/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Modules.World.Serialiser; using System; using System.IO; using System.Reflection; using log4net; namespace OpenSim.Region.Environment.Modules.World.Archiver { /// /// Handles an individual archive read request /// public class ArchiveReadRequest { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); protected static System.Text.ASCIIEncoding m_asciiEncoding = new System.Text.ASCIIEncoding(); private Scene m_scene; private string m_loadPath; public ArchiveReadRequest(Scene scene, string loadPath) { m_scene = scene; m_loadPath = loadPath; DearchiveRegion(); } protected void DearchiveRegion() { TarArchiveReader archive = new TarArchiveReader(m_loadPath); string serializedPrims = string.Empty; // Just test for now by reading first file string filePath = "ERROR"; byte[] data; while ((data = archive.ReadEntry(out filePath)) != null) { m_log.DebugFormat("[ARCHIVER]: Successfully read {0} ({1} bytes) from archive {2}", filePath, data.Length, m_loadPath); if (filePath.Equals(ArchiveConstants.PRIMS_PATH)) { serializedPrims = m_asciiEncoding.GetString(data); } } m_log.DebugFormat("[ARCHIVER]: Reached end of archive"); archive.Close(); if (serializedPrims.Equals(string.Empty)) { m_log.ErrorFormat("[ARCHIVER]: Archive did not contain a {0} file", ArchiveConstants.PRIMS_PATH); return; } // Reload serialized prims m_log.InfoFormat("[ARCHIVER]: Loading prim data"); IRegionSerialiser serialiser = m_scene.RequestModuleInterface(); serialiser.LoadPrimsFromXml2(m_scene, new StringReader(serializedPrims)); } } }