/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using NUnit.Framework; using NUnit.Framework.SyntaxHelpers; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Tests.Common.Mock; namespace OpenSim.Region.Environment.Modules.Agent.TextureSender { [TestFixture] public class UserTextureSenderTests { public UUID uuid1; public UUID uuid2; public UUID uuid3; public UUID uuid4; public int npackets, testsize; public TestClient client; public TextureSender ts; public static Random random = new Random(); [TestFixtureSetUp] public void Init() { AgentCircuitData agent = new AgentCircuitData(); agent.AgentID = UUID.Random(); agent.firstname = "testfirstname"; agent.lastname = "testlastname"; agent.SessionID = UUID.Zero; agent.SecureSessionID = UUID.Zero; agent.circuitcode = 123; agent.BaseFolder = UUID.Zero; agent.InventoryFolder = UUID.Zero; agent.startpos = Vector3.Zero; agent.CapsPath = "http://wibble.com"; client = new TestClient(agent); ts = new TextureSender(client, 0, 0); testsize = random.Next(5000,15000); npackets = CalculateNumPackets(testsize); uuid1 = UUID.Random(); uuid2 = UUID.Random(); uuid3 = UUID.Random(); uuid4 = UUID.Random(); } /// /// Test sending package /// [Test] public void T010_SendPkg() { // Normal sending AssetBase abase = new AssetBase(uuid1, "asset one"); byte[] abdata = new byte[testsize]; random.NextBytes(abdata); abase.Data = abdata; bool isdone = false; ts.TextureReceived(abase); for (int i = 0; i < npackets; i++) { isdone = ts.SendTexturePacket(); } Assert.That(isdone,Is.False); isdone = ts.SendTexturePacket(); Assert.That(isdone,Is.True); } [Test] public void T011_UpdateReq() { // Test packet number start AssetBase abase = new AssetBase(uuid2, "asset two"); byte[] abdata = new byte[testsize]; random.NextBytes(abdata); abase.Data = abdata; bool isdone = false; ts.TextureReceived(abase); ts.UpdateRequest(0,3); for (int i = 0; i < npackets-3; i++) { isdone = ts.SendTexturePacket(); } Assert.That(isdone,Is.False); isdone = ts.SendTexturePacket(); Assert.That(isdone,Is.True); // Test discard level abase = new AssetBase(uuid3, "asset three"); abdata = new byte[testsize]; random.NextBytes(abdata); abase.Data = abdata; isdone = false; ts.TextureReceived(abase); ts.UpdateRequest(-1,0); Assert.That(ts.SendTexturePacket(),Is.True); abase = new AssetBase(uuid4, "asset four"); abdata = new byte[testsize]; random.NextBytes(abdata); abase.Data = abdata; isdone = false; ts.TextureReceived(abase); ts.UpdateRequest(0,5); for (int i = 0; i < npackets-5; i++) { isdone = ts.SendTexturePacket(); } Assert.That(isdone,Is.False); isdone = ts.SendTexturePacket(); Assert.That(isdone,Is.True); } [Test] public void T999_FinishStatus() { // Of the 4 assets "sent", only 2 sent the first part. Assert.That(client.sentdatapkt.Count,Is.EqualTo(2)); // Sum of all packets sent: int totalpkts = (npackets) + (npackets - 2) + (npackets - 4); Assert.That(client.sentpktpkt.Count,Is.EqualTo(totalpkts)); } /// /// Calculate the number of packets that will be required to send the texture loaded into this sender /// This is actually the number of 1000 byte packets not including an initial 600 byte packet... /// Borrowed from TextureSender.cs /// /// /// private int CalculateNumPackets(int length) { int numPackets = 0; if (length > 600) { //over 600 bytes so split up file int restData = (length - 600); int restPackets = ((restData + 999) / 1000); numPackets = restPackets; } return numPackets; } } }