/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using Nini.Config; using System; using System.Collections; using System.Collections.Generic; using OpenSim.Framework; using OpenSim.Framework.Console; using OpenSim.Region.Environment.Modules; using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Scenes; using libsecondlife; namespace OpenSim.Region.Environment.Modules.Terrain { public interface ITerrainPaintableEffect { void PaintEffect(ITerrainChannel map, double x, double y, double strength); } public interface ITerrainFloodEffect { void FloodEffect(ITerrainChannel map, Boolean[,] fillArea, double strength); } public interface ITerrainEffect { void RunEffect(ITerrainChannel map, double strength); } public interface ITerrainLoader { ITerrainChannel LoadFile(string filename); void SaveFile(string filename); } /// /// A new version of the old Channel class, simplified /// public class TerrainChannel : ITerrainChannel { private double[,] map; public int Width { get { return map.GetLength(0); } } public int Height { get { return map.GetLength(1); } } public TerrainChannel Copy() { TerrainChannel copy = new TerrainChannel(false); copy.map = (double[,])this.map.Clone(); return copy; } public double this[int x, int y] { get { return map[x, y]; } set { map[x, y] = value; } } public TerrainChannel() { map = new double[Constants.RegionSize, Constants.RegionSize]; } public TerrainChannel(bool createMap) { if (createMap) map = new double[Constants.RegionSize, Constants.RegionSize]; } public TerrainChannel(int w, int h) { map = new double[w, h]; } } public enum StandardTerrainEffects : byte { Flatten = 0, Raise = 1, Lower = 2, Smooth = 3, Noise = 4, Revert = 5 } public class TerrainModule : IRegionModule { private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); private Dictionary m_painteffects = new Dictionary(); private Dictionary m_floodeffects = new Dictionary(); private Dictionary m_loaders = new Dictionary(); Scene m_scene; ITerrainChannel m_channel; private IConfigSource m_gConfig; private void InstallDefaultEffects() { m_painteffects[StandardTerrainEffects.Raise] = new PaintBrushes.RaiseSphere(); m_floodeffects[StandardTerrainEffects.Raise] = new FloodBrushes.RaiseArea(); // Float[256,256] array format (RAW32) // m_loaders[".r32"] = new FileLoaders.RAW32(); // m_loaders[".f32"] = m_loaders[".r32"]; } public void LoadFromFile(string filename) { foreach (KeyValuePair loader in m_loaders) { if (filename.EndsWith(loader.Key)) { loader.Value.LoadFile(filename); return; } } } public void SaveToFile(string filename) { foreach (KeyValuePair loader in m_loaders) { if (filename.EndsWith(loader.Key)) { loader.Value.SaveFile(filename); return; } } } public void Initialise(Scene scene, IConfigSource config) { m_scene = scene; m_gConfig = config; m_channel = new TerrainChannel(); m_scene.EventManager.OnNewClient += EventManager_OnNewClient; } void EventManager_OnNewClient(IClientAPI client) { client.OnModifyTerrain += client_OnModifyTerrain; } void client_OnModifyTerrain(float height, float seconds, byte size, byte action, float north, float west, float south, float east, IClientAPI remoteClient) { // Not a good permissions check, if in area mode, need to check the entire area. if (m_scene.PermissionsMngr.CanTerraform(remoteClient.AgentId, new LLVector3(north, west, 0))) { if (north == south && east == west) { if (m_painteffects.ContainsKey((StandardTerrainEffects)action)) { m_painteffects[(StandardTerrainEffects)action].PaintEffect( m_channel, west, south, Math.Pow(size, 2.0)); } else { m_log.Debug("Unknown terrain brush type " + action.ToString()); } } else { if (m_floodeffects.ContainsKey((StandardTerrainEffects)action)) { bool[,] fillArea = new bool[m_channel.Width, m_channel.Height]; fillArea.Initialize(); int x, y; for (x = 0; x < m_channel.Width; x++) { for (y = 0; y < m_channel.Height; y++) { fillArea[x, y] = true; } } m_floodeffects[(StandardTerrainEffects)action].FloodEffect( m_channel, fillArea, Math.Pow(size, 2.0)); } else { m_log.Debug("Unknown terrain flood type " + action.ToString()); } } } } public void PostInitialise() { InstallDefaultEffects(); } public void Close() { } public string Name { get { return "TerrainModule"; } } public bool IsSharedModule { get { return false; } } } }