_avatarHeight", typeof (float));
//System.Console.WriteLine("AvatarAppearance Deserialize END");
}
public LLUUID ScenePresenceID
{
get { return m_scenePresenceID; }
set { m_scenePresenceID = value; }
}
public int WearablesSerial
{
get { return m_wearablesSerial; }
set { m_wearablesSerial = value; }
}
public byte[] VisualParams
{
get { return m_visualParams; }
set { m_visualParams = value; }
}
public AvatarWearable[] Wearables
{
get { return m_wearables; }
set { m_wearables = value; }
}
public LLObject.TextureEntry TextureEntry
{
get { return m_textureEntry; }
set { m_textureEntry = value; }
}
public float AvatarHeight
{
get { return m_avatarHeight; }
set { m_avatarHeight = value; }
}
#region ISerializable Members
[SecurityPermission(SecurityAction.LinkDemand,
Flags = SecurityPermissionFlag.SerializationFormatter)]
public virtual void GetObjectData(
SerializationInfo info, StreamingContext context)
{
if (info == null)
{
throw new ArgumentNullException("info");
}
info.AddValue("m_scenePresenceID", m_scenePresenceID.UUID);
info.AddValue("m_wearablesSerial", m_wearablesSerial);
info.AddValue("m_visualParams", m_visualParams);
info.AddValue("m_wearables", m_wearables);
info.AddValue("m_textureEntry", m_textureEntry.ToBytes());
info.AddValue("m_avatarHeight", m_avatarHeight);
}
#endregion
///
///
///
///
///
public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
{
LLObject.TextureEntry textureEnt = new LLObject.TextureEntry(texture, 0, texture.Length);
m_textureEntry = textureEnt;
for (int i = 0; i < visualParam.Length; i++)
{
m_visualParams[i] = visualParam[i].ParamValue;
}
// Teravus : Nifty AV Height Getting Maaaaagical formula. Oh how we love turning 0-255 into meters.
// (float)m_visualParams[25] = Height
// (float)m_visualParams[125] = LegLength
m_avatarHeight = (1.50856f + ((m_visualParams[25] / 255.0f) * (2.525506f - 1.50856f)))
+ ((m_visualParams[125] / 255.0f) / 1.5f);
}
///
///
///
///
public void SendAppearanceToOtherAgent(ScenePresence avatar)
{
avatar.ControllingClient.SendAppearance(m_scenePresenceID, m_visualParams,
m_textureEntry.ToBytes());
}
public void SetWearable(IClientAPI client, int wearableId, AvatarWearable wearable)
{
m_wearables[wearableId] = wearable;
SendOwnWearables(client);
}
public void SendOwnWearables(IClientAPI ourClient)
{
ourClient.SendWearables(m_wearables, m_wearablesSerial++);
}
public static LLObject.TextureEntry GetDefaultTextureEntry()
{
LLObject.TextureEntry textu = new LLObject.TextureEntry(new LLUUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97"));
textu.CreateFace(0).TextureID = new LLUUID("00000000-0000-1111-9999-000000000012");
textu.CreateFace(1).TextureID = new LLUUID("5748decc-f629-461c-9a36-a35a221fe21f");
textu.CreateFace(2).TextureID = new LLUUID("5748decc-f629-461c-9a36-a35a221fe21f");
textu.CreateFace(3).TextureID = new LLUUID("6522E74D-1660-4E7F-B601-6F48C1659A77");
textu.CreateFace(4).TextureID = new LLUUID("7CA39B4C-BD19-4699-AFF7-F93FD03D3E7B");
textu.CreateFace(5).TextureID = new LLUUID("00000000-0000-1111-9999-000000000010");
textu.CreateFace(6).TextureID = new LLUUID("00000000-0000-1111-9999-000000000011");
return textu;
}
}
}