using System.Collections.Generic; using System.Text; using Axiom.Math; using libsecondlife; using libsecondlife.Packets; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Types; using OpenSim.Physics.Manager; namespace OpenSim.Region.Environment.Scenes { // public delegate void PrimCountTaintedDelegate(); public class AllNewSceneObjectGroup2 : EntityBase { private Encoding enc = Encoding.ASCII; protected AllNewSceneObjectPart2 m_rootPart; protected Dictionary m_parts = new Dictionary(); public event PrimCountTaintedDelegate OnPrimCountTainted; /// /// /// public int primCount { get { return 1; } } /// /// /// public LLVector3 GroupCentrePoint { get { return new LLVector3(0, 0, 0); } } /// /// /// public AllNewSceneObjectGroup2() { } /// /// /// public void FlagGroupForFullUpdate() { } /// /// /// public void FlagGroupForTerseUpdate() { } /// /// /// /// public void LinkToGroup(AllNewSceneObjectGroup2 objectGroup) { } /// /// /// /// /// private AllNewSceneObjectPart2 GetChildPrim(LLUUID primID) { AllNewSceneObjectPart2 childPart = null; if (this.m_parts.ContainsKey(primID)) { childPart = this.m_parts[primID]; } return childPart; } /// /// /// /// /// private AllNewSceneObjectPart2 GetChildPrim(uint localID) { foreach (AllNewSceneObjectPart2 part in this.m_parts.Values) { if (part.m_localID == localID) { return part; } } return null; } public void TriggerTainted() { if (OnPrimCountTainted != null) { this.OnPrimCountTainted(); } } /// /// /// /// /// /// public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) { this.Pos = pos; } /// /// /// /// public void GetProperites(IClientAPI client) { ObjectPropertiesPacket proper = new ObjectPropertiesPacket(); proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1]; proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock(); proper.ObjectData[0].ItemID = LLUUID.Zero; proper.ObjectData[0].CreationDate = (ulong)this.m_rootPart.CreationDate; proper.ObjectData[0].CreatorID = this.m_rootPart.CreatorID; proper.ObjectData[0].FolderID = LLUUID.Zero; proper.ObjectData[0].FromTaskID = LLUUID.Zero; proper.ObjectData[0].GroupID = LLUUID.Zero; proper.ObjectData[0].InventorySerial = 0; proper.ObjectData[0].LastOwnerID = this.m_rootPart.LastOwnerID; proper.ObjectData[0].ObjectID = this.m_uuid; proper.ObjectData[0].OwnerID = this.m_rootPart.OwnerID; proper.ObjectData[0].TouchName = enc.GetBytes(this.m_rootPart.TouchName + "\0"); proper.ObjectData[0].TextureID = new byte[0]; proper.ObjectData[0].SitName = enc.GetBytes(this.m_rootPart.SitName + "\0"); proper.ObjectData[0].Name = enc.GetBytes(this.m_rootPart.Name + "\0"); proper.ObjectData[0].Description = enc.GetBytes(this.m_rootPart.Description + "\0"); proper.ObjectData[0].OwnerMask = this.m_rootPart.OwnerMask; proper.ObjectData[0].NextOwnerMask = this.m_rootPart.NextOwnerMask; proper.ObjectData[0].GroupMask = this.m_rootPart.GroupMask; proper.ObjectData[0].EveryoneMask = this.m_rootPart.EveryoneMask; proper.ObjectData[0].BaseMask = this.m_rootPart.BaseMask; client.OutPacket(proper); } #region Shape /// /// /// /// public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock, uint localID) { AllNewSceneObjectPart2 part = this.GetChildPrim(localID); if (part != null) { part.UpdateShape(shapeBlock); } } #endregion #region Position public void UpdateGroupPosition(LLVector3 pos) { this.m_pos = pos; } public void UpdateSinglePosition(LLVector3 pos, uint localID) { AllNewSceneObjectPart2 part = this.GetChildPrim(localID); if (part != null) { if (part.uuid == this.m_rootPart.uuid) { this.UpdateRootPosition(pos); } else { part.UpdateOffSet(pos); } } } private void UpdateRootPosition(LLVector3 pos) { LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); LLVector3 oldPos = new LLVector3(this.Pos.X + this.m_rootPart.OffsetPosition.X, this.Pos.Y + this.m_rootPart.OffsetPosition.Y, this.Pos.Z + this.m_rootPart.OffsetPosition.Z); LLVector3 diff = oldPos - newPos; Axiom.Math.Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z); Axiom.Math.Quaternion partRotation = new Quaternion(this.m_rootPart.RotationOffset.W, this.m_rootPart.RotationOffset.X, this.m_rootPart.RotationOffset.Y, this.m_rootPart.RotationOffset.Z); axDiff = partRotation.Inverse() * axDiff; diff.X = axDiff.x; diff.Y = axDiff.y; diff.Z = axDiff.z; foreach (AllNewSceneObjectPart2 obPart in this.m_parts.Values) { if (obPart.uuid != this.m_rootPart.uuid) { obPart.OffsetPosition = obPart.OffsetPosition + diff; } } this.Pos = newPos; pos.X = newPos.X; pos.Y = newPos.Y; pos.Z = newPos.Z; } #endregion #region Roation public void UpdateGroupRotation(LLQuaternion rot) { this.m_rootPart.UpdateRotation(rot); } /// /// /// /// /// public void UpdateGroupRotation(LLVector3 pos, LLQuaternion rot) { this.m_rootPart.UpdateRotation(rot); this.m_pos = pos; } public void UpdateSingleRotation(LLQuaternion rot, uint localID) { AllNewSceneObjectPart2 part = this.GetChildPrim(localID); if (part != null) { if (part.uuid == this.m_rootPart.uuid) { this.UpdateRootRotation(rot); } else { part.UpdateRotation(rot); } } } private void UpdateRootRotation(LLQuaternion rot) { this.m_rootPart.UpdateRotation(rot); Axiom.Math.Quaternion axRot = new Quaternion(rot.W, rot.X, rot.Y, rot.Z); Axiom.Math.Quaternion oldParentRot = new Quaternion(this.m_rootPart.RotationOffset.W, this.m_rootPart.RotationOffset.X, this.m_rootPart.RotationOffset.Y, this.m_rootPart.RotationOffset.Z); foreach (AllNewSceneObjectPart2 prim in this.m_parts.Values) { if (prim.uuid != this.m_rootPart.uuid) { Vector3 axPos = new Vector3(prim.OffsetPosition.X, prim.OffsetPosition.Y, prim.OffsetPosition.Z); axPos = oldParentRot * axPos; axPos = axRot.Inverse() * axPos; prim.OffsetPosition = new LLVector3(axPos.x, axPos.y, axPos.z); Axiom.Math.Quaternion primsRot = new Quaternion(prim.RotationOffset.W, prim.RotationOffset.X, prim.RotationOffset.Y, prim.RotationOffset.Z); Axiom.Math.Quaternion newRot = oldParentRot * primsRot; newRot = axRot.Inverse() * newRot; prim.RotationOffset = new LLQuaternion(newRot.w, newRot.x, newRot.y, newRot.z); } } } #endregion /// /// /// /// private void SetPartAsRoot(AllNewSceneObjectPart2 part) { this.m_rootPart = part; this.m_uuid = part.uuid; this.m_localId = part.m_localID; } /// /// /// /// private void SetPartAsNonRoot(AllNewSceneObjectPart2 part) { } } }