using OpenSim.Framework; using OpenSim.Region.Environment.Interfaces; namespace OpenSim.Region.Environment.Modules.Terrain { /// /// A new version of the old Channel class, simplified /// public class TerrainChannel : ITerrainChannel { private double[,] map; private bool[,] taint; public int Width { get { return map.GetLength(0); } } public int Height { get { return map.GetLength(1); } } public TerrainChannel Copy() { TerrainChannel copy = new TerrainChannel(false); copy.map = (double[,])this.map.Clone(); return copy; } public float[] GetFloatsSerialised() { float[] heights = new float[Width * Height]; int i; for (i = 0; i < Width * Height; i++) { heights[i] = (float)map[i % Width, i / Width]; } return heights; } public double[,] GetDoubles() { return map; } public double this[int x, int y] { get { return map[x, y]; } set { if (map[x, y] != value) { taint[x / 16, y / 16] = true; map[x, y] = value; } } } public bool Tainted(int x, int y) { if (taint[x / 16, y / 16] != false) { taint[x / 16, y / 16] = false; return true; } else { return false; } } public TerrainChannel() { map = new double[Constants.RegionSize, Constants.RegionSize]; taint = new bool[Constants.RegionSize / 16, Constants.RegionSize / 16]; int x, y; for (x = 0; x < Constants.RegionSize; x++) { for (y = 0; y < Constants.RegionSize; y++) { map[x, y] = 60.0 - // 60 = Sphere Radius ((x - (Constants.RegionSize / 2)) * (x - (Constants.RegionSize / 2)) + (y - (Constants.RegionSize / 2)) * (y - (Constants.RegionSize / 2))); } } } public TerrainChannel(double[,] import) { map = import; taint = new bool[import.GetLength(0), import.GetLength(1)]; } public TerrainChannel(bool createMap) { if (createMap) { map = new double[Constants.RegionSize, Constants.RegionSize]; taint = new bool[Constants.RegionSize / 16, Constants.RegionSize / 16]; } } public TerrainChannel(int w, int h) { map = new double[w, h]; taint = new bool[w / 16, h / 16]; } } }