/* * Created by SharpDevelop. * User: caseyj * Date: 25/02/2008 * Time: 21:30 * * To change this template use Tools | Options | Coding | Edit Standard Headers. */ using System; using libsecondlife; using libsecondlife.Packets; using OpenSim.Framework; using OpenSim.Region.Environment.Interfaces; namespace OpenSim.Region.Environment.Modules { /// /// Sends a 'texture not found' packet back to the client /// public class TextureNotFoundSender : ITextureSender { //private static readonly log4net.ILog m_log // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); private LLUUID m_textureId; private IClientAPI m_client; // See ITextureSender public bool Sending { get { return false; } set { m_sending = value; } } private bool m_sending = false; // See ITextureSender public bool Cancel { get { return false; } set { m_cancel = value; } } private bool m_cancel = false; public TextureNotFoundSender(IClientAPI client, LLUUID textureID) { m_client = client; m_textureId = textureID; } // See ITextureSender public void UpdateRequest(int discardLevel, uint packetNumber) { // Not need to implement since priority changes don't affect this operation } // See ITextureSender public bool SendTexturePacket() { //m_log.InfoFormat( // "[TEXTURE NOT FOUND SENDER]: Informing the client that texture {0} cannot be found", // m_textureId); ImageNotInDatabasePacket notFound = new ImageNotInDatabasePacket(); notFound.ImageID.ID = m_textureId; m_client.OutPacket(notFound, ThrottleOutPacketType.Unknown); return true; } } }