using OpenSim.Framework.Interfaces; namespace OpenSim.Region.Environment.Interfaces { public interface ITerrain { bool Tainted(); bool Tainted(int x, int y); void ResetTaint(); void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west, IClientAPI remoteUser); void CheckHeightValues(); float[] GetHeights1D(); float[,] GetHeights2D(); double[,] GetHeights2DD(); void GetHeights1D(float[] heights); void SetHeights2D(float[,] heights); void SetHeights2D(double[,] heights); void SwapRevertMaps(); void SaveRevertMap(); bool RunTerrainCmd(string[] args, ref string resultText, string simName); void SetRange(float min, float max); void LoadFromFileF64(string filename); void LoadFromFileF32(string filename); void LoadFromFileF32(string filename, int dimensionX, int dimensionY, int lowerboundX, int lowerboundY); void LoadFromFileIMG(string filename, int dimensionX, int dimensionY, int lowerboundX, int lowerboundY); void LoadFromFileSLRAW(string filename); void WriteToFileF64(string filename); void WriteToFileF32(string filename); void WriteToFileRAW(string filename); void WriteToFileHiRAW(string filename); void SetSeed(int val); void RaiseTerrain(double rx, double ry, double size, double amount); void LowerTerrain(double rx, double ry, double size, double amount); void FlattenTerrain(double rx, double ry, double size, double amount); void NoiseTerrain(double rx, double ry, double size, double amount); void RevertTerrain(double rx, double ry, double size, double amount); void SmoothTerrain(double rx, double ry, double size, double amount); void HillsGenerator(); double GetHeight(int x, int y); void ExportImage(string filename, string gradientmap); byte[] ExportJpegImage(string gradientmap); } }