using libsecondlife; using OpenSim.Framework.Interfaces; using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Scenes; namespace OpenSim.Region.Environment.Modules { public class TextureDownloadModule : IRegionModule { private Scene m_scene; public TextureDownloadModule() { } public void Initialise(Scene scene) { m_scene = scene; m_scene.EventManager.OnNewClient += NewClient; } public void PostInitialise() { } public void CloseDown() { } public string GetName() { return "TextureDownloadModule"; } public bool IsSharedModule() { return false; } public void NewClient(IClientAPI client) { } public void TextureAssetCallback(LLUUID texture, byte[] data) { } } }