/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using libsecondlife; using log4net; using OpenSim.Framework; using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Modules.World.Serialiser; using OpenSim.Region.Environment.Scenes; namespace OpenSim.Region.Environment.Modules.World.Archiver { /// /// Method called when all the necessary assets for an archive request have been received. /// public delegate void AssetsRequestCallback(IDictionary assets); /// /// Execute the write of an archive once we have received all the necessary data /// public class ArchiveWriteRequestExecution { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); protected IRegionSerialiser m_serialiser; protected List m_sceneObjects; protected string m_savePath; public ArchiveWriteRequestExecution( List sceneObjects, IRegionSerialiser serialiser, string savePath) { m_sceneObjects = sceneObjects; m_serialiser = serialiser; m_savePath = savePath; } protected internal void ReceivedAllAssets(IDictionary assets) { m_log.DebugFormat("[ARCHIVER]: Received all {0} assets required", assets.Count); TarArchiveWriter archive = new TarArchiveWriter(); foreach (SceneObjectGroup sceneObject in m_sceneObjects) { //m_log.DebugFormat("[ARCHIVER]: Saving {0} {1}, {2}", entity.Name, entity.UUID, entity.GetType()); LLVector3 position = sceneObject.AbsolutePosition; string serializedObject = m_serialiser.SaveGroupToXml2(sceneObject); string filename = string.Format( "{0}{1}_{2:000}-{3:000}-{4:000}__{5}.xml", ArchiveConstants.OBJECTS_PATH, sceneObject.Name, Math.Round(position.X), Math.Round(position.Y), Math.Round(position.Z), sceneObject.UUID); archive.AddFile(filename, serializedObject); } AssetsArchiver assetsArchiver = new AssetsArchiver(assets); assetsArchiver.Archive(archive); archive.WriteTar(m_savePath); m_log.InfoFormat("[ARCHIVER]: Wrote out OpenSimulator archive {0}", m_savePath); } } }