#region Header // SceneObjectGroupDiff.cs // User: bongiojp #endregion Header using System; using System.Collections.Generic; using System.Diagnostics; using System.Drawing; using libsecondlife; using Nini.Config; using OpenSim.Framework; using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Physics.Manager; using log4net; using Axiom.Math; namespace OpenSim.Region.Environment.Modules.ContentManagement { #region Enumerations [Flags] public enum Diff { NONE = 0, FACECOLOR = 1, SHAPE = 1<<1, MATERIAL = 1<<2, TEXTURE = 1<<3, SCALE = 1<<4, POSITION = 1<<5, OFFSETPOSITION = 1<<6, ROTATIONOFFSET = 1<<7, ROTATIONALVELOCITY = 1<<8, ACCELERATION = 1<<9, ANGULARVELOCITY = 1<<10, VELOCITY = 1<<11, OBJECTOWNER = 1<<12, PERMISSIONS = 1<<13, DESCRIPTION = 1<<14, NAME = 1<<15, SCRIPT = 1<<16, CLICKACTION = 1<<17, PARTICLESYSTEM = 1<<18, GLOW = 1<<19, SALEPRICE = 1<<20, SITNAME = 1<<21, SITTARGETORIENTATION = 1<<22, SITTARGETPOSITION = 1<<23, TEXT = 1<<24, TOUCHNAME = 1<<25 } #endregion Enumerations public static class Difference { #region Static Fields static float TimeToDiff = 0; private static readonly ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); #endregion Static Fields #region Private Methods private static bool AreQuaternionsEquivalent(LLQuaternion first, LLQuaternion second) { LLVector3 firstVector = llRot2Euler(first); LLVector3 secondVector = llRot2Euler(second); return AreVectorsEquivalent(firstVector, secondVector); } private static bool AreVectorsEquivalent(LLVector3 first, LLVector3 second) { if(TruncateSignificant(first.X, 2) == TruncateSignificant(second.X, 2) && TruncateSignificant(first.Y, 2) == TruncateSignificant(second.Y, 2) && TruncateSignificant(first.Z, 2) == TruncateSignificant(second.Z, 2) ) return true; else return false; } // Taken from Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs private static double NormalizeAngle(double angle) { angle = angle % (Math.PI * 2); if (angle < 0) angle = angle + Math.PI * 2; return angle; } private static int TruncateSignificant(float num, int digits) { return (int) Math.Ceiling((Math.Truncate(num * 10 * digits)/10*digits)); // return (int) ((num * (10*digits))/10*digits); } // Taken from Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs // Also changed the original function from LSL_Types to LL types private static LLVector3 llRot2Euler(LLQuaternion r) { LLQuaternion t = new LLQuaternion(r.X * r.X, r.Y * r.Y, r.Z * r.Z, r.W * r.W); double m = (t.X + t.Y + t.Z + t.W); if (m == 0) return new LLVector3(); double n = 2 * (r.Y * r.W + r.X * r.Z); double p = m * m - n * n; if (p > 0) return new LLVector3((float)NormalizeAngle(Math.Atan2(2.0 * (r.X * r.W - r.Y * r.Z), (-t.X - t.Y + t.Z + t.W))), (float)NormalizeAngle(Math.Atan2(n, Math.Sqrt(p))), (float)NormalizeAngle(Math.Atan2(2.0 * (r.Z * r.W - r.X * r.Y), (t.X - t.Y - t.Z + t.W)))); else if (n > 0) return new LLVector3(0.0f, (float)(Math.PI / 2), (float)NormalizeAngle(Math.Atan2((r.Z * r.W + r.X * r.Y), 0.5 - t.X - t.Z))); else return new LLVector3(0.0f, (float)(-Math.PI / 2), (float)NormalizeAngle(Math.Atan2((r.Z * r.W + r.X * r.Y), 0.5 - t.X - t.Z))); } #endregion Private Methods #region Public Methods /// /// Compares the attributes (Vectors, Quaternions, Strings, etc.) between two scene object parts /// and returns a Diff bitmask which details what the differences are. /// public static Diff FindDifferences(SceneObjectPart first, SceneObjectPart second) { Stopwatch x = new Stopwatch(); x.Start(); Diff result = 0; // VECTOR COMPARISONS if(! AreVectorsEquivalent(first.Acceleration, second.Acceleration)) result |= Diff.ACCELERATION; if(! AreVectorsEquivalent(first.AbsolutePosition, second.AbsolutePosition)) result |= Diff.POSITION; if(! AreVectorsEquivalent(first.AngularVelocity, second.AngularVelocity)) result |= Diff.ANGULARVELOCITY; if(! AreVectorsEquivalent(first.OffsetPosition, second.OffsetPosition)) result |= Diff.OFFSETPOSITION; if(! AreVectorsEquivalent(first.RotationalVelocity, second.RotationalVelocity)) result |= Diff.ROTATIONALVELOCITY; if(! AreVectorsEquivalent(first.Scale, second.Scale)) result |= Diff.SCALE; if(! AreVectorsEquivalent(first.Velocity, second.Velocity)) result |= Diff.VELOCITY; // QUATERNION COMPARISONS if(! AreQuaternionsEquivalent(first.RotationOffset, second.RotationOffset)) result |= Diff.ROTATIONOFFSET; // MISC COMPARISONS (LLUUID, Byte) if(first.ClickAction != second.ClickAction) result |= Diff.CLICKACTION; if(first.ObjectOwner != second.ObjectOwner) result |= Diff.OBJECTOWNER; // STRING COMPARISONS if(first.Description != second.Description) result |= Diff.DESCRIPTION; if(first.Material != second.Material) result |= Diff.MATERIAL; if(first.Name != second.Name) result |= Diff.NAME; if(first.SitName != second.SitName) result |= Diff.SITNAME; if(first.Text != second.Text) result |= Diff.TEXT; if(first.TouchName != second.TouchName) result |= Diff.TOUCHNAME; x.Stop(); TimeToDiff += x.ElapsedMilliseconds; //m_log.Info("[DIFFERENCES] Time spent diffing objects so far" + TimeToDiff); return result; } #endregion Public Methods } }