/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.Collections.Generic; using libsecondlife; using OpenSim.Framework; using OpenSim.Framework.Console; using OpenSim.Region.Environment.Scenes; namespace OpenSim.Region.Environment.Modules { public class UserTextureDownloadService { private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); private readonly Dictionary m_textureSenders = new Dictionary(); private readonly BlockingQueue m_sharedSendersQueue; private readonly Scene m_scene; public UserTextureDownloadService(Scene scene, BlockingQueue sharedQueue) { m_scene = scene; m_sharedSendersQueue = sharedQueue; } public void HandleTextureRequest(IClientAPI client, TextureRequestArgs e) { TextureSender textureSender; //TODO: should be working out the data size/ number of packets to be sent for each discard level if ((e.DiscardLevel >= 0) || (e.Priority != 0)) { lock (m_textureSenders) { if (m_textureSenders.TryGetValue(e.RequestedAssetID, out textureSender)) { textureSender.UpdateRequest(e.DiscardLevel, e.PacketNumber); if ((textureSender.ImageLoaded) && (textureSender.Sending == false)) { EnqueueTextureSender(textureSender); } } else { TextureSender requestHandler = new TextureSender(client, e.RequestedAssetID, e.DiscardLevel, e.PacketNumber); m_textureSenders.Add(e.RequestedAssetID, requestHandler); m_scene.AssetCache.GetAsset(e.RequestedAssetID, TextureCallback); } } } else { lock (m_textureSenders) { if (m_textureSenders.TryGetValue(e.RequestedAssetID, out textureSender)) { textureSender.Cancel = true; } } } } public void TextureCallback(LLUUID textureID, AssetBase asset) { lock (m_textureSenders) { TextureSender textureSender; if (m_textureSenders.TryGetValue(textureID, out textureSender)) { if (!textureSender.ImageLoaded) { textureSender.TextureReceived(asset); EnqueueTextureSender(textureSender); } m_log.Info(String.Format("[TEXTURE SENDER] Removing texture sender with uuid {0}", textureID)); m_textureSenders.Remove(textureID); m_log.Info(String.Format("[TEXTURE SENDER] Current texture senders in dictionary: {0}", m_textureSenders.Count)); } else { throw new Exception("Got a texture with no sender object to handle it, this shouldn't happen"); } } } private void EnqueueTextureSender(TextureSender textureSender) { textureSender.Cancel = false; textureSender.Sending = true; textureSender.counter = 0; if (!m_sharedSendersQueue.Contains(textureSender)) { m_sharedSendersQueue.Enqueue(textureSender); } } internal void Close() { lock (m_textureSenders) { foreach( TextureSender textureSender in m_textureSenders.Values ) { textureSender.Cancel = true; } m_textureSenders.Clear(); } } } }