/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using libsecondlife; namespace OpenSim.Region.Environment.Interfaces { public interface IScenePermissions { bool BypassPermissions { get; set; } #region Object Permissions bool CanRezObject(LLUUID user, LLVector3 position); /// /// Permissions check - can user delete an object? /// /// User attempting the delete /// Target object /// Has permission? bool CanDeRezObject(LLUUID user, LLUUID obj); bool CanCopyObject(LLUUID user, LLUUID obj); bool CanEditObject(LLUUID user, LLUUID obj); bool CanEditObjectPosition(LLUUID user, LLUUID obj); /// /// Permissions check - can user enter an object? /// /// User attempting move an object /// Source object-position /// Target object-position /// Has permission? bool CanObjectEntry(LLUUID user, LLVector3 oldPos, LLVector3 newPos); bool CanReturnObject(LLUUID user, LLUUID obj); #endregion #region Uncategorized permissions bool CanInstantMessage(LLUUID user, LLUUID target); bool CanInventoryTransfer(LLUUID user, LLUUID target); bool CanEditScript(LLUUID user, LLUUID script); bool CanRunScript(LLUUID user, LLUUID script); bool CanRunConsoleCommand(LLUUID user); bool CanTerraform(LLUUID user, LLVector3 position); #endregion #region Estate Permissions bool IsEstateManager(LLUUID user); bool GenericEstatePermission(LLUUID user); bool CanEditEstateTerrain(LLUUID user); bool CanRestartSim(LLUUID user); bool CanEditParcel(LLUUID user, ILandObject parcel); bool CanSellParcel(LLUUID user, ILandObject parcel); bool CanAbandonParcel(LLUUID user, ILandObject parcel); #endregion uint GenerateClientFlags(LLUUID user, LLUUID objID); } }