/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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*/
using libsecondlife;
namespace OpenSim.Region.Environment.Interfaces
{
public interface IScenePermissions
{
bool BypassPermissions { get; set; }
#region Object Permissions
bool CanRezObject(LLUUID user, LLVector3 position);
///
/// Permissions check - can user delete an object?
///
/// User attempting the delete
/// Target object
/// Has permission?
bool CanDeRezObject(LLUUID user, LLUUID obj);
bool CanCopyObject(LLUUID user, LLUUID obj);
bool CanEditObject(LLUUID user, LLUUID obj);
bool CanEditObjectPosition(LLUUID user, LLUUID obj);
///
/// Permissions check - can user enter an object?
///
/// User attempting move an object
/// Source object-position
/// Target object-position
/// Has permission?
bool CanObjectEntry(LLUUID user, LLVector3 oldPos, LLVector3 newPos);
bool CanReturnObject(LLUUID user, LLUUID obj);
#endregion
#region Uncategorized permissions
bool CanInstantMessage(LLUUID user, LLUUID target);
bool CanInventoryTransfer(LLUUID user, LLUUID target);
bool CanEditScript(LLUUID user, LLUUID script);
bool CanRunScript(LLUUID user, LLUUID script);
bool CanRunConsoleCommand(LLUUID user);
bool CanTerraform(LLUUID user, LLVector3 position);
#endregion
#region Estate Permissions
bool IsEstateManager(LLUUID user);
bool GenericEstatePermission(LLUUID user);
bool CanEditEstateTerrain(LLUUID user);
bool CanRestartSim(LLUUID user);
bool CanEditParcel(LLUUID user, ILandObject parcel);
bool CanSellParcel(LLUUID user, ILandObject parcel);
bool CanAbandonParcel(LLUUID user, ILandObject parcel);
#endregion
uint GenerateClientFlags(LLUUID user, LLUUID objID);
}
}