/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Text; using libsecondlife; namespace OpenSim.Region.Environment.Modules.VoiceChat { public enum VoiceCodec { None = 0, PCM8 = 1 << 0, PCM16 = 1 << 1, PCM32 = 1 << 2, Speex = 1 << 3, } public class VoicePacket { public LLUUID m_clientId; byte[] m_audioData; public int m_codec; public VoicePacket(byte[] data) { int pos = 0; m_codec = data[pos++]; m_codec |= data[pos++] << 8; m_codec |= data[pos++] << 16; m_codec |= data[pos++] << 24; m_audioData = new byte[data.Length - pos]; Buffer.BlockCopy(data, pos, m_audioData, 0, data.Length - pos); } public byte[] GetBytes() { VoicePacketHeader header = new VoicePacketHeader(); byte[] bytes = new byte[5+16+4+m_audioData.Length]; header.length = bytes.Length-5; //ToClient packets are type 2 header.type = 2; int pos = 0; header.CopyTo(bytes, pos); pos += 5; m_clientId.GetBytes().CopyTo(bytes, pos); pos += 16; bytes[pos++] = (byte)((m_codec) % 256); bytes[pos++] = (byte)((m_codec << 8) % 256); bytes[pos++] = (byte)((m_codec << 16) % 256); bytes[pos++] = (byte)((m_codec << 24) % 256); m_audioData.CopyTo(bytes, pos); return bytes; } } }