/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.IO; using OpenSim.Region.Environment.Interfaces; namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders { public class LLRAW : ITerrainLoader { public struct HeightmapLookupValue : IComparable { public int Index; public double Value; public HeightmapLookupValue(int index, double value) { Index = index; Value = value; } public int CompareTo(HeightmapLookupValue val) { return Value.CompareTo(val.Value); } } /// Lookup table to speed up terrain exports HeightmapLookupValue[] LookupHeightTable; public LLRAW() { LookupHeightTable = new HeightmapLookupValue[256 * 256]; for (int i = 0; i < 256; i++) { for (int j = 0; j < 256; j++) { LookupHeightTable[i + (j * 256)] = new HeightmapLookupValue(i + (j * 256), ((double)i * ((double)j / 128.0d))); } } Array.Sort(LookupHeightTable); } #region ITerrainLoader Members public ITerrainChannel LoadFile(string filename) { TerrainChannel retval = new TerrainChannel(); FileInfo file = new FileInfo(filename); FileStream s = file.Open(FileMode.Open, FileAccess.Read); BinaryReader bs = new BinaryReader(s); int y; for (y = 0; y < retval.Height; y++) { int x; for (x = 0; x < retval.Width; x++) { retval[x, y] = bs.ReadByte() * (bs.ReadByte() / 128.0); bs.ReadBytes(11); // Advance the stream to next bytes. } } bs.Close(); s.Close(); return retval; } public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h) { throw new NotImplementedException(); } public void SaveFile(string filename, ITerrainChannel map) { FileInfo file = new FileInfo(filename); FileStream s = file.Open(FileMode.CreateNew, FileAccess.Write); BinaryWriter binStream = new BinaryWriter(s); // Output the calculated raw for (int y = 0; y < map.Height; y++) { for (int x = 0; x < map.Width; x++) { double t = map[x, y]; int index = 0; // The lookup table is pre-sorted, so we either find an exact match or // the next closest (smaller) match with a binary search index = Array.BinarySearch(LookupHeightTable, new HeightmapLookupValue(0, t)); if (index < 0) index = ~index - 1; index = LookupHeightTable[index].Index; byte red = (byte) (index & 0xFF); byte green = (byte) ((index >> 8) & 0xFF); const byte blue = 20; const byte alpha1 = 0; const byte alpha2 = 0; const byte alpha3 = 0; const byte alpha4 = 0; const byte alpha5 = 255; const byte alpha6 = 255; const byte alpha7 = 255; const byte alpha8 = 255; byte alpha9 = red; byte alpha10 = green; binStream.Write(red); binStream.Write(green); binStream.Write(blue); binStream.Write(alpha1); binStream.Write(alpha2); binStream.Write(alpha3); binStream.Write(alpha4); binStream.Write(alpha5); binStream.Write(alpha6); binStream.Write(alpha7); binStream.Write(alpha8); binStream.Write(alpha9); binStream.Write(alpha10); } } binStream.Close(); s.Close(); } public string FileExtension { get { return ".raw"; } } #endregion public override string ToString() { return "LL/SL RAW"; } } }