/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.IO; using OpenSim.Region.Environment.Interfaces; namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders { public class RAW32 : ITerrainLoader { #region ITerrainLoader Members public ITerrainChannel LoadFile(string filename) { TerrainChannel retval = new TerrainChannel(); FileInfo file = new FileInfo(filename); FileStream s = file.Open(FileMode.Open, FileAccess.Read); BinaryReader bs = new BinaryReader(s); int x, y; for (y = 0; y < retval.Height; y++) { for (x = 0; x < retval.Width; x++) { retval[x, y] = bs.ReadSingle(); } } bs.Close(); s.Close(); return retval; } public override string ToString() { return "RAW32"; } public ITerrainChannel LoadFile(string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int sectionWidth, int sectionHeight) { TerrainChannel retval = new TerrainChannel(sectionWidth, sectionHeight); FileInfo file = new FileInfo(filename); FileStream s = file.Open(FileMode.Open, FileAccess.Read); BinaryReader bs = new BinaryReader(s); int currFileXOffset = 0; int currFileYOffset = 0; // if our region isn't on the first Y section of the areas to be landscaped, then // advance to our section of the file while (currFileYOffset < offsetY) { // read a whole strip of regions int heightsToRead = sectionHeight * (fileWidth * sectionWidth); bs.ReadBytes( heightsToRead * 4); // because the floats are 4 bytes in the file currFileYOffset++; } // got to the Y start offset within the file of our region // so read the file bits associated with our region int x, y; // for each Y within our Y offset for (y = 0; y < sectionHeight; y++) { currFileXOffset = 0; // if our region isn't the first X section of the areas to be landscaped, then // advance the stream to the X start pos of our section in the file // i.e. eat X upto where we start while (currFileXOffset < offsetX) { bs.ReadBytes( sectionWidth * 4); // 4 bytes = single currFileXOffset++; } // got to our X offset, so write our regions X line for (x = 0; x < sectionWidth; x++) { // Read a strip and continue retval[x, y] = bs.ReadSingle(); } // record that we wrote it currFileXOffset++; // if our region isn't the last X section of the areas to be landscaped, then // advance the stream to the end of this Y column while (currFileXOffset < fileWidth ) { // eat the next regions x line bs.ReadBytes(sectionWidth * 4); // 4 bytes = single currFileXOffset++; } } bs.Close(); s.Close(); return retval; } public void SaveFile(string filename, ITerrainChannel map) { FileInfo file = new FileInfo(filename); FileStream s = file.Open(FileMode.Create, FileAccess.Write); BinaryWriter bs = new BinaryWriter(s); int x, y; for (y = 0; y < map.Height; y++) { for (x = 0; x < map.Width; x++) { bs.Write((float)map[x, y]); } } bs.Close(); s.Close(); } #endregion } }