/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using libsecondlife; using log4net; using OpenSim.Framework; using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Scenes; namespace OpenSim.Region.Environment.Modules.World.Land { /// /// Keeps track of a specific piece of land's information /// public class LandObject : ILandObject { #region Member Variables private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private bool[,] m_landBitmap = new bool[64,64]; protected LandData m_landData = new LandData(); protected Scene m_scene; protected List primsOverMe = new List(); public bool[,] landBitmap { get { return m_landBitmap; } set { m_landBitmap = value; } } #endregion #region ILandObject Members public LandData landData { get { return m_landData; } set { m_landData = value; } } public LLUUID regionUUID { get { return m_scene.RegionInfo.RegionID; } } #region Constructors public LandObject(LLUUID owner_id, bool is_group_owned, Scene scene) { m_scene = scene; landData.ownerID = owner_id; landData.isGroupOwned = is_group_owned; } #endregion #region Member Functions #region General Functions /// /// Checks to see if this land object contains a point /// /// /// /// Returns true if the piece of land contains the specified point public bool containsPoint(int x, int y) { if (x >= 0 && y >= 0 && x <= Constants.RegionSize && x <= Constants.RegionSize) { return (landBitmap[x / 4, y / 4] == true); } else { return false; } } public ILandObject Copy() { ILandObject newLand = new LandObject(landData.ownerID, landData.isGroupOwned, m_scene); //Place all new variables here! newLand.landBitmap = (bool[,]) (landBitmap.Clone()); newLand.landData = landData.Copy(); return newLand; } #endregion #region Packet Request Handling public void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client) { remote_client.sendLandProperties(remote_client, sequence_id, snap_selection, request_result, landData, m_scene.RegionInfo.EstateSettings.objectBonusFactor, m_scene.objectCapacity); } public void updateLandProperties(LandUpdateArgs args, IClientAPI remote_client) { if (remote_client.AgentId == landData.ownerID) { //Needs later group support LandData newData = landData.Copy(); newData.authBuyerID = args.AuthBuyerID; newData.category = args.Category; newData.landDesc = args.Desc; newData.groupID = args.GroupID; newData.landingType = args.LandingType; newData.mediaAutoScale = args.MediaAutoScale; newData.mediaID = args.MediaID; newData.mediaURL = args.MediaURL; newData.musicURL = args.MusicURL; newData.landName = args.Name; newData.landFlags = args.ParcelFlags; newData.passHours = args.PassHours; newData.passPrice = args.PassPrice; newData.salePrice = args.SalePrice; newData.snapshotID = args.SnapshotID; newData.userLocation = args.UserLocation; newData.userLookAt = args.UserLookAt; m_scene.LandChannel.UpdateLandObject(landData.localID, newData); sendLandUpdateToAvatarsOverMe(); } } public void updateLandSold(LLUUID avatarID, LLUUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area) { LandData newData = landData.Copy(); newData.ownerID = avatarID; newData.groupID = groupID; newData.isGroupOwned = groupOwned; //newData.auctionID = AuctionID; newData.claimDate = Util.UnixTimeSinceEpoch(); newData.claimPrice = claimprice; newData.salePrice = 0; newData.authBuyerID = LLUUID.Zero; newData.landFlags &= ~(uint) (Parcel.ParcelFlags.ForSale | Parcel.ParcelFlags.ForSaleObjects | Parcel.ParcelFlags.SellParcelObjects); m_scene.LandChannel.UpdateLandObject(landData.localID, newData); sendLandUpdateToAvatarsOverMe(); } public bool isEitherBannedOrRestricted(LLUUID avatar) { if (isBannedFromLand(avatar)) { return true; } else if (isRestrictedFromLand(avatar)) { return