/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.Collections.Generic; using libsecondlife; using Nini.Config; using OpenSim.Framework; using OpenSim.Framework.Console; using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Scenes; namespace OpenSim.Region.Environment.Modules { public class SunModule : IRegionModule { private const double m_real_day = 24.0; private const int m_default_frame = 100; private int m_frame_mod; private double m_day_length; private int m_dilation; private int m_frame; private long m_start; private Scene m_scene; private LogBase m_log; public void Initialise(Scene scene, IConfigSource config) { m_start = DateTime.Now.Ticks; m_frame = 0; // Just in case they don't have the stanzas try { m_day_length = config.Configs["Sun"].GetDouble("day_length", m_real_day); m_frame_mod = config.Configs["Sun"].GetInt("frame_rate", m_default_frame); } catch (Exception) { m_day_length = m_real_day; m_frame_mod = m_default_frame; } m_dilation = (int) (m_real_day/m_day_length); m_scene = scene; m_log = MainLog.Instance; scene.EventManager.OnFrame += SunUpdate; scene.EventManager.OnNewClient += SunToClient; } public void PostInitialise() { } public void Close() { } public string Name { get { return "SunModule"; } } public bool IsSharedModule { get { return false; } } public void SunToClient(IClientAPI client) { client.SendSunPos(SunPos(HourOfTheDay()), new LLVector3(0, 0.0f, 10.0f)); } public void SunUpdate() { if (m_frame < m_frame_mod) { m_frame++; return; } // m_log.Verbose("SUN","I've got an update {0} => {1}", m_scene.RegionsInfo.RegionName, HourOfTheDay()); List avatars = m_scene.GetAvatars(); foreach (ScenePresence avatar in avatars) { avatar.ControllingClient.SendSunPos(SunPos(HourOfTheDay()), new LLVector3(0, 0.0f, 10.0f)); } m_frame = 0; } // Hour of the Day figures out the hour of the day as a float. // The intent here is that we seed hour of the day with real // time when the simulator starts, then run time forward // faster based on time dilation factor. This means that // ticks don't get out of hand private double HourOfTheDay() { long m_addticks = (DateTime.Now.Ticks - m_start)*m_dilation; DateTime dt = new DateTime(m_start + m_addticks); return (double) dt.Hour + ((double) dt.Minute/60.0); } private LLVector3 SunPos(double hour) { // now we have our radian position double rad = (hour/m_real_day)*2*Math.PI - (Math.PI/2.0); double z = Math.Sin(rad); double x = Math.Cos(rad); return new LLVector3((float) x, 0f, (float) z); } // TODO: clear this out. This is here so that I remember to // figure out if we need those other packet fields that I've // left out so far // // public void SendViewerTime(int phase) // { // Console.WriteLine("SunPhase: {0}", phase); // SimulatorViewerTimeMessagePacket viewertime = new SimulatorViewerTimeMessagePacket(); // //viewertime.TimeInfo.SecPerDay = 86400; // // viewertime.TimeInfo.SecPerYear = 31536000; // viewertime.TimeInfo.SecPerDay = 1000; // viewertime.TimeInfo.SecPerYear = 365000; // viewertime.TimeInfo.SunPhase = 1; // int sunPhase = (phase + 2)/2; // if ((sunPhase < 6) || (sunPhase > 36)) // { // viewertime.TimeInfo.SunDirection = new LLVector3(0f, 0.8f, -0.8f); // Console.WriteLine("sending night"); // } // else // { // if (sunPhase < 12) // { // sunPhase = 12; // } // sunPhase = sunPhase - 12; // // float yValue = 0.1f*(sunPhase); // Console.WriteLine("Computed SunPhase: {0}, yValue: {1}", sunPhase, yValue); // if (yValue > 1.2f) // { // yValue = yValue - 1.2f; // } // if (yValue > 1) // { // yValue = 1; // } // if (yValue < 0) // { // yValue = 0; // } // if (sunPhase < 14) // { // yValue = 1 - yValue; // } // if (sunPhase < 12) // { // yValue *= -1; // } // viewertime.TimeInfo.SunDirection = new LLVector3(0f, yValue, 0.3f); // Console.WriteLine("sending sun update " + yValue); // } // viewertime.TimeInfo.SunAngVelocity = new LLVector3(0, 0.0f, 10.0f); // viewertime.TimeInfo.UsecSinceStart = (ulong) Util.UnixTimeSinceEpoch(); // // OutPacket(viewertime); // } } }