using System; using System.Collections.Generic; using libsecondlife; using libsecondlife.Packets; using OpenSim.Framework; using OpenSim.Framework.Console; using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Interfaces; using Nini.Config; namespace OpenSim.Region.Environment.Modules.LandManagement { public class LandManagementModule : IRegionModule { private LandChannel landChannel; private Scene m_scene; #region IRegionModule Members public void Initialise(Scene scene, IConfigSource source) { m_scene = scene; landChannel = new LandChannel(scene); m_scene.EventManager.OnParcelPrimCountAdd += landChannel.addPrimToLandPrimCounts; m_scene.EventManager.OnParcelPrimCountUpdate += landChannel.updateLandPrimCounts; m_scene.EventManager.OnAvatarEnteringNewParcel += new EventManager.AvatarEnteringNewParcel(landChannel.handleAvatarChangingParcel); m_scene.EventManager.OnClientMovement += new EventManager.ClientMovement(landChannel.handleAnyClientMovement); lock (m_scene) { m_scene.LandChannel = (ILandChannel)landChannel; } } public void PostInitialise() { } public void Close() { } public string Name { get { return "LandManagementModule"; } } public bool IsSharedModule { get { return false; } } #endregion } }