using System; using System.Collections.Generic; using System.Text; using libsecondlife; namespace OpenSim.Region.Environment.Modules.VoiceChat { public enum VoiceCodec { None = 0, PCM8 = 1 << 0, PCM16 = 1 << 1, PCM32 = 1 << 2, Speex = 1 << 3, } public class VoicePacket { public LLUUID m_clientId; byte[] m_audioData; public int m_codec; public VoicePacket(byte[] data) { int pos = 0; m_codec = data[pos++]; m_codec |= data[pos++] << 8; m_codec |= data[pos++] << 16; m_codec |= data[pos++] << 24; m_audioData = new byte[data.Length - pos]; Buffer.BlockCopy(data, pos, m_audioData, 0, data.Length - pos); } public byte[] GetBytes() { VoicePacketHeader header = new VoicePacketHeader(); byte[] bytes = new byte[5+16+4+m_audioData.Length]; header.length = bytes.Length-5; //ToClient packets are type 2 header.type = 2; int pos = 0; header.CopyTo(bytes, pos); pos += 5; m_clientId.GetBytes().CopyTo(bytes, pos); pos += 16; bytes[pos++] = (byte)((m_codec) % 256); bytes[pos++] = (byte)((m_codec << 8) % 256); bytes[pos++] = (byte)((m_codec << 16) % 256); bytes[pos++] = (byte)((m_codec << 24) % 256); m_audioData.CopyTo(bytes, pos); return bytes; } } }