/** * Copyright (c) 2008, Contributors. All rights reserved. * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the Organizations nor the names of Individual * Contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL * THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.Collections.Generic; using System.Net; using System.Reflection; using log4net; using Nini.Config; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Framework.Communications; using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Servers; using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Scenes; namespace OpenSim.Region.Environment.Modules.Hypergrid { public class HGStandaloneInventoryService : IRegionModule { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static bool initialized = false; private static bool enabled = false; Scene m_scene; //InventoryService m_inventoryService; #region IRegionModule interface public void Initialise(Scene scene, IConfigSource config) { if (!initialized) { initialized = true; m_scene = scene; // This module is only on for standalones enabled = !config.Configs["Startup"].GetBoolean("gridmode", true) && config.Configs["Startup"].GetBoolean("hypergrid", false); } } public void PostInitialise() { if (enabled) { m_log.Info("[HGStandaloneInvService]: Starting..."); //m_inventoryService = new InventoryService(m_scene); new InventoryService(m_scene); } } public void Close() { } public string Name { get { return "HGStandaloneInventoryService"; } } public bool IsSharedModule { get { return true; } } #endregion } public class InventoryService { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private InventoryServiceBase m_inventoryService; private IUserService m_userService; private bool m_doLookup = false; public bool DoLookup { get { return m_doLookup; } set { m_doLookup = value; } } public InventoryService(Scene m_scene) { m_inventoryService = (InventoryServiceBase)m_scene.CommsManager.SecureInventoryService; m_userService = m_scene.CommsManager.UserService; AddHttpHandlers(m_scene); } protected void AddHttpHandlers(Scene m_scene) { BaseHttpServer httpServer = m_scene.CommsManager.HttpServer; httpServer.AddStreamHandler( new RestDeserialiseSecureHandler( "POST", "/GetInventory/", GetUserInventory, CheckAuthSession)); httpServer.AddStreamHandler( new RestDeserialiseSecureHandler( "POST", "/NewFolder/", m_inventoryService.AddFolder, CheckAuthSession)); httpServer.AddStreamHandler( new RestDeserialiseSecureHandler( "POST", "/UpdateFolder/", m_inventoryService.UpdateFolder, CheckAuthSession)); httpServer.AddStreamHandler( new RestDeserialiseSecureHandler( "POST", "/MoveFolder/", m_inventoryService.MoveFolder, CheckAuthSession)); httpServer.AddStreamHandler( new RestDeserialiseSecureHandler( "POST", "/PurgeFolder/", m_inventoryService.PurgeFolder, CheckAuthSession)); httpServer.AddStreamHandler( new RestDeserialiseSecureHandler( "POST", "/NewItem/", m_inventoryService.AddItem, CheckAuthSession)); httpServer.AddStreamHandler( new RestDeserialiseSecureHandler( "POST", "/DeleteItem/", m_inventoryService.DeleteItem, CheckAuthSession)); //// WARNING: Root folders no longer just delivers the root and immediate child folders (e.g //// system folders such as Objects, Textures), but it now returns the entire inventory skeleton. //// It would have been better to rename this request, but complexities in the BaseHttpServer //// (e.g. any http request not found is automatically treated as an xmlrpc request) make it easier //// to do this for now. //m_scene.AddStreamHandler( // new RestDeserialiseTrustedHandler> // ("POST", "/RootFolders/", GetInventorySkeleton, CheckTrustSource)); //// for persistent active gestures //m_scene.AddStreamHandler( // new RestDeserialiseTrustedHandler> // ("POST", "/ActiveGestures/", GetActiveGestures, CheckTrustSource)); } ///// ///// Check that the source of an inventory request is one that we trust. ///// ///// ///// //public bool CheckTrustSource(IPEndPoint peer) //{ // if (m_doLookup) // { // m_log.InfoFormat("[GRID AGENT INVENTORY]: Checking trusted source {0}", peer); // UriBuilder ub = new UriBuilder(m_userserver_url); // IPAddress[] uaddrs = Dns.GetHostAddresses(ub.Host); // foreach (IPAddress uaddr in uaddrs) // { // if (uaddr.Equals(peer.Address)) // { // return true; // } // } // m_log.WarnFormat( // "[GRID AGENT INVENTORY]: Rejecting request since source {0} was not in the list of trusted sources", // peer); // return false; // } // else // { // return true; // } //} /// /// Check that the source of an inventory request for a particular agent is a current session belonging to /// that agent. /// /// /// /// public bool CheckAuthSession(string session_id, string avatar_id) { if (m_doLookup) { m_log.InfoFormat("[HGStandaloneInvService]: checking authed session {0} {1}", session_id, avatar_id); UUID userID = UUID.Zero; UUID sessionID = UUID.Zero; UUID.TryParse(avatar_id, out userID); UUID.TryParse(session_id, out sessionID); if (userID.Equals(UUID.Zero) || sessionID.Equals(UUID.Zero)) { m_log.Info("[HGStandaloneInvService]: Invalid user or session id " + avatar_id + "; " + session_id); return false; } UserProfileData userProfile = m_userService.GetUserProfile(userID); if (userProfile != null && userProfile.CurrentAgent != null && userProfile.CurrentAgent.SessionID == sessionID) { m_log.Info("[HGStandaloneInvService]: user is logged in and session is valid. Authorizing access."); return true; } m_log.Warn("[HGStandaloneInvService]: unknown user or session_id, request rejected"); return false; } else { return true; } } /// /// Return a user's entire inventory /// /// /// The user's inventory. If an inventory cannot be found then an empty collection is returned. public InventoryCollection GetUserInventory(Guid rawUserID) { UUID userID = new UUID(rawUserID); m_log.Info("[HGStandaloneInvService]: Processing request for inventory of " + userID); // Uncomment me to simulate a slow responding inventory server //Thread.Sleep(16000); InventoryCollection invCollection = new InventoryCollection(); List allFolders = ((InventoryServiceBase)m_inventoryService).GetInventorySkeleton(userID); if (null == allFolders) { m_log.WarnFormat("[HGStandaloneInvService]: No inventory found for user {0}", rawUserID); return invCollection; } List allItems = new List(); foreach (InventoryFolderBase folder in allFolders) { List items = ((InventoryServiceBase)m_inventoryService).RequestFolderItems(folder.ID); if (items != null) { allItems.InsertRange(0, items); } } invCollection.UserID = userID; invCollection.Folders = allFolders; invCollection.Items = allItems; // foreach (InventoryFolderBase folder in invCollection.Folders) // { // m_log.DebugFormat("[GRID AGENT INVENTORY]: Sending back folder {0} {1}", folder.Name, folder.ID); // } // // foreach (InventoryItemBase item in invCollection.Items) // { // m_log.DebugFormat("[GRID AGENT INVENTORY]: Sending back item {0} {1}, folder {2}", item.Name, item.ID, item.Folder); // } m_log.InfoFormat( "[HGStandaloneInvService]: Sending back inventory response to user {0} containing {1} folders and {2} items", invCollection.UserID, invCollection.Folders.Count, invCollection.Items.Count); return invCollection; } /// /// Guid to UUID wrapper for same name IInventoryServices method /// /// /// public List GetInventorySkeleton(Guid rawUserID) { UUID userID = new UUID(rawUserID); return ((InventoryServiceBase)m_inventoryService).GetInventorySkeleton(userID); } public List GetActiveGestures(Guid rawUserID) { UUID userID = new UUID(rawUserID); m_log.InfoFormat("[HGStandaloneInvService]: fetching active gestures for user {0}", userID); return ((InventoryServiceBase)m_inventoryService).GetActiveGestures(userID); } } }