/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Reflection; using System.Threading; using System.Collections.Generic; using log4net; using Nini.Config; using OpenMetaverse; using OpenMetaverse.Imaging; using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Scenes; namespace OpenSim.Region.Environment.Modules.Agent.TextureSender { public class J2KDecoderModule : IRegionModule, IJ2KDecoder { #region IRegionModule Members private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); /// /// Cached Decoded Layers /// private readonly Dictionary m_cacheddecode = new Dictionary(); /// /// List of client methods to notify of results of decode /// private readonly Dictionary> m_notifyList = new Dictionary>(); public void Initialise(Scene scene, IConfigSource source) { scene.RegisterModuleInterface(this); } public void PostInitialise() { } public void Close() { } public string Name { get { return "J2KDecoderModule"; } } public bool IsSharedModule { get { return true; } } #endregion #region IJ2KDecoder Members public void decode(UUID AssetId, byte[] assetData, DecodedCallback decodedReturn) { // Dummy for if decoding fails. OpenJPEG.J2KLayerInfo[] result = new OpenJPEG.J2KLayerInfo[0]; // Check if it's cached bool cached = false; lock (m_cacheddecode) { if (m_cacheddecode.ContainsKey(AssetId)) { cached = true; result = m_cacheddecode[AssetId]; } } // If it's cached, return the cached results if (cached) { decodedReturn(AssetId, result); } else { // not cached, so we need to decode it // Add to notify list and start decoding. // Next request for this asset while it's decoding will only be added to the notify list // once this is decoded, requests will be served from the cache and all clients in the notifylist will be updated bool decode = false; lock (m_notifyList) { if (m_notifyList.ContainsKey(AssetId)) { m_notifyList[AssetId].Add(decodedReturn); } else { List notifylist = new List(); notifylist.Add(decodedReturn); m_notifyList.Add(AssetId, notifylist); decode = true; } } // Do Decode! if (decode) { doJ2kDecode(AssetId, assetData); } } } #endregion /// /// Decode Jpeg2000 Asset Data /// /// UUID of Asset /// Byte Array Asset Data private void doJ2kDecode(UUID AssetId, byte[] j2kdata) { int DecodeTime = 0; DecodeTime = System.Environment.TickCount; OpenJPEG.J2KLayerInfo[] layers = new OpenJPEG.J2KLayerInfo[0]; // Dummy result for if it fails. Informs that there's only full quality try { AssetTexture texture = new AssetTexture(AssetId, j2kdata); if (texture.DecodeLayerBoundaries()) { bool sane = true; // Sanity check all of the layers for (int i = 0; i < texture.LayerInfo.Length; i++) { if (texture.LayerInfo[i].End > texture.AssetData.Length) { sane = false; break; } } if (sane) { layers = texture.LayerInfo; } else { m_log.WarnFormat("[J2KDecoderModule]: JPEG2000 texture decoding succeeded, but sanity check failed for {0}", AssetId); } } else { m_log.WarnFormat("[J2KDecoderModule]: JPEG2000 texture decoding failed for {0}", AssetId); } texture = null; // dereference and dispose of ManagedImage } catch (Exception ex) { m_log.WarnFormat("[J2KDecoderModule]: JPEG2000 texture decoding threw an exception for {0}, {1}", AssetId, ex); } // Write out decode time m_log.InfoFormat("[J2KDecoderModule]: {0} Decode Time: {1}", System.Environment.TickCount - DecodeTime, AssetId); // Cache Decoded layers lock (m_cacheddecode) { m_cacheddecode.Add(AssetId, layers); } // Notify Interested Parties lock (m_notifyList) { if (m_notifyList.ContainsKey(AssetId)) { foreach (DecodedCallback d in m_notifyList[AssetId]) { if (d != null) d.DynamicInvoke(AssetId, layers); } m_notifyList.Remove(AssetId); } } } } }