/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using OpenSim.Region.Environment.Interfaces; namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes { public class FlattenSphere : ITerrainPaintableEffect { #region ITerrainPaintableEffect Members public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration) { strength = TerrainUtil.MetersToSphericalStrength(strength); int x, y; double[,] tweak = new double[map.Width,map.Height]; double area = strength; double step = strength / 4.0; double sum = 0.0; double step2 = 0.0; double avg = 0.0; // compute delta map for (x = 0; x < map.Width; x++) { for (y = 0; y < map.Height; y++) { double z = SphericalFactor(x, y, rx, ry, strength); if (z > 0) // add in non-zero amount { sum += map[x, y] * z; step2 += z; } } } avg = sum / step2; // blend in map for (x = 0; x < map.Width; x++) { for (y = 0; y < map.Height; y++) { double z = SphericalFactor(x, y, rx, ry, strength) * duration; if (z > 0) // add in non-zero amount { if (z > 1.0) z = 1.0; map[x, y] = (map[x, y] * (1.0 - z)) + (avg * z); } } } } #endregion private double SphericalFactor(double x, double y, double rx, double ry, double size) { double z = size * size - ((x - rx) * (x - rx) + (y - ry) * (y - ry)); return z; } } }