/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using System.Net; using System.Threading; using OpenMetaverse; using log4net; using Nini.Config; using Nwc.XmlRpc; using OpenSim.Framework; using OpenSim.Framework.Client; using OpenSim.Region.Interfaces; using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Scenes; namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage { public class PresenceModule : IRegionModule, IPresenceModule { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private bool m_Enabled = false; private bool m_Gridmode = false; private List m_Scenes = new List(); private Dictionary m_RootAgents = new Dictionary(); public event PresenceChange OnPresenceChange; public event BulkPresenceData OnBulkPresenceData; public void Initialise(Scene scene, IConfigSource config) { IConfig cnf = config.Configs["Messaging"]; if (cnf != null && cnf.GetString( "PresenceModule", "PresenceModule") != "PresenceModule") return; cnf = config.Configs["Startup"]; if (cnf != null) m_Gridmode = cnf.GetBoolean("gridmode", false); m_Enabled = true; lock (m_Scenes) { if (m_Gridmode) NotifyMessageServerOfStartup(scene); scene.RegisterModuleInterface(this); scene.EventManager.OnNewClient += OnNewClient; scene.EventManager.OnSetRootAgentScene += OnSetRootAgentScene; m_Scenes.Add(scene); } } public void PostInitialise() { } public void Close() { if (!m_Gridmode || !m_Enabled) return; foreach (Scene scene in m_Scenes) NotifyMessageServerOfShutdown(scene); } public string Name { get { return "PresenceModule"; } } public bool IsSharedModule { get { return true; } } public void RequestBulkPresenceData(UUID[] users) { } public void OnNewClient(IClientAPI client) { client.OnConnectionClosed += OnConnectionClosed; } public void OnConnectionClosed(IClientAPI client) { if (!(client.Scene is Scene)) return; if (!(m_RootAgents.ContainsKey(client.AgentId))) return; Scene scene = (Scene)client.Scene; if (m_RootAgents[client.AgentId] != scene) return; m_RootAgents.Remove(client.AgentId); } public void OnSetRootAgentScene(UUID agentID, Scene scene) { m_RootAgents[agentID] = scene; } private void NotifyMessageServerOfStartup(Scene scene) { Hashtable xmlrpcdata = new Hashtable(); xmlrpcdata["RegionName"] = scene.RegionInfo.RegionName; ArrayList SendParams = new ArrayList(); SendParams.Add(xmlrpcdata); XmlRpcRequest UpRequest = new XmlRpcRequest("region_startup", SendParams); XmlRpcResponse resp = UpRequest.Send(scene.CommsManager.NetworkServersInfo.MessagingURL, 5000); Hashtable responseData = (Hashtable)resp.Value; if ((!responseData.ContainsKey("success")) || (string)responseData["success"] != "TRUE") { m_log.ErrorFormat("[PRESENCE] Failed to notify message server of region startup for region {0}", scene.RegionInfo.RegionName); } } private void NotifyMessageServerOfShutdown(Scene scene) { Hashtable xmlrpcdata = new Hashtable(); xmlrpcdata["RegionName"] = scene.RegionInfo.RegionName; ArrayList SendParams = new ArrayList(); SendParams.Add(xmlrpcdata); XmlRpcRequest DownRequest = new XmlRpcRequest("region_shutdown", SendParams); XmlRpcResponse resp = DownRequest.Send(scene.CommsManager.NetworkServersInfo.MessagingURL, 5000); Hashtable responseData = (Hashtable)resp.Value; if ((!responseData.ContainsKey("success")) || (string)responseData["success"] != "TRUE") { m_log.ErrorFormat("[PRESENCE] Failed to notify message server of region shutdown for region {0}", scene.RegionInfo.RegionName); } } } }