using libsecondlife; using Nini.Config; using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Scenes; namespace OpenSim.Region.Environment.Modules.World.NPC { public class NPCModule : IRegionModule { private const bool m_enabled = false; public void Initialise(Scene scene, IConfigSource source) { if (m_enabled) { NPCAvatar testAvatar = new NPCAvatar("Jack", "NPC", new LLVector3(128, 128, 40), scene); NPCAvatar testAvatar2 = new NPCAvatar("Jill", "NPC", new LLVector3(136, 128, 40), scene); scene.AddNewClient(testAvatar, false); scene.AddNewClient(testAvatar2, false); } } public void PostInitialise() { } public void Close() { } public string Name { get { return "NPCModule"; } } public bool IsSharedModule { get { return true; } } } }