/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.Collections.Generic; using libsecondlife; using libsecondlife.Packets; using OpenSim.Framework; using OpenSim.Region.Environment.Scenes; namespace OpenSim.Region.Environment.LandManagement { #region Parcel Class /// /// Keeps track of a specific piece of land's information /// public class Land { #region Member Variables public LandData landData = new LandData(); public List primsOverMe = new List(); public Scene m_scene; private bool[,] landBitmap = new bool[64,64]; #endregion #region Constructors public Land(LLUUID owner_id, bool is_group_owned, Scene scene) { m_scene = scene; landData.ownerID = owner_id; landData.isGroupOwned = is_group_owned; } #endregion #region Member Functions #region General Functions /// /// Checks to see if this land object contains a point /// /// /// /// Returns true if the piece of land contains the specified point public bool containsPoint(int x, int y) { if (x >= 0 && y >= 0 && x <= 256 && x <= 256) { return (landBitmap[x/4, y/4] == true); } else { return false; } } public Land Copy() { Land newLand = new Land(landData.ownerID, landData.isGroupOwned, m_scene); //Place all new variables here! newLand.landBitmap = (bool[,]) (landBitmap.Clone()); newLand.landData = landData.Copy(); return newLand; } #endregion #region Packet Request Handling /// /// Sends land properties as requested /// /// ID sent by client for them to keep track of /// Bool sent by client for them to use /// Object representing the client public void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client) { ParcelPropertiesPacket updatePacket = new ParcelPropertiesPacket(); updatePacket.ParcelData.AABBMax = landData.AABBMax; updatePacket.ParcelData.AABBMin = landData.AABBMin; updatePacket.ParcelData.Area = landData.area; updatePacket.ParcelData.AuctionID = landData.auctionID; updatePacket.ParcelData.AuthBuyerID = landData.authBuyerID; //unemplemented updatePacket.ParcelData.Bitmap = landData.landBitmapByteArray; updatePacket.ParcelData.Desc = Helpers.StringToField(landData.landDesc); updatePacket.ParcelData.Category = (byte) landData.category; updatePacket.ParcelData.ClaimDate = landData.claimDate; updatePacket.ParcelData.ClaimPrice = landData.claimPrice; updatePacket.ParcelData.GroupID = landData.groupID; updatePacket.ParcelData.GroupPrims = landData.groupPrims; updatePacket.ParcelData.IsGroupOwned = landData.isGroupOwned; updatePacket.ParcelData.LandingType = (byte) landData.landingType; updatePacket.ParcelData.LocalID = landData.localID; if (landData.area > 0) { updatePacket.ParcelData.MaxPrims = Convert.ToInt32( Math.Round((Convert.ToDecimal(landData.area)/Convert.ToDecimal(65536))*15000* Convert.ToDecimal(m_scene.RegionInfo.EstateSettings.objectBonusFactor))); } else { updatePacket.ParcelData.MaxPrims = 0; } updatePacket.ParcelData.MediaAutoScale = landData.mediaAutoScale; updatePacket.ParcelData.MediaID = landData.mediaID; updatePacket.ParcelData.MediaURL = Helpers.StringToField(landData.mediaURL); updatePacket.ParcelData.MusicURL = Helpers.StringToField(landData.musicURL); updatePacket.ParcelData.Name = Helpers.StringToField(landData.landName); updatePacket.ParcelData.OtherCleanTime = 0; //unemplemented updatePacket.ParcelData.OtherCount = 0; //unemplemented updatePacket.ParcelData.OtherPrims = landData.otherPrims; updatePacket.ParcelData.OwnerID = landData.ownerID; updatePacket.ParcelData.OwnerPrims = landData.ownerPrims; updatePacket.ParcelData.ParcelFlags = landData.landFlags; updatePacket.ParcelData.ParcelPrimBonus = m_scene.RegionInfo.EstateSettings.objectBonusFactor; updatePacket.ParcelData.PassHours = landData.passHours; updatePacket.ParcelData.PassPrice = landData.passPrice; updatePacket.ParcelData.PublicCount = 0; //unemplemented uint regionFlags = (uint) m_scene.RegionInfo.EstateSettings.regionFlags; updatePacket.ParcelData.RegionDenyAnonymous = ((regionFlags & (uint) Simulator.RegionFlags.DenyAnonymous) > 0); updatePacket.ParcelData.RegionDenyIdentified = ((regionFlags & (uint) Simulator.RegionFlags.DenyIdentified) > 0); updatePacket.ParcelData.RegionDenyTransacted = ((regionFlags & (uint) Simulator.RegionFlags.DenyTransacted) > 0); updatePacket.ParcelData.RegionPushOverride = ((regionFlags & (uint) Simulator.RegionFlags.RestrictPushObject) > 0); updatePacket.ParcelData.RentPrice = 0; updatePacket.ParcelData.RequestResult = request_result; updatePacket.ParcelData.SalePrice = landData.salePrice; updatePacket.ParcelData.SelectedPrims = landData.selectedPrims; updatePacket.ParcelData.SelfCount = 0; //unemplemented updatePacket.ParcelData.SequenceID = sequence_id; if (landData.simwideArea > 0) { updatePacket.ParcelData.SimWideMaxPrims = Convert.ToInt32( Math.Round((Convert.ToDecimal(landData.simwideArea)/Convert.ToDecimal(65536))*15000* Convert.ToDecimal(m_scene.RegionInfo.EstateSettings.objectBonusFactor))); } else { updatePacket.ParcelData.SimWideMaxPrims = 0; } updatePacket.ParcelData.SimWideTotalPrims = landData.simwidePrims; updatePacket.ParcelData.SnapSelection = snap_selection; updatePacket.ParcelData.SnapshotID = landData.snapshotID; updatePacket.ParcelData.Status = (byte) landData.landStatus; updatePacket.ParcelData.TotalPrims = landData.ownerPrims + landData.groupPrims + landData.otherPrims + landData.selectedPrims; updatePacket.ParcelData.UserLocation = landData.userLocation; updatePacket.ParcelData.UserLookAt = landData.userLookAt; remote_client.OutPacket((Packet) updatePacket, ThrottleOutPacketType.Task); } public void updateLandProperties(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client) { if (remote_client.AgentId == landData.ownerID) { //Needs later group support LandData newData = landData.Copy(); newData.authBuyerID = packet.ParcelData.AuthBuyerID; newData.category = (Parcel.ParcelCategory) packet.ParcelData.Category; newData.landDesc = Helpers.FieldToUTF8String(packet.ParcelData.Desc); newData.groupID = packet.ParcelData.GroupID; newData.landingType = packet.ParcelData.LandingType; newData.mediaAutoScale = packet.ParcelData.MediaAutoScale; newData.mediaID = packet.ParcelData.MediaID; newData.mediaURL = Helpers.FieldToUTF8String(packet.ParcelData.MediaURL); newData.musicURL = Helpers.FieldToUTF8String(packet.ParcelData.MusicURL); newData.landName = Helpers.FieldToUTF8String(packet.ParcelData.Name); newData.landFlags = packet.ParcelData.ParcelFlags; newData.passHours = packet.ParcelData.PassHours; newData.passPrice = packet.ParcelData.PassPrice; newData.salePrice = packet.ParcelData.SalePrice; newData.snapshotID = packet.ParcelData.SnapshotID; newData.userLocation = packet.ParcelData.UserLocation; newData.userLookAt = packet.ParcelData.UserLookAt; m_scene.LandManager.updateLandObject(landData.localID, newData); sendLandUpdateToAvatarsOverMe(); } } public bool isEitherBannedOrRestricted(LLUUID avatar) { if (isBannedFromLand(avatar)) { return true; } else if (isRestrictedFromLand(avatar)) { return true; } return false; } public bool isBannedFromLand(LLUUID avatar) { if ((landData.landFlags & (uint) Parcel.ParcelFlags.UseBanList) > 0) { ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); entry.AgentID = avatar; entry.Flags = ParcelManager.AccessList.Ban; entry.Time = new DateTime(); if (landData.parcelAccessList.Contains(entry)) { //They are banned, so lets send them a notice about this parcel return true; } } return false; } public bool isRestrictedFromLand(LLUUID avatar) { if ((landData.landFlags & (uint) Parcel.ParcelFlags.UseAccessList) > 0) { ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); entry.AgentID = avatar; entry.Flags = ParcelManager.AccessList.Access; entry.Time = new DateTime(); if (!landData.parcelAccessList.Contains(entry)) { //They are not allowed in this parcel, but not banned, so lets send them a notice about this parcel return true; } } return false; } public void sendLandUpdateToClient(IClientAPI remote_client) { sendLandProperties(0, false, 0, remote_client); } public void sendLandUpdateToAvatarsOverMe() { List avatars = m_scene.GetAvatars(); for (int i = 0; i < avatars.Count; i++) { Land over = m_scene.LandManager.getLandObject((int) Math.Round(avatars[i].AbsolutePosition.X), (int) Math.Round(avatars[i].AbsolutePosition.Y)); if (over != null) { if (over.landData.localID == landData.localID) { sendLandUpdateToClient(avatars[i].ControllingClient); } } } } #endregion #region AccessList Functions public ParcelAccessListReplyPacket.ListBlock[] createAccessListArrayByFlag(ParcelManager.AccessList flag) { List list = new List(); foreach (ParcelManager.ParcelAccessEntry entry in landData.parcelAccessList) { if (entry.Flags == flag) { ParcelAccessListReplyPacket.ListBlock listBlock = new ParcelAccessListReplyPacket.ListBlock(); listBlock.Flags = (uint) 0; listBlock.ID = entry.AgentID; listBlock.Time = 0; list.Add(listBlock); } } if (list.Count == 0) { ParcelAccessListReplyPacket.ListBlock listBlock = new ParcelAccessListReplyPacket.ListBlock(); listBlock.Flags = (uint) 0; listBlock.ID = LLUUID.Zero; listBlock.Time = 0; list.Add(listBlock); } return list.ToArray(); } public void sendAccessList(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, IClientAPI remote_client) { ParcelAccessListReplyPacket replyPacket; if (flags == (uint) ParcelManager.AccessList.Access || flags == (uint) ParcelManager.AccessList.Both) { replyPacket = new ParcelAccessListReplyPacket(); replyPacket.Data.AgentID = agentID; replyPacket.Data.Flags = (uint) ParcelManager.AccessList.Access; replyPacket.Data.LocalID = landData.localID; replyPacket.Data.SequenceID = 0; replyPacket.List = createAccessListArrayByFlag(ParcelManager.AccessList.Access); remote_client.OutPacket((Packet) replyPacket, ThrottleOutPacketType.Task); } if (flags == (uint) ParcelManager.AccessList.Ban || flags == (uint) ParcelManager.AccessList.Both) { replyPacket = new ParcelAccessListReplyPacket(); replyPacket.Data.AgentID = agentID; replyPacket.Data.Flags = (uint) ParcelManager.AccessList.Ban; replyPacket.Data.LocalID = landData.localID; replyPacket.Data.SequenceID = 0; replyPacket.List = createAccessListArrayByFlag(ParcelManager.AccessList.Ban); remote_client.OutPacket((Packet) replyPacket, ThrottleOutPacketType.Task); } } public void updateAccessList(uint flags, List entries, IClientAPI remote_client) { LandData newData = landData.Copy(); if (entries.Count == 1 && entries[0].AgentID == LLUUID.Zero) { entries.Clear(); } List toRemove = new List(); foreach (ParcelManager.ParcelAccessEntry entry in newData.parcelAccessList) { if (entry.Flags == (ParcelManager.AccessList) flags) { toRemove.Add(entry); } } foreach (ParcelManager.ParcelAccessEntry entry in toRemove) { newData.parcelAccessList.Remove(entry); } foreach (ParcelManager.ParcelAccessEntry entry in entries) { ParcelManager.ParcelAccessEntry temp = new ParcelManager.ParcelAccessEntry(); temp.AgentID = entry.AgentID; temp.Time = new DateTime(); //Pointless? Yes. temp.Flags = (ParcelManager.AccessList) flags; if (!newData.parcelAccessList.Contains(temp)) { newData.parcelAccessList.Add(temp); } } m_scene.LandManager.updateLandObject(landData.localID, newData); } #endregion #region Update Functions /// /// Updates the AABBMin and AABBMax values after area/shape modification of the land object /// private void updateAABBAndAreaValues() { int min_x = 64; int min_y = 64; int max_x = 0; int max_y = 0; int tempArea = 0; int x, y; for (x = 0; x < 64; x++) { for (y = 0; y < 64; y++) { if (landBitmap[x, y] == true) { if (min_x > x) min_x = x; if (min_y > y) min_y = y; if (max_x < x) max_x = x; if (max_y < y) max_y = y; tempArea += 16; //16sqm peice of land } } } landData.AABBMin = new LLVector3((float) (min_x*4), (float) (min_y*4), (float) m_scene.Terrain.GetHeight((min_x*4), (min_y*4))); landData.AABBMax = new LLVector3((float) (max_x*4), (float) (max_y*4), (float) m_scene.Terrain.GetHeight((max_x*4), (max_y*4))); landData.area = tempArea; } public void updateLandBitmapByteArray() { landData.landBitmapByteArray = convertLandBitmapToBytes(); } /// /// Update all settings in land such as area, bitmap byte array, etc /// public void forceUpdateLandInfo() { updateAABBAndAreaValues(); updateLandBitmapByteArray(); } public void setLandBitmapFromByteArray() { landBitmap = convertBytesToLandBitmap(); } #endregion #region Land Bitmap Functions /// /// Sets the land's bitmap manually /// /// 64x64 block representing where this land is on a map public void setLandBitmap(bool[,] bitmap) { if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2) { //Throw an exception - The bitmap is not 64x64 //throw new Exception("Error: Invalid Parcel Bitmap"); } else { //Valid: Lets set it landBitmap = bitmap; forceUpdateLandInfo(); } } /// /// Gets the land's bitmap manually /// /// public bool[,] getLandBitmap() { return landBitmap; } /// /// Converts the land bitmap to a packet friendly byte array /// /// private byte[] convertLandBitmapToBytes() { byte[] tempConvertArr = new byte[512]; byte tempByte = 0; int x, y, i, byteNum = 0; i = 0; for (y = 0; y < 64; y++) { for (x = 0; x < 64; x++) { tempByte = Convert.ToByte(tempByte | Convert.ToByte(landBitmap[x, y]) << (i++%8)); if (i%8 == 0) { tempConvertArr[byteNum] = tempByte; tempByte = (byte) 0; i = 0; byteNum++; } } } return tempConvertArr; } private bool[,] convertBytesToLandBitmap() { bool[,] tempConvertMap = new bool[64,64]; tempConvertMap.Initialize(); byte tempByte = 0; int x = 0, y = 0, i = 0, bitNum = 0; for (i = 0; i < 512; i++) { tempByte = landData.landBitmapByteArray[i]; for (bitNum = 0; bitNum < 8; bitNum++) { bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1); tempConvertMap[x, y] = bit; x++; if (x > 63) { x = 0; y++; } } } return tempConvertMap; } /// /// Full sim land object creation /// /// public static bool[,] basicFullRegionLandBitmap() { return getSquareLandBitmap(0, 0, 256, 256); } /// /// Used to modify the bitmap between the x and y points. Points use 64 scale /// /// /// /// /// /// public static bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y) { bool[,] tempBitmap = new bool[64,64]; tempBitmap.Initialize(); tempBitmap = modifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true); return tempBitmap; } /// /// Change a land bitmap at within a square and set those points to a specific value /// /// /// /// /// /// /// /// public static bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value) { if (land_bitmap.GetLength(0) != 64 || land_bitmap.GetLength(1) != 64 || land_bitmap.Rank != 2) { //Throw an exception - The bitmap is not 64x64 //throw new Exception("Error: Invalid Parcel Bitmap in modifyLandBitmapSquare()"); } int x, y; for (y = 0; y < 64; y++) { for (x = 0; x < 64; x++) { if (x >= start_x/4 && x < end_x/4 && y >= start_y/4 && y < end_y/4) { land_bitmap[x, y] = set_value; } } } return land_bitmap; } /// /// Join the true values of 2 bitmaps together /// /// /// /// public static bool[,] mergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add) { if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2) { //Throw an exception - The bitmap is not 64x64 throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeLandBitmaps"); } if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2) { //Throw an exception - The bitmap is not 64x64 throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeLandBitmaps"); } int x, y; for (y = 0; y < 64; y++) { for (x = 0; x < 64; x++) { if (bitmap_add[x, y]) { bitmap_base[x, y] = true; } } } return bitmap_base; } #endregion #region Object Select and Object Owner Listing public void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client) { List resultLocalIDs = new List(); foreach (SceneObjectGroup obj in primsOverMe) { if (obj.LocalId > 0) { if (request_type == LandManager.LAND_SELECT_OBJECTS_OWNER && obj.OwnerID == landData.ownerID) { resultLocalIDs.Add(obj.LocalId); } // else if (request_type == LandManager.LAND_SELECT_OBJECTS_GROUP && ...) // TODO: group support // { // } else if (request_type == LandManager.LAND_SELECT_OBJECTS_OTHER && obj.OwnerID != remote_client.AgentId) { resultLocalIDs.Add(obj.LocalId); } } } bool firstCall = true; int MAX_OBJECTS_PER_PACKET = 251; ForceObjectSelectPacket pack = new ForceObjectSelectPacket(); ForceObjectSelectPacket.DataBlock[] data; while (resultLocalIDs.Count > 0) { if (firstCall) { pack._Header.ResetList = true; firstCall = false; } else { pack._Header.ResetList = false; } if (resultLocalIDs.Count > MAX_OBJECTS_PER_PACKET) { data = new ForceObjectSelectPacket.DataBlock[MAX_OBJECTS_PER_PACKET]; } else { data = new ForceObjectSelectPacket.DataBlock[resultLocalIDs.Count]; } int i; for (i = 0; i < MAX_OBJECTS_PER_PACKET && resultLocalIDs.Count > 0; i++) { data[i] = new ForceObjectSelectPacket.DataBlock(); data[i].LocalID = Convert.ToUInt32(resultLocalIDs[0]); resultLocalIDs.RemoveAt(0); } pack.Data = data; remote_client.OutPacket((Packet) pack, ThrottleOutPacketType.Task); } } public void sendLandObjectOwners(IClientAPI remote_client) { Dictionary ownersAndCount = new Dictionary(); ParcelObjectOwnersReplyPacket pack = new ParcelObjectOwnersReplyPacket(); foreach (SceneObjectGroup obj in primsOverMe) { if (!ownersAndCount.ContainsKey(obj.OwnerID)) { ownersAndCount.Add(obj.OwnerID, 0); } ownersAndCount[obj.OwnerID] += obj.PrimCount; } if (ownersAndCount.Count > 0) { ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock = new ParcelObjectOwnersReplyPacket.DataBlock[32]; if (ownersAndCount.Count < 32) { dataBlock = new ParcelObjectOwnersReplyPacket.DataBlock[ownersAndCount.Count]; } int num = 0; foreach (LLUUID owner in ownersAndCount.Keys) { dataBlock[num] = new ParcelObjectOwnersReplyPacket.DataBlock(); dataBlock[num].Count = ownersAndCount[owner]; dataBlock[num].IsGroupOwned = false; //TODO: fix me when group support is added dataBlock[num].OnlineStatus = true; //TODO: fix me later dataBlock[num].OwnerID = owner; num++; } pack.Data = dataBlock; } remote_client.OutPacket(pack, ThrottleOutPacketType.Task); } #endregion #region Object Returning public void returnObject(SceneObjectGroup obj) { } public void returnLandObjects(int type, LLUUID owner) { } #endregion #region Object Adding/Removing from Parcel public void resetLandPrimCounts() { landData.groupPrims = 0; landData.ownerPrims = 0; landData.otherPrims = 0; landData.selectedPrims = 0; primsOverMe.Clear(); } public void addPrimToCount(SceneObjectGroup obj) { LLUUID prim_owner = obj.OwnerID; int prim_count = obj.PrimCount; if (obj.IsSelected) { landData.selectedPrims += prim_count; } else { if (prim_owner == landData.ownerID) { landData.ownerPrims += prim_count; } else { landData.otherPrims += prim_count; } } primsOverMe.Add(obj); } public void removePrimFromCount(SceneObjectGroup obj) { if (primsOverMe.Contains(obj)) { LLUUID prim_owner = obj.OwnerID; int prim_count = obj.PrimCount; if (prim_owner == landData.ownerID) { landData.ownerPrims -= prim_count; } else if (prim_owner == landData.groupID) { landData.groupPrims -= prim_count; } else { landData.otherPrims -= prim_count; } primsOverMe.Remove(obj); } } #endregion #endregion } #endregion }