/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using OpenMetaverse; using Nini.Config; using OpenSim.Framework; using OpenSim.Region.Interfaces; using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Scenes; namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction { public class AssetTransactionModule : IRegionModule, IAgentAssetTransactions { private readonly Dictionary RegisteredScenes = new Dictionary(); private bool m_dumpAssetsToFile = false; private Scene m_scene = null; private AgentAssetTransactionsManager m_transactionManager; public AssetTransactionModule() { // System.Console.WriteLine("creating AgentAssetTransactionModule"); } #region IAgentAssetTransactions Members public void HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID, uint callbackID, string description, string name, sbyte invType, sbyte type, byte wearableType, uint nextOwnerMask) { m_transactionManager.HandleItemCreationFromTransaction(remoteClient, transactionID, folderID, callbackID, description, name, invType, type, wearableType, nextOwnerMask); } public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, UUID transactionID, InventoryItemBase item) { m_transactionManager.HandleItemUpdateFromTransaction(remoteClient, transactionID, item); } public void HandleTaskItemUpdateFromTransaction( IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item) { m_transactionManager.HandleTaskItemUpdateFromTransaction(remoteClient, part, transactionID, item); } public void RequestXferFromClient(IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type, byte[] data, bool storeLocal, bool tempFile) { m_transactionManager.HandleUDPUploadRequest(remoteClient, assetID, transaction, type, data, storeLocal, tempFile); } public void RemoveAgentAssetTransactions(UUID userID) { m_transactionManager.RemoveAgentAssetTransactions(userID); } #endregion #region IRegionModule Members public void Initialise(Scene scene, IConfigSource config) { if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID)) { // System.Console.WriteLine("initialising AgentAssetTransactionModule"); RegisteredScenes.Add(scene.RegionInfo.RegionID, scene); scene.RegisterModuleInterface(this); scene.EventManager.OnNewClient += NewClient; } if (m_scene == null) { m_scene = scene; if (config.Configs["StandAlone"] != null) { try { m_dumpAssetsToFile = config.Configs["StandAlone"].GetBoolean("dump_assets_to_file", false); m_transactionManager = new AgentAssetTransactionsManager(m_scene, m_dumpAssetsToFile); } catch (Exception) { m_transactionManager = new AgentAssetTransactionsManager(m_scene, false); } } else { m_transactionManager = new AgentAssetTransactionsManager(m_scene, false); } } } public void PostInitialise() { } public void Close() { } public string Name { get { return "AgentTransactionModule"; } } public bool IsSharedModule { get { return true; } } #endregion public void NewClient(IClientAPI client) { client.OnAssetUploadRequest += m_transactionManager.HandleUDPUploadRequest; client.OnXferReceive += m_transactionManager.HandleXfer; } } }