/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System.Collections.Generic; using libsecondlife; namespace OpenSim.Region.Environment.Modules.World.Archiver { /// /// Constants for the archiving module /// public class ArchiveConstants { /// /// Path for the assets held in an archive /// public static readonly string ASSETS_PATH = "assets/"; /// /// Path for the assets metadata file /// public static readonly string ASSETS_METADATA_PATH = "assets.xml"; /// /// Path for the prims file /// public static readonly string OBJECTS_PATH = "objects/"; /// /// Extensions used for asset types in the archive /// public static readonly IDictionary ASSET_TYPE_TO_EXTENSION = new Dictionary(); public static readonly IDictionary EXTENSION_TO_ASSET_TYPE = new Dictionary(); static ArchiveConstants() { ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Animation] = ".bvh"; ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Bodypart] = ".bpt"; ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.CallingCard] = ".ccd"; ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Clothing] = ".clo"; ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Folder] = ".fld"; // Not sure if we'll ever see this ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Gesture] = ".gst"; ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.ImageJPEG] = ".jpg"; ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.ImageTGA] = ".imgtga"; ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LostAndFoundFolder] = ".lfd"; // Not sure if we'll ever see this ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLBytecode] = ".lso"; ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLText] = ".lsl"; ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Notecard] = ".ncd"; ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Object] = ".oob"; ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.RootFolder] = ".rfd"; // Not sure if we'll ever see this ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Script] = ".spt"; // Not sure if we'll ever see this ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Simstate] = ".sst"; // Not sure if we'll ever see this ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SnapshotFolder] = ".sfd"; // Not sure if we'll ever see this ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Sound] = ".ogg"; ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV] = ".wav"; ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Texture] = ".jp2"; ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TextureTGA] = ".tga"; ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TrashFolder] = ".tfd"; // Not sure if we'll ever see this EXTENSION_TO_ASSET_TYPE[".bvh"] = (sbyte)AssetType.Animation; EXTENSION_TO_ASSET_TYPE[".bpt"] = (sbyte)AssetType.Bodypart; EXTENSION_TO_ASSET_TYPE[".ccd"] = (sbyte)AssetType.CallingCard; EXTENSION_TO_ASSET_TYPE[".clo"] = (sbyte)AssetType.Clothing; EXTENSION_TO_ASSET_TYPE[".fld"] = (sbyte)AssetType.Folder; EXTENSION_TO_ASSET_TYPE[".gst"] = (sbyte)AssetType.Gesture; EXTENSION_TO_ASSET_TYPE[".jpg"] = (sbyte)AssetType.ImageJPEG; EXTENSION_TO_ASSET_TYPE[".imgtga"] = (sbyte)AssetType.ImageTGA; EXTENSION_TO_ASSET_TYPE[".lfd"] = (sbyte)AssetType.LostAndFoundFolder; EXTENSION_TO_ASSET_TYPE[".lso"] = (sbyte)AssetType.LSLBytecode; EXTENSION_TO_ASSET_TYPE[".lsl"] = (sbyte)AssetType.LSLText; EXTENSION_TO_ASSET_TYPE[".ncd"] = (sbyte)AssetType.Notecard; EXTENSION_TO_ASSET_TYPE[".oob"] = (sbyte)AssetType.Object; EXTENSION_TO_ASSET_TYPE[".rfd"] = (sbyte)AssetType.RootFolder; EXTENSION_TO_ASSET_TYPE[".spt"] = (sbyte)AssetType.Script; EXTENSION_TO_ASSET_TYPE[".sst"] = (sbyte)AssetType.Simstate; EXTENSION_TO_ASSET_TYPE[".sfd"] = (sbyte)AssetType.SnapshotFolder; EXTENSION_TO_ASSET_TYPE[".ogg"] = (sbyte)AssetType.Sound; EXTENSION_TO_ASSET_TYPE[".wav"] = (sbyte)AssetType.SoundWAV; EXTENSION_TO_ASSET_TYPE[".jp2"] = (sbyte)AssetType.Texture; EXTENSION_TO_ASSET_TYPE[".tga"] = (sbyte)AssetType.TextureTGA; EXTENSION_TO_ASSET_TYPE[".tfd"] = (sbyte)AssetType.TrashFolder; } } }