true; } return false; } public bool isBannedFromLand(LLUUID avatar) { if ((landData.landFlags & (uint) Parcel.ParcelFlags.UseBanList) > 0) { ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); entry.AgentID = avatar; entry.Flags = ParcelManager.AccessList.Ban; entry.Time = new DateTime(); if (landData.parcelAccessList.Contains(entry)) { //They are banned, so lets send them a notice about this parcel return true; } } return false; } public bool isRestrictedFromLand(LLUUID avatar) { if ((landData.landFlags & (uint) Parcel.ParcelFlags.UseAccessList) > 0) { ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); entry.AgentID = avatar; entry.Flags = ParcelManager.AccessList.Access; entry.Time = new DateTime(); if (!landData.parcelAccessList.Contains(entry)) { //They are not allowed in this parcel, but not banned, so lets send them a notice about this parcel return true; } } return false; } public void sendLandUpdateToClient(IClientAPI remote_client) { sendLandProperties(0, false, 0, remote_client); } public void sendLandUpdateToAvatarsOverMe() { List avatars = m_scene.GetAvatars(); ILandObject over = null; for (int i = 0; i < avatars.Count; i++) { try { over = m_scene.LandChannel.GetLandObject((int) Math.Max(255, Math.Min(0, Math.Round(avatars[i].AbsolutePosition.X))), (int) Math.Max(255, Math.Min(0, Math.Round(avatars[i].AbsolutePosition.Y)))); } catch (Exception) { m_log.Warn("[LAND]: " + "unable to get land at x: " + Math.Round(avatars[i].AbsolutePosition.X) + " y: " + Math.Round(avatars[i].AbsolutePosition.Y)); } if (over != null) { if (over.landData.localID == landData.localID) { if ((over.landData.landFlags & (uint)Parcel.ParcelFlags.AllowDamage) != 0) avatars[i].Invulnerable = false; else avatars[i].Invulnerable = true; sendLandUpdateToClient(avatars[i].ControllingClient); } } } } #endregion #region AccessList Functions public List createAccessListArrayByFlag(ParcelManager.AccessList flag) { List list = new List(); foreach (ParcelManager.ParcelAccessEntry entry in landData.parcelAccessList) { if (entry.Flags == flag) { list.Add(entry.AgentID); } } if(list.Count == 0) { list.Add(LLUUID.Zero); } return list; } public void sendAccessList(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, IClientAPI remote_client) { if (flags == (uint) ParcelManager.AccessList.Access || flags == (uint) ParcelManager.AccessList.Both) { List avatars = createAccessListArrayByFlag(ParcelManager.AccessList.Access); remote_client.sendLandAccessListData(avatars,(uint) ParcelManager.AccessList.Access,landData.localID); } if (flags == (uint) ParcelManager.AccessList.Ban || flags == (uint) ParcelManager.AccessList.Both) { List avatars = createAccessListArrayByFlag(ParcelManager.AccessList.Ban); remote_client.sendLandAccessListData(avatars, (uint)ParcelManager.AccessList.Ban, landData.localID); } } public void updateAccessList(uint flags, List entries, IClientAPI remote_client) { LandData newData = landData.Copy(); if (entries.Count == 1 && entries[0].AgentID == LLUUID.Zero) { entries.Clear(); } List toRemove = new List(); foreach (ParcelManager.ParcelAccessEntry entry in newData.parcelAccessList) { if (entry.Flags == (ParcelManager.AccessList) flags) { toRemove.Add(entry); } } foreach (ParcelManager.ParcelAccessEntry entry in toRemove) { newData.parcelAccessList.Remove(entry); } foreach (ParcelManager.ParcelAccessEntry entry in entries) { ParcelManager.ParcelAccessEntry temp = new ParcelManager.ParcelAccessEntry(); temp.AgentID = entry.AgentID; temp.Time = new DateTime(); //Pointless? Yes. temp.Flags = (ParcelManager.AccessList) flags; if (!newData.parcelAccessList.Contains(temp)) { newData.parcelAccessList.Add(temp); } } m_scene.LandChannel.UpdateLandObject(landData.localID, newData); } #endregion #region Update Functions public void updateLandBitmapByteArray() { landData.landBitmapByteArray = convertLandBitmapToBytes(); } /// /// Update all settings in land such as area, bitmap byte array, etc /// public void forceUpdateLandInfo() { updateAABBAndAreaValues(); updateLandBitmapByteArray(); } public void setLandBitmapFromByteArray() { landBitmap = convertBytesToLandBitmap(); } /// /// Updates the AABBMin and AABBMax values after area/shape modification of the land object /// private void updateAABBAndAreaValues() { int min_x = 64; int min_y = 64; int max_x = 0; int max_y = 0; int tempArea = 0; int x, y; for (x = 0; x < 64; x++) { for (y = 0; y < 64; y++) { if (landBitmap[x, y] == true) { if (min_x > x) min_x = x; if (min_y > y) min_y = y; if (max_x < x) max_x = x; if (max_y < y) max_y = y; tempArea += 16; //16sqm peice of land } } } int tx = min_x * 4; if (tx > 255) tx = 255; int ty = min_y * 4; if (ty > 255) ty = 255; landData.AABBMin = new LLVector3((float) (min_x * 4), (float) (min_y * 4), (float) m_scene.Heightmap[tx, ty]); tx = max_x * 4; if (tx > 255) tx = 255; ty = max_y * 4; if (ty > 255) ty = 255; landData.AABBMax = new LLVector3((float) (max_x * 4), (float) (max_y * 4), (float) m_scene.Heightmap[tx, ty]); landData.area = tempArea; } #endregion #region Land Bitmap Functions /// /// Sets the land's bitmap manually /// /// 64x64 block representing where this land is on a map public void setLandBitmap(bool[,] bitmap) { if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2) { //Throw an exception - The bitmap is not 64x64 //throw new Exception("Error: Invalid Parcel Bitmap"); } else { //Valid: Lets set it landBitmap = bitmap; forceUpdateLandInfo(); } } /// /// Gets the land's bitmap manually /// /// public bool[,] getLandBitmap() { return landBitmap; } /// /// Full sim land object creation /// /// public bool[,] basicFullRegionLandBitmap() { return getSquareLandBitmap(0, 0, (int) Constants.RegionSize, (int) Constants.RegionSize); } /// /// Used to modify the bitmap between the x and y points. Points use 64 scale /// /// /// /// /// /// public bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y) { bool[,] tempBitmap = new bool[64,64]; tempBitmap.Initialize(); tempBitmap = modifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true); return tempBitmap; } /// /// Change a land bitmap at within a square and set those points to a specific value /// /// /// /// /// /// /// /// public bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value) { if (land_bitmap.GetLength(0) != 64 || land_bitmap.GetLength(1) != 64 || land_bitmap.Rank != 2) { //Throw an exception - The bitmap is not 64x64 //throw new Exception("Error: Invalid Parcel Bitmap in modifyLandBitmapSquare()"); } int x, y; for (y = 0; y < 64; y++) { for (x = 0; x < 64; x++) { if (x >= start_x / 4 && x < end_x / 4 && y >= start_y / 4 && y < end_y / 4) { land_bitmap[x, y] = set_value; } } } return land_bitmap; } /// /// Join the true values of 2 bitmaps together /// /// /// /// public bool[,] mergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add) { if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2) { //Throw an exception - The bitmap is not 64x64 throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeLandBitmaps"); } if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2) { //Throw an exception - The bitmap is not 64x64 throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeLandBitmaps"); } int x, y; for (y = 0; y < 64; y++) { for (x = 0; x < 64; x++) { if (bitmap_add[x, y]) { bitmap_base[x, y] = true; } } } return bitmap_base; } /// /// Converts the land bitmap to a packet