// PointMetaEntity.cs created with MonoDevelop // User: bongiojp at 3:03 PMĀ 8/6/2008 // // To change standard headers go to Edit->Preferences->Coding->Standard Headers // using System; using System.Collections.Generic; using System.Drawing; using libsecondlife; using Nini.Config; using OpenSim.Framework; using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Scenes; using log4net; using OpenSim.Region.Physics.Manager; using Axiom.Math; namespace OpenSim.Region.Environment.Modules.ContentManagement { public class PointMetaEntity : MetaEntity { public PointMetaEntity(Scene scene, uint LocalId, LLVector3 groupPos, float transparency) : base() { CreatePointEntity(scene, LLUUID.Random(), LocalId, groupPos); SetPartTransparency(m_Entity.RootPart, transparency); } public PointMetaEntity(Scene scene, LLUUID uuid, uint LocalId, LLVector3 groupPos, float transparency) : base() { CreatePointEntity(scene, uuid, LocalId, groupPos); SetPartTransparency(m_Entity.RootPart, transparency); } private void CreatePointEntity(Scene scene, LLUUID uuid, uint LocalId, LLVector3 groupPos) { SceneObjectGroup x = new SceneObjectGroup(); SceneObjectPart y = new SceneObjectPart(); //Initialize part y.Name = "Very Small Point"; y.RegionHandle = scene.RegionInfo.RegionHandle; y.CreationDate = (Int32) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; y.OwnerID = LLUUID.Zero; y.CreatorID = LLUUID.Zero; y.LastOwnerID = LLUUID.Zero; y.UUID = uuid; y.LocalId = LocalId; y.Shape = PrimitiveBaseShape.CreateBox(); y.Scale = new LLVector3(0.01f,0.01f,0.01f); y.LastOwnerID = LLUUID.Zero; y.GroupPosition = groupPos; y.OffsetPosition = new LLVector3(0, 0, 0); y.RotationOffset = new LLQuaternion(0,0,0,0); y.Velocity = new LLVector3(0, 0, 0); y.RotationalVelocity = new LLVector3(0, 0, 0); y.AngularVelocity = new LLVector3(0, 0, 0); y.Acceleration = new LLVector3(0, 0, 0); y.Flags = 0; y.TrimPermissions(); //Initialize group and add part as root part x.SetScene(scene); y.SetParent(x); y.ParentID = 0; y.LinkNum = 0; x.Children.Add(y.UUID, y); x.RootPart = y; x.RegionHandle = scene.RegionInfo.RegionHandle; x.SetScene(scene); m_Entity = x; } } }