/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using libsecondlife; using Nini.Config; using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Scenes; namespace OpenSim.Region.Environment.Modules.World.Permissions { public class PermissionsModule : IRegionModule, IScenePermissions { protected Scene m_scene; // These are here for testing. They will be taken out //private uint PERM_ALL = (uint)2147483647; private uint PERM_COPY = (uint)32768; //private uint PERM_MODIFY = (uint)16384; private uint PERM_MOVE = (uint)524288; //private uint PERM_TRANS = (uint)8192; private uint PERM_LOCKED = (uint)540672; // Bypasses the permissions engine private bool m_bypassPermissions = false; public bool BypassPermissions { get { return m_bypassPermissions; } set { m_bypassPermissions = value; } } #region IRegionModule Members public void Initialise(Scene scene, IConfigSource config) { m_scene = scene; // FIXME: Possibly move all permissions related stuff to its own section IConfig myConfig = config.Configs["Startup"]; m_bypassPermissions = !myConfig.GetBoolean("serverside_object_permissions", false); m_scene.RegisterModuleInterface(this); } public void PostInitialise() { } public void Close() { } public string Name { get { return "PermissionsModule"; } } public bool IsSharedModule { get { return false; } } #endregion protected virtual void SendPermissionError(LLUUID user, string reason) { m_scene.EventManager.TriggerPermissionError(user, reason); } protected virtual bool IsAdministrator(LLUUID user) { if (m_bypassPermissions) { return true; } // If there is no master avatar, return false if (m_scene.RegionInfo.MasterAvatarAssignedUUID != LLUUID.Zero) { return m_scene.RegionInfo.MasterAvatarAssignedUUID == user; } return false; } public virtual bool IsEstateManager(LLUUID user) { if (m_bypassPermissions) { return true; } if (user != LLUUID.Zero) { LLUUID[] estatemanagers = m_scene.RegionInfo.EstateSettings.estateManagers; for (int i = 0; i < estatemanagers.Length; i++) { if (estatemanagers[i] == user) return true; } } return false; } protected virtual bool IsGridUser(LLUUID user) { return true; } protected virtual bool IsGuest(LLUUID user) { return false; } public virtual bool CanRezObject(LLUUID user, LLVector3 position, int objectCount) { bool permission = false; string reason = "Insufficient permission"; //Perform ExternalChecks first! bool results = m_scene.ExternalChecks.ExternalChecksCanRezObject(objectCount, user, position); if (results == false) { return false; } ILandObject land = m_scene.LandChannel.GetLandObject(position.X, position.Y); if (land == null) return false; if ((land.landData.landFlags & ((int)Parcel.ParcelFlags.CreateObjects)) == (int)Parcel.ParcelFlags.CreateObjects) permission = true; //TODO: check for group rights if (IsAdministrator(user)) { permission = true; } else { reason = "Not an administrator"; } if (GenericParcelPermission(user, position)) { permission = true; } else { reason = "Not the parcel owner"; } if (!permission) SendPermissionError(user, reason); return permission; } /// 255) X = 255; if (Y > 255) Y = 255; if (X < 0) X = 0; if (Y < 0) Y = 0; // Land owner can terraform too ILandObject parcel = m_scene.LandChannel.GetLandObject(X, Y); if (parcel != null && GenericParcelPermission(user, parcel)) permission = true; if (!permission) SendPermissionError(user, "Not authorized to terraform at this location."); return permission; } #region Estate Permissions public virtual bool GenericEstatePermission(LLUUID user) { // Default: deny bool permission = false; // Estate admins should be able to use estate tools if (IsEstateManager(user)) permission = true; // Administrators always have permission if (IsAdministrator(user)) permission = true; return permission; } public virtual bool CanEditEstateTerrain(LLUUID user) { return GenericEstatePermission(user); } public virtual bool CanRestartSim(LLUUID user) { // Since this is potentially going on a grid... return GenericEstatePermission(user); //return m_scene.RegionInfo.MasterAvatarAssignedUUID == user; } #endregion #region Parcel Permissions protected virtual bool GenericParcelPermission(LLUUID user, ILandObject parcel) { bool permission = false; if (parcel.landData.ownerID == user) { permission = true; } if (parcel.landData.isGroupOwned) { // TODO: Need to do some extra checks here. Requires group code. } if (IsEstateManager(user)) { permission = true; } if (IsAdministrator(user)) { permission = true; } return permission; } protected virtual bool GenericParcelPermission(LLUUID user, LLVector3 pos) { ILandObject parcel = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); if (parcel == null) return false; return GenericParcelPermission(user, parcel); } public virtual bool CanEditParcel(LLUUID user, ILandObject parcel) { return GenericParcelPermission(user, parcel); } public virtual bool CanSellParcel(LLUUID user, ILandObject parcel) { return GenericParcelPermission(user, parcel); } public virtual bool CanAbandonParcel(LLUUID user, ILandObject parcel) { return GenericParcelPermission(user, parcel); } #endregion } }