/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
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* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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*/
#region Header
// IContentDatabase.cs
// User: bongiojp
//
//
//
#endregion Header
using System;
using OpenMetaverse;
using OpenSim.Region.Framework.Scenes;
using Nini.Config;
namespace OpenSim.Region.Environment.Modules.ContentManagement
{
public interface IContentDatabase
{
#region Methods
///
/// Returns the most recent revision number of a region.
///
int GetMostRecentRevision(UUID regionid);
string GetRegionObjectHeightMap(UUID regionid);
string GetRegionObjectHeightMap(UUID regionid, int revision);
///
/// Retrieves the xml that describes each individual object from the last revision or specific revision of the given region.
///
System.Collections.ArrayList GetRegionObjectXMLList(UUID regionid);
System.Collections.ArrayList GetRegionObjectXMLList(UUID regionid, int revision);
///
/// Similar to the IRegionModule function. This is the function to be called before attempting to interface with the database.
/// Initialise should be called one for each region to be contained in the database. The directory should be the full path
/// to the repository and will only be defined once, regardless of how many times the method is called.
///
void Initialise(Scene scene, String dir);
///
/// Returns a list of the revision numbers and corresponding log messages for a given region.
///
System.Collections.Generic.SortedDictionary ListOfRegionRevisions(UUID id);
///
/// Returns the total number of revisions saved for a specific region.
///
int NumOfRegionRev(UUID regionid);
///
/// Should be called once after Initialise has been called.
///
void PostInitialise();
///
/// Saves the Region terrain map and objects within the region as xml to the database.
///
void SaveRegion(UUID regionid, string regionName, string logMessage);
#endregion Methods
}
}