/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Net; using OpenMetaverse; using OpenMetaverse.StructuredData; namespace OpenSim.Region.Environment { public class EventQueueHelper { private EventQueueHelper() {} // no construction possible, it's an utility class private static byte[] regionHandleToByteArray(ulong regionHandle) { // Reverse endianness of RegionHandle return new byte[] { (byte)((regionHandle >> 56) % 256), (byte)((regionHandle >> 48) % 256), (byte)((regionHandle >> 40) % 256), (byte)((regionHandle >> 32) % 256), (byte)((regionHandle >> 24) % 256), (byte)((regionHandle >> 16) % 256), (byte)((regionHandle >> 8) % 256), (byte)(regionHandle % 256) }; } public static LLSD buildEvent(string eventName, LLSD eventBody) { LLSDMap llsdEvent = new LLSDMap(2); llsdEvent.Add("message", new LLSDString(eventName)); llsdEvent.Add("body", eventBody); return llsdEvent; } public static LLSD EnableSimulator(ulong Handle, IPEndPoint endPoint) { LLSDMap llsdSimInfo = new LLSDMap(3); llsdSimInfo.Add("Handle", new LLSDBinary(regionHandleToByteArray(Handle))); llsdSimInfo.Add("IP", new LLSDBinary(endPoint.Address.GetAddressBytes())); llsdSimInfo.Add("Port", new LLSDInteger(endPoint.Port)); LLSDArray arr = new LLSDArray(1); arr.Add(llsdSimInfo); LLSDMap llsdBody = new LLSDMap(1); llsdBody.Add("SimulatorInfo", arr); return buildEvent("EnableSimulator", llsdBody); } public static LLSD CrossRegion(ulong Handle, Vector3 pos, Vector3 lookAt, IPEndPoint newRegionExternalEndPoint, string capsURL, UUID AgentID, UUID SessionID) { LLSDArray LookAtArr = new LLSDArray(3); LookAtArr.Add(LLSD.FromReal(lookAt.X)); LookAtArr.Add(LLSD.FromReal(lookAt.Y)); LookAtArr.Add(LLSD.FromReal(lookAt.Z)); LLSDArray PositionArr = new LLSDArray(3); PositionArr.Add(LLSD.FromReal(pos.X)); PositionArr.Add(LLSD.FromReal(pos.Y)); PositionArr.Add(LLSD.FromReal(pos.Z)); LLSDMap InfoMap = new LLSDMap(2); InfoMap.Add("LookAt", LookAtArr); InfoMap.Add("Position", PositionArr); LLSDArray InfoArr = new LLSDArray(1); InfoArr.Add(InfoMap); LLSDMap AgentDataMap = new LLSDMap(2); AgentDataMap.Add("AgentID", LLSD.FromUUID(AgentID)); AgentDataMap.Add("SessionID", LLSD.FromUUID(SessionID)); LLSDArray AgentDataArr = new LLSDArray(1); AgentDataArr.Add(AgentDataMap); LLSDMap RegionDataMap = new LLSDMap(4); RegionDataMap.Add("RegionHandle", LLSD.FromBinary(regionHandleToByteArray(Handle))); RegionDataMap.Add("SeedCapability", LLSD.FromString(capsURL)); RegionDataMap.Add("SimIP", LLSD.FromBinary(newRegionExternalEndPoint.Address.GetAddressBytes())); RegionDataMap.Add("SimPort", LLSD.FromInteger(newRegionExternalEndPoint.Port)); LLSDArray RegionDataArr = new LLSDArray(1); RegionDataArr.Add(RegionDataMap); LLSDMap llsdBody = new LLSDMap(3); llsdBody.Add("Info", InfoArr); llsdBody.Add("AgentData", AgentDataArr); llsdBody.Add("RegionData", RegionDataArr); return buildEvent("CrossedRegion", llsdBody); } public static LLSD TeleportFinishEvent( ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, uint locationID, uint flags, string capsURL, UUID AgentID) { LLSDMap info = new LLSDMap(); info.Add("AgentID", LLSD.FromUUID(AgentID)); info.Add("LocationID", LLSD.FromInteger(4)); // TODO what is this? info.Add("RegionHandle", LLSD.FromBinary(regionHandleToByteArray(regionHandle))); info.Add("SeedCapability", LLSD.FromString(capsURL)); info.Add("SimAccess", LLSD.FromInteger(simAccess)); info.Add("SimIP", LLSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes())); info.Add("SimPort", LLSD.FromInteger(regionExternalEndPoint.Port)); info.Add("TeleportFlags", LLSD.FromBinary(1L << 4)); // AgentManager.TeleportFlags.ViaLocation LLSDArray infoArr = new LLSDArray(); infoArr.Add(info); LLSDMap body = new LLSDMap(); body.Add("Info", infoArr); return buildEvent("TeleportFinish", body); } public static LLSD ScriptRunningReplyEvent(UUID objectID, UUID itemID, bool running, bool mono) { LLSDMap script = new LLSDMap(); script.Add("ObjectID", LLSD.FromUUID(objectID)); script.Add("ItemID", LLSD.FromUUID(itemID)); script.Add("Running", LLSD.FromBoolean(running)); script.Add("Mono", LLSD.FromBoolean(mono)); LLSDArray scriptArr = new LLSDArray(); scriptArr.Add(script); LLSDMap body = new LLSDMap(); body.Add("Script", scriptArr); return buildEvent("ScriptRunningReply", body); } public static LLSD KeepAliveEvent() { return buildEvent("FAKEEVENT", new LLSDMap()); } } }