friendly byte array /// /// private byte[] convertLandBitmapToBytes() { byte[] tempConvertArr = new byte[512]; byte tempByte = 0; int x, y, i, byteNum = 0; i = 0; for (y = 0; y < 64; y++) { for (x = 0; x < 64; x++) { tempByte = Convert.ToByte(tempByte | Convert.ToByte(landBitmap[x, y]) << (i++ % 8)); if (i % 8 == 0) { tempConvertArr[byteNum] = tempByte; tempByte = (byte) 0; i = 0; byteNum++; } } } return tempConvertArr; } private bool[,] convertBytesToLandBitmap() { bool[,] tempConvertMap = new bool[64,64]; tempConvertMap.Initialize(); byte tempByte = 0; int x = 0, y = 0, i = 0, bitNum = 0; for (i = 0; i < 512; i++) { tempByte = landData.landBitmapByteArray[i]; for (bitNum = 0; bitNum < 8; bitNum++) { bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1); tempConvertMap[x, y] = bit; x++; if (x > 63) { x = 0; y++; } } } return tempConvertMap; } #endregion #region Object Select and Object Owner Listing public void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client) { List resultLocalIDs = new List(); foreach (SceneObjectGroup obj in primsOverMe) { if (obj.LocalId > 0) { if (request_type == LandChannel.LAND_SELECT_OBJECTS_OWNER && obj.OwnerID == landData.ownerID) { resultLocalIDs.Add(obj.LocalId); } // else if (request_type == LandManager.LAND_SELECT_OBJECTS_GROUP && ...) // TODO: group support // { // } else if (request_type == LandChannel.LAND_SELECT_OBJECTS_OTHER && obj.OwnerID != remote_client.AgentId) { resultLocalIDs.Add(obj.LocalId); } } } remote_client.sendForceClientSelectObjects(resultLocalIDs); } /// /// Notify the parcel owner each avatar that owns prims situated on their land. This notification includes /// aggreagete details such as the number of prims. /// /// /// /// A /// public void sendLandObjectOwners(IClientAPI remote_client) { Dictionary primCount = new Dictionary(); foreach (SceneObjectGroup obj in primsOverMe) { try { if (!primCount.ContainsKey(obj.OwnerID)) { primCount.Add(obj.OwnerID, 0); } } catch (NullReferenceException) { m_log.Info("[LAND]: " + "Got Null Reference when searching land owners from the parcel panel"); } try { primCount[obj.OwnerID] += obj.PrimCount; } catch (KeyNotFoundException) { m_log.Error("[LAND]: Unable to match a prim with it's owner."); } } remote_client.sendLandObjectOwners(primCount); } public Dictionary getLandObjectOwners() { Dictionary ownersAndCount = new Dictionary(); foreach (SceneObjectGroup obj in primsOverMe) { if (!ownersAndCount.ContainsKey(obj.OwnerID)) { ownersAndCount.Add(obj.OwnerID, 0); } ownersAndCount[obj.OwnerID] += obj.PrimCount; } return ownersAndCount; } #endregion #region Object Returning public void returnObject(SceneObjectGroup obj) { } public void returnLandObjects(int type, LLUUID owner) { } #endregion #region Object Adding/Removing from Parcel public void resetLandPrimCounts() { landData.groupPrims = 0; landData.ownerPrims = 0; landData.otherPrims = 0; landData.selectedPrims = 0; primsOverMe.Clear(); } public void addPrimToCount(SceneObjectGroup obj) { LLUUID prim_owner = obj.OwnerID; int prim_count = obj.PrimCount; if (obj.IsSelected) { landData.selectedPrims += prim_count; } else { if (prim_owner == landData.ownerID) { landData.ownerPrims += prim_count; } else { landData.otherPrims += prim_count; } } primsOverMe.Add(obj); } public void removePrimFromCount(SceneObjectGroup obj) { if (primsOverMe.Contains(obj)) { LLUUID prim_owner = obj.OwnerID; int prim_count = obj.PrimCount; if (prim_owner == landData.ownerID) { landData.ownerPrims -= prim_count; } else if (prim_owner == landData.groupID) { landData.groupPrims -= prim_count; } else { landData.otherPrims -= prim_count; } primsOverMe.Remove(obj); } } #endregion #endregion #endregion } }