using System; using System.Collections.Generic; using System.Text; using OpenSim.Region.Environment.Modules.Terrain; using OpenSim.Region.Environment.Interfaces; namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes { class RaiseArea : ITerrainFloodEffect { #region ITerrainFloodEffect Members public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) { int x, y; for (x = 0; x < map.Width; x++) { for (y = 0; y < map.Height; y++) { if (fillArea[x, y] == true) { map[x, y] += strength; } } } } #endregion } }