using System; using System.Collections.Generic; using System.Text; using libsecondlife; using Nini.Config; using OpenSim.Framework; using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Scenes; namespace OpenSim.Region.Environment.Modules { public class AgentAssetTransactionModule : IRegionModule, IAgentAssetTransactions { private Dictionary RegisteredScenes = new Dictionary(); private Scene m_scene = null; private bool m_dumpAssetsToFile = false; private AgentAssetTransactionsManager m_transactionManager; public void Initialise(Scene scene, IConfigSource config) { if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID)) { RegisteredScenes.Add(scene.RegionInfo.RegionID, scene); scene.RegisterModuleInterface(this); scene.EventManager.OnNewClient += NewClient; try { m_dumpAssetsToFile = config.Configs["StandAlone"].GetBoolean("dump_assets_to_file", false); } catch (Exception) { } } if (m_scene == null) { m_scene = scene; m_transactionManager = new AgentAssetTransactionsManager(m_scene, m_dumpAssetsToFile); } } public void PostInitialise() { } public void Close() { } public string Name { get { return "AgentTransactionModule"; } } public bool IsSharedModule { get { return true; } } public void NewClient(IClientAPI client) { client.OnAssetUploadRequest += m_transactionManager.HandleUDPUploadRequest; client.OnXferReceive += m_transactionManager.HandleXfer; } public void HandleItemCreationFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID, uint callbackID, string description, string name, sbyte invType, sbyte type, byte wearableType, uint nextOwnerMask) { m_transactionManager.HandleItemCreationFromTransaction(remoteClient, transactionID, folderID, callbackID, description, name, invType, type, wearableType, nextOwnerMask); } public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, LLUUID transactionID, InventoryItemBase item) { m_transactionManager.HandleItemUpdateFromTransaction(remoteClient, transactionID, item); } public void RemoveAgentAssetTransactions(LLUUID userID) { m_transactionManager.RemoveAgentAssetTransactions(userID); } } //should merge this classes and clean up public class AgentAssetTransactionsManager { private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); // Fields public Scene MyScene; /// /// Each agent has its own singleton collection of transactions /// private Dictionary AgentTransactions = new Dictionary(); /// /// Should we dump uploaded assets to the filesystem? /// private bool m_dumpAssetsToFile; public AgentAssetTransactionsManager(Scene scene, bool dumpAssetsToFile) { MyScene = scene; m_dumpAssetsToFile = dumpAssetsToFile; } /// /// Get the collection of asset transactions for the given user. If one does not already exist, it /// is created. /// /// /// private AgentAssetTransactions GetUserTransactions(LLUUID userID) { lock (AgentTransactions) { if (!AgentTransactions.ContainsKey(userID)) { AgentAssetTransactions transactions = new AgentAssetTransactions(userID, this, m_dumpAssetsToFile); AgentTransactions.Add(userID, transactions); } return AgentTransactions[userID]; } } /// /// Remove the given agent asset transactions. This should be called when a client is departing /// from a scene (and hence won't be making any more transactions here). /// /// public void RemoveAgentAssetTransactions(LLUUID userID) { // m_log.DebugFormat("Removing agent asset transactions structure for agent {0}", userID); lock (AgentTransactions) { AgentTransactions.Remove(userID); } } /// /// Create an inventory item from data that has been received through a transaction. /// /// This is called when new clothing or body parts are created. It may also be called in other /// situations. /// /// /// /// /// /// /// /// /// /// /// public void HandleItemCreationFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID, uint callbackID, string description, string name, sbyte invType, sbyte type, byte wearableType, uint nextOwnerMask) { m_log.DebugFormat( "[TRANSACTIONS MANAGER] Called HandleItemCreationFromTransaction with item {0}", name); AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); transactions.RequestCreateInventoryItem( remoteClient, transactionID, folderID, callbackID, description, name, invType, type, wearableType, nextOwnerMask); } /// /// Update an inventory item with data that has been received through a transaction. /// /// This is called when clothing or body parts are updated (for instance, with new textures or /// colours). It may also be called in other situations. /// /// /// /// public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, LLUUID transactionID, InventoryItemBase item) { m_log.DebugFormat( "[TRANSACTIONS MANAGER] Called HandleItemUpdateFromTransaction with item {0}", item.inventoryName); AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); transactions.RequestUpdateInventoryItem(remoteClient, transactionID, item); } /// /// Request that a client (agent) begin an asset transfer. /// /// /// /// /// /// /// public void HandleUDPUploadRequest(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, byte[] data, bool storeLocal, bool tempFile) { // Console.WriteLine("asset upload of " + assetID); AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); AgentAssetTransactions.AssetXferUploader uploader = transactions.RequestXferUploader(transaction); if (uploader != null) { if (uploader.Initialise(remoteClient, assetID, transaction, type, data, storeLocal, tempFile)) { } } } /// /// Handle asset transfer data packets received in response to the asset upload request in /// HandleUDPUploadRequest() /// /// /// /// /// public void HandleXfer(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data) { AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); transactions.HandleXfer(xferID, packetID, data); } } }