using System; using System.Collections.Generic; using System.IO; using System.Reflection; using OpenSim.Framework.Console; using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Modules; using OpenSim.Region.Environment.Scenes; namespace OpenSim.Region.Environment { public class ModuleLoader { public Dictionary LoadedAssemblys = new Dictionary(); public List LoadedModules = new List(); public Dictionary LoadedSharedModules = new Dictionary(); private readonly LogBase m_log; public ModuleLoader(LogBase log) { m_log = log; } public void PickupModules(Scene scene, string moduleDir) { DirectoryInfo dir = new DirectoryInfo(moduleDir); foreach (FileInfo fileInfo in dir.GetFiles("*.dll")) { LoadRegionModules(fileInfo.FullName, scene); } } public void LoadDefaultSharedModules() { DynamicTextureModule dynamicModule = new DynamicTextureModule(); LoadedSharedModules.Add(dynamicModule.Name, dynamicModule); } public void InitialiseSharedModules(Scene scene) { foreach (IRegionModule module in LoadedSharedModules.Values) { module.Initialise(scene); scene.AddModule(module.Name, module); //should be doing this? } } private void InitializeModule(IRegionModule module, Scene scene) { module.Initialise(scene); scene.AddModule(module.Name, module); LoadedModules.Add(module); } /// /// Loads/initialises a Module instance that can be used by mutliple Regions /// /// /// /// public void LoadSharedModule(string dllName, string moduleName) { IRegionModule module = LoadModule(dllName, moduleName); if (module != null) { LoadedSharedModules.Add(module.Name, module); } } public void LoadRegionModules(string dllName, Scene scene) { IRegionModule[] modules = LoadModules(dllName); if (modules.Length > 0) { m_log.Verbose("MODULES", "Found Module Library [{0}]", dllName ); foreach (IRegionModule module in modules) { m_log.Verbose("MODULES", " [{0}]: Initializing.", module.Name); InitializeModule(module, scene); } } } public void LoadRegionModule(string dllName, string moduleName, Scene scene) { IRegionModule module = LoadModule(dllName, moduleName); if (module != null) { InitializeModule(module, scene); } } /// /// Loads a external Module (if not already loaded) and creates a new instance of it. /// /// /// /// public IRegionModule LoadModule(string dllName, string moduleName) { IRegionModule[] modules = LoadModules(dllName); foreach (IRegionModule module in modules) { if ((module != null) && (module.Name == moduleName)) { return module; } } return null; } public IRegionModule[] LoadModules(string dllName) { List modules = new List(); Assembly pluginAssembly; if (!LoadedAssemblys.TryGetValue(dllName, out pluginAssembly )) { try { pluginAssembly = Assembly.LoadFrom(dllName); LoadedAssemblys.Add(dllName, pluginAssembly); } catch( BadImageFormatException e ) { m_log.Warn( "MODULES", "The file [{0}] is not a module assembly.", e.FileName ); } } if (pluginAssembly != null) { foreach (Type pluginType in pluginAssembly.GetTypes()) { if (pluginType.IsPublic) { if (!pluginType.IsAbstract) { //if (dllName.Contains("OpenSim.Region.Environment")) //{ // int i = 1; // i++; //} if( pluginType.GetInterface("IRegionModule") != null ) { modules.Add((IRegionModule) Activator.CreateInstance(pluginType)); } } } } } return modules.ToArray(); } public void PostInitialise() { foreach (IRegionModule module in LoadedSharedModules.Values) { module.PostInitialise(); } foreach (IRegionModule module in LoadedModules) { module.PostInitialise(); } } public void ClearCache() { LoadedAssemblys.Clear(); } } }