// IContentDatabase.cs
// User: bongiojp
//
//
//
using System;
using libsecondlife;
using OpenSim.Region.Environment.Scenes;
using Nini.Config;
namespace OpenSim.Region.Environment.Modules.ContentManagement
{
public interface IContentDatabase
{
///
/// Similar to the IRegionModule function. This is the function to be called before attempting to interface with the database.
/// Initialise should be called one for each region to be contained in the database. The directory should be the full path
/// to the repository and will only be defined once, regardless of how many times the method is called.
///
void Initialise(Scene scene, String dir);
///
/// Should be called once after Initialise has been called.
///
void PostInitialise();
///
/// Returns the total number of revisions saved for a specific region.
///
int NumOfRegionRev(LLUUID regionid);
///
/// Saves the Region terrain map and objects within the region as xml to the database.
///
void SaveRegion(LLUUID regionid, string regionName, string logMessage);
///
/// Retrieves the xml that describes each individual object from the last revision or specific revision of the given region.
///
System.Collections.ArrayList GetRegionObjectXMLList(LLUUID regionid);
System.Collections.ArrayList GetRegionObjectXMLList(LLUUID regionid, int revision);
string GetRegionObjectHeightMap(LLUUID regionid);
string GetRegionObjectHeightMap(LLUUID regionid, int revision);
///
/// Returns a list of the revision numbers and corresponding log messages for a given region.
///
System.Collections.Generic.SortedDictionary ListOfRegionRevisions(LLUUID id);
///
/// Returns the most recent revision number of a region.
///
int GetMostRecentRevision(LLUUID regionid);
}
}