/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #region Header // CMView.cs created with MonoDevelop // User: bongiojp at 11:57 AMĀ 7/3/2008 // // To change standard headers go to Edit->Preferences->Coding->Standard Headers // #endregion Header using System; using System.Collections; using System.Collections.Generic; using libsecondlife; using OpenSim; using OpenSim.Framework; using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Physics.Manager; using log4net; using Axiom.Math; namespace OpenSim.Region.Environment.Modules.ContentManagement { public class CMView { #region Static Fields private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); #endregion Static Fields #region Fields CMModel m_model = null; #endregion Fields #region Constructors public CMView() { } #endregion Constructors #region Public Methods // Auras To public void DisplayAuras(CMEntityCollection auraCollection) { foreach( Object ent in auraCollection.Auras.Values) ((AuraMetaEntity)ent).SendFullUpdateToAll(); } // Auras To Client public void DisplayAuras(CMEntityCollection auraCollection, IClientAPI client) { foreach( Object ent in auraCollection.Auras.Values) ((AuraMetaEntity)ent).SendFullUpdate(client); } // Auras from List To ALL public void DisplayAuras(ArrayList list) { foreach( Object ent in list) { m_log.Debug("[CONTENT MANAGEMENT] displaying new aura riiiiiiiiiiiight NOW"); ((AuraMetaEntity)ent).SendFullUpdateToAll(); } } // Entities to ALL public void DisplayEntities(CMEntityCollection entityCollection) { foreach( Object ent in entityCollection.Entities.Values) ((ContentManagementEntity)ent).SendFullDiffUpdateToAll(); } // Entities to Client public void DisplayEntities(CMEntityCollection entityCollection, IClientAPI client) { foreach( Object ent in entityCollection.Entities.Values) ((ContentManagementEntity)ent).SendFullDiffUpdate(client); } // Entities from List to ALL public void DisplayEntities(ArrayList list) { foreach( Object ent in list) ((ContentManagementEntity)ent).SendFullDiffUpdateToAll(); } // Entity to ALL public void DisplayEntity(ContentManagementEntity ent) { ent.SendFullDiffUpdateToAll(); } public void DisplayHelpMenu(Scene scene) { string menu = "Menu:\n"; menu += "commit (ci) - saves current state of the region to a database on the server\n"; menu += "diff-mode (dm) - displays those aspects of region that have not been saved but changed since the very last revision. Will dynamically update as you change environment.\n"; menu += "rollback (rb) - rollback to last commit. HIGHLY EXPERIMENTAL, may break everything.\n"; SendSimChatMessage(scene, menu); } public void DisplayMetaEntity(LLUUID uuid) { ContentManagementEntity group = m_model.GetMetaGroupByPrim(uuid); if (group != null) group.SendFullDiffUpdateToAll(); } /// /// update all clients of red/green/blue auras and meta entities that the model knows about. /// public void DisplayRecentChanges() { m_log.Debug("[CONTENT MANAGEMENT] Sending update to clients for " + m_model.MetaEntityCollection.Entities.Count + " objects."); DisplayEntities(m_model.MetaEntityCollection); DisplayAuras(m_model.MetaEntityCollection); } public void Hide(ContentManagementEntity ent) { ent.HideFromAll(); } public void HideAllAuras() { foreach(Object obj in m_model.MetaEntityCollection.Auras.Values) ((MetaEntity)obj).HideFromAll(); } public void HideAllMetaEntities() { foreach(Object obj in m_model.MetaEntityCollection.Entities.Values) ((ContentManagementEntity)obj).HideFromAll(); } public void Initialise(CMModel model) { m_model = model; } /// /// Figures out if the part deleted was a new scene object part or a revisioned part that's been deleted. /// If it's a new scene object, any green aura attached to it is deleted. /// If a revisioned part is deleted, a new full update is sent to the environment of the meta entity, which will /// figure out that there should be a red aura and not a blue aura/beam. /// public void RemoveOrUpdateDeletedEntity(SceneObjectGroup group) { // Deal with revisioned parts that have been deleted. if (m_model.MetaEntityCollection.Entities.ContainsKey(group.UUID)) ((ContentManagementEntity)m_model.MetaEntityCollection.Entities[group.UUID]).SendFullDiffUpdateToAll(); // Deal with new parts not revisioned that have been deleted. foreach(SceneObjectPart part in group.Children.Values) if (m_model.MetaEntityCollection.Auras.ContainsKey(part.UUID)) ((AuraMetaEntity)m_model.MetaEntityCollection.Auras[part.UUID]).HideFromAll(); } public void SendMetaEntitiesToNewClient(IClientAPI client) { } public void SendSimChatMessage(Scene scene, string message) { scene.SimChat(Helpers.StringToField(message), ChatTypeEnum.Broadcast, 0, new LLVector3(0,0,0), "Content Manager", LLUUID.Zero, false); } #endregion Public Methods } }