/*
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer.
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* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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*/
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
{
///
/// A generic windows bitmap loader.
/// Should be capable of handling 24-bit RGB images.
///
/// Uses the System.Drawing filesystem loader.
///
internal class BMP : GenericSystemDrawing
{
///
/// Exports a file to a image on the disk using a System.Drawing exporter.
///
/// The target filename
/// The terrain channel being saved
public override void SaveFile(string filename, ITerrainChannel map)
{
Bitmap colours = CreateGrayscaleBitmapFromMap(map);
colours.Save(filename, ImageFormat.Bmp);
}
///
/// Exports a stream using a System.Drawing exporter.
///
/// The target stream
/// The terrain channel being saved
public override void SaveStream(Stream stream, ITerrainChannel map)
{
Bitmap colours = CreateGrayscaleBitmapFromMap(map);
colours.Save(stream, ImageFormat.Png);
}
///
/// The human readable version of the file format(s) this loader handles
///
///
public override string ToString()
{
return "BMP";
}
}
}