using System; using System.Collections.Generic; using System.Text; using libsecondlife; using Nini.Config; using OpenSim.Framework; using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Scenes; namespace OpenSim.Region.Environment.Modules { public class AvatarFactoryModule : IAvatarFactory { public bool TryGetIntialAvatarAppearance(LLUUID avatarId, out AvatarWearable[] wearables, out byte[] visualParams) { GetDefaultAvatarAppearance(out wearables, out visualParams); return true; } public void Initialise(Scene scene, IConfigSource source) { scene.RegisterModuleInterface(this); } public void PostInitialise() { } public void Close() { } public string Name { get { return "Default Avatar Factory"; } } public bool IsSharedModule { get { return true; } } public static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams) { visualParams = new byte[218]; for (int i = 0; i < 218; i++) { visualParams[i] = 100; } wearables = AvatarWearable.DefaultWearables; } } }