#region Header // GitDatabase.cs // // // #endregion Header using System; using System.Collections.Generic; using System.IO; using Slash = System.IO.Path; using System.Reflection; using System.Xml; using libsecondlife; using Nini.Config; using OpenSim.Framework; using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Modules.World.Serialiser; using OpenSim.Region.Environment.Modules.World.Terrain; using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Physics.Manager; using log4net; using Axiom.Math; namespace OpenSim.Region.Environment.Modules.ContentManagement { /// /// Just a stub :-( /// public class GitDatabase : IContentDatabase { #region Constructors public GitDatabase() { } #endregion Constructors #region Public Methods public SceneObjectGroup GetMostRecentObjectRevision(LLUUID id) { return null; } public int GetMostRecentRevision(LLUUID regionid) { return 0; } public SceneObjectGroup GetObjectRevision(LLUUID id, int revision) { return null; } public System.Collections.ArrayList GetObjectsFromRegion(LLUUID regionid, int revision) { return null; } public string GetRegionObjectHeightMap(LLUUID regionid) { return null; } public string GetRegionObjectHeightMap(LLUUID regionid, int revision) { return null; } public string GetRegionObjectXML(LLUUID regionid) { return null; } public string GetRegionObjectXML(LLUUID regionid, int revision) { return null; } public System.Collections.ArrayList GetRegionObjectXMLList(LLUUID regionid) { return null; } public System.Collections.ArrayList GetRegionObjectXMLList(LLUUID regionid, int revision) { return null; } public bool InRepository(LLUUID id) { return false; } public void Initialise(Scene scene, String dir) { } public System.Collections.Generic.SortedDictionary ListOfObjectRevisions(LLUUID id) { return null; } public System.Collections.Generic.SortedDictionary ListOfRegionRevisions(LLUUID id) { return null; } public int NumOfObjectRev(LLUUID id) { return 0; } public int NumOfRegionRev(LLUUID regionid) { return 0; } public void PostInitialise() { } public void SaveObject(SceneObjectGroup entity) { } public void SaveRegion(LLUUID regionid, string regionName, string logMessage) { } #endregion Public Methods